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- using System.Collections.Generic;
- using JHGameSDK;
- using UnityEngine;
- namespace GFGGame.Launcher
- {
- public class QDJHGameManagerInit : SingletonBase<QDJHGameManagerInit>
- {
- public IJHGameSDKListener _jhGameSDKListener;
- public JHGameSDKHandler _eventHandler;
- // SDK 参数
- public void InitSDK()
- {
- _eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
- if (_eventHandler == null)
- {
- GameObject gameObject = new GameObject("JHGameSDKGameObject");
- gameObject.AddComponent<JHGameSDKHandler>();
- GameObject.DontDestroyOnLoad(gameObject);
- _eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
- }
- }
- /// <summary>
- /// 支付相关
- /// </summary>
- /// <param name="amount">充值金额 单位为分</param>
- /// <param name="cpProductId">商品 ID</param>
- /// <param name="productName">游戏货币名(如元宝,金币)</param>
- /// <param name="notifyUrl">充值回调地址</param>
- /// <param name="serverId">用户角色所在服 id</param>
- /// <param name="serverName">用户角色所在服务器名</param>
- /// <param name="roleName">角色名字</param>
- /// <param name="roleId">角色 id</param>
- /// <param name="roleLevel">角色等级</param>
- /// <param name="vipLevel">Vip 等级</param>
- /// <param name="cpOrderId">研发订单号</param>
- /// <param name="balance">玩家余额</param>
- /// <param name="extra">透传参数字段(原样返回)</param>
- /// <param name="fighting">战力</param>
- public void Recharge(int amount, string cpProductId, string productName, string notifyUrl, string serverId,
- string serverName, string roleName, string roleId, string roleLevel,
- string vipLevel, string cpOrderId, string balance, string extra = "",
- string fighting = "")
- {
- PaymentParams paymentParams = new PaymentParams();
- paymentParams.amount = amount;
- paymentParams.cpProductId = cpProductId;
- paymentParams.productName = productName;
- paymentParams.notifyUrl = notifyUrl;
- paymentParams.serverId = serverId;
- paymentParams.serverName = serverName;
- paymentParams.roleName = roleName;
- paymentParams.roleId = roleId;
- paymentParams.roleLevel = roleLevel;
- paymentParams.vipLevel = vipLevel;
- paymentParams.cpOrderId = cpOrderId;
- paymentParams.balance = balance;
- paymentParams.extra = extra;
- paymentParams.fighting = fighting;
- string jsonParams = JsonUtility.ToJson(paymentParams);
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHRechargeAb(jsonParams);
- }
- }
- /// <summary>
- /// 创建角色
- /// </summary>
- /// <param name="roleId">角色 id</param>
- /// <param name="roleName">角色名</param>
- /// <param name="roleLevel">角色等级</param>
- /// <param name="serverId">角色所在服 id</param>
- /// <param name="serverName">角色所在服名</param>
- /// <param name="vipLevel">角色 vip 等级</param>
- /// <param name="fighting">战力值 (若无传””)</param>
- /// <param name="balance">玩家余额</param>
- /// <param name="roleCTime">创角时间</param>
- public void CreateRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色创建参数(使用 [Serializable] 类)
- RoleCreateParams parameters = new RoleCreateParams
- {
- roleId = roleId,
- roleName = roleName,
- roleLevel = roleLevel,
- serverId = serverId,
- serverName = serverName,
- vipLevel = vipLevel,
- fighting = fighting,
- balance = balance,
- roleCTime = roleCTime // 默认空字符串
- };
- string jsonParams = JsonUtility.ToJson(parameters);
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHCreateRoleAb(jsonParams);
- }
- }
- // 角色登录
- public void LoginRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色登录参数
- RoleLoginParams parameters = new RoleLoginParams
- {
- roleId = roleId,
- roleName = roleName,
- roleLevel = roleLevel,
- serverId = serverId,
- serverName = serverName,
- vipLevel = vipLevel,
- fighting = fighting,
- balance = balance,
- roleCTime = roleCTime // 默认空字符串
- };
- // 调用JS的JHLoginRole函数
- string jsonParams = JsonUtility.ToJson(parameters);
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHLoginRoleAb(jsonParams);
- }
- }
- // 角色升级
- public void UpgradeRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色升级参数(使用 [Serializable] 类)
- RoleUpgradeParams parameters = new RoleUpgradeParams
- {
- roleId = roleId,
- roleName = roleName,
- roleLevel = roleLevel,
- serverId = serverId,
- serverName = serverName,
- vipLevel = vipLevel,
- fighting = fighting,
- balance = balance,
- roleCTime = roleCTime // 默认空字符串
- };
- // 调用JS的JHUpgradeRole函数
- string jsonParams = JsonUtility.ToJson(parameters);
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHUpgradeRoleAb(jsonParams);
- }
- }
- // 顶号处理
- public void RepeatLogin()
- {
- // 调用JS的JHRepeatLogin函数
- string jsonParams = JsonUtility.ToJson(new Dictionary<string, object>());
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHRepeatLoginAb(jsonParams);
- }
- }
- // 备案跳转
- public void CallIcpBeian()
- {
- // 调用JS的JHCallIcpBeian函数
- string jsonParams = JsonUtility.ToJson(new Dictionary<string, object>());
- if (!LauncherConfig.IsTest)
- {
- _eventHandler.CallJHCallIcpBeianAb(jsonParams);
- }
- }
- public class JHGameSDKHandler : AbJHGameSDKHandler
- {
- /// <summary>
- /// 测试消息
- /// </summary>
- /// <param name="message"></param>
- public override void ReceiveMessageAb(string message)
- {
- Debug.Log($"ReceiveMessageAb:{message}");
- }
- //通知Unity准备支付
- public override void OnRechargeStartAb(string message)
- {
- Debug.Log($"OnRechargeStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeStartAb(message);
- }
- //支付完成后通知Unity
- public override void OnRechargeCompleteAb(string message)
- {
- Debug.Log($"OnRechargeCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeCompleteAb(message);
- }
- //支付错误
- public override void OnRechargeErrorAb(string message)
- {
- Debug.Log($"OnRechargeErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeErrorAb(message);
- }
- //创建角色实例化完成
- public override void OnCreateRoleStartAb(string message)
- {
- Debug.Log($"OnCreateRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleStartAb(message);
- }
- //创建角色结果
- public override void OnCreateRoleCompleteAb(string message)
- {
- Debug.Log($"OnCreateRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleCompleteAb(message);
- }
- //创建角色错误
- public override void OnCreateRoleErrorAb(string message)
- {
- Debug.Log($"OnCreateRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleErrorAb(message);
- }
- //角色登录实例化完成
- public override void OnLoginRoleStartAb(string message)
- {
- Debug.Log($"OnLoginRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleStartAb(message);
- }
- //角色登录结果
- public override void OnLoginRoleCompleteAb(string message)
- {
- Debug.Log($"OnLoginRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleCompleteAb(message);
- }
- //角色登录错误
- public override void OnLoginRoleErrorAb(string message)
- {
- Debug.Log($"OnLoginRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleErrorAb(message);
- }
- //角色升级回调实例化完成
- public override void OnUpgradeRoleStartAb(string message)
- {
- Debug.Log($"OnUpgradeRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleStartAb(message);
- }
- public override void OnUpgradeRoleCompleteAb(string message)
- {
- Debug.Log($"OnUpgradeRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleCompleteAb(message);
- }
- public override void OnUpgradeRoleErrorAb(string message)
- {
- Debug.Log($"OnUpgradeRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleErrorAb(message);
- }
- //顶号
- public override void OnRepeatLoginStartAb(string message)
- {
- Debug.Log($"OnRepeatLoginStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginStartAb(message);
- }
- public override void OnRepeatLoginCompleteAb(string message)
- {
- Debug.Log($"OnRepeatLoginCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginCompleteAb(message);
- }
- public override void OnRepeatLoginErrorAb(string message)
- {
- Debug.Log($"OnRepeatLoginErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginErrorAb(message);
- }
- public override void OnCallIcpBeianStartAb(string message)
- {
- Debug.Log($"OnCallIcpBeianStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianStartAb(message);
- }
- public override void OnCallIcpBeianCompleteAb(string message)
- {
- Debug.Log($"OnCallIcpBeianCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianCompleteAb(message);
- }
- public override void OnCallIcpBeianErrorAb(string message)
- {
- Debug.Log($"OnCallIcpBeianErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianErrorAb(message);
- }
- public override void OnInitSDKParamsAb(string message)
- {
- Debug.Log($"OnInitSDKParamsAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnInitSDKParamsAb(message);
- }
- }
- }
- /// <summary>
- /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
- /// </summary>
- public enum DouYouRoleLogReportType
- {
- /// <summary>
- /// 进入游戏
- /// </summary>
- EnterGame = 1,
- /// <summary>
- /// 创建角色
- /// </summary>
- CreateRole = 2,
- /// <summary>
- /// 角色升级
- /// </summary>
- LevelUp = 3,
- /// <summary>
- /// 退出
- /// </summary>
- ExitGame = 4,
- /// <summary>
- /// 充值
- /// </summary>
- Pay = 5
- }
- }
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