QDJHGameManagerInit.cs 13 KB

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  1. using System.Collections.Generic;
  2. using JHGameSDK;
  3. using UnityEngine;
  4. namespace GFGGame.Launcher
  5. {
  6. public class QDJHGameManagerInit : SingletonBase<QDJHGameManagerInit>
  7. {
  8. public IJHGameSDKListener _jhGameSDKListener;
  9. public JHGameSDKHandler _eventHandler;
  10. // SDK 参数
  11. public void InitSDK()
  12. {
  13. _eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
  14. if (_eventHandler == null)
  15. {
  16. GameObject gameObject = new GameObject("JHGameSDKGameObject");
  17. gameObject.AddComponent<JHGameSDKHandler>();
  18. GameObject.DontDestroyOnLoad(gameObject);
  19. _eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
  20. }
  21. }
  22. /// <summary>
  23. /// 支付相关
  24. /// </summary>
  25. /// <param name="amount">充值金额 单位为分</param>
  26. /// <param name="cpProductId">商品 ID</param>
  27. /// <param name="productName">游戏货币名(如元宝,金币)</param>
  28. /// <param name="notifyUrl">充值回调地址</param>
  29. /// <param name="serverId">用户角色所在服 id</param>
  30. /// <param name="serverName">用户角色所在服务器名</param>
  31. /// <param name="roleName">角色名字</param>
  32. /// <param name="roleId">角色 id</param>
  33. /// <param name="roleLevel">角色等级</param>
  34. /// <param name="vipLevel">Vip 等级</param>
  35. /// <param name="cpOrderId">研发订单号</param>
  36. /// <param name="balance">玩家余额</param>
  37. /// <param name="extra">透传参数字段(原样返回)</param>
  38. /// <param name="fighting">战力</param>
  39. public void Recharge(int amount, string cpProductId, string productName, string notifyUrl, string serverId,
  40. string serverName, string roleName, string roleId, string roleLevel,
  41. string vipLevel, string cpOrderId, string balance, string extra = "",
  42. string fighting = "")
  43. {
  44. PaymentParams paymentParams = new PaymentParams();
  45. paymentParams.amount = amount;
  46. paymentParams.cpProductId = cpProductId;
  47. paymentParams.productName = productName;
  48. paymentParams.notifyUrl = notifyUrl;
  49. paymentParams.serverId = serverId;
  50. paymentParams.serverName = serverName;
  51. paymentParams.roleName = roleName;
  52. paymentParams.roleId = roleId;
  53. paymentParams.roleLevel = roleLevel;
  54. paymentParams.vipLevel = vipLevel;
  55. paymentParams.cpOrderId = cpOrderId;
  56. paymentParams.balance = balance;
  57. paymentParams.extra = extra;
  58. paymentParams.fighting = fighting;
  59. string jsonParams = JsonUtility.ToJson(paymentParams);
  60. if (!LauncherConfig.IsTest)
  61. {
  62. _eventHandler.CallJHRechargeAb(jsonParams);
  63. }
  64. }
  65. /// <summary>
  66. /// 创建角色
  67. /// </summary>
  68. /// <param name="roleId">角色 id</param>
  69. /// <param name="roleName">角色名</param>
  70. /// <param name="roleLevel">角色等级</param>
  71. /// <param name="serverId">角色所在服 id</param>
  72. /// <param name="serverName">角色所在服名</param>
  73. /// <param name="vipLevel">角色 vip 等级</param>
  74. /// <param name="fighting">战力值 (若无传””)</param>
  75. /// <param name="balance">玩家余额</param>
  76. /// <param name="roleCTime">创角时间</param>
  77. public void CreateRole(string roleId, string roleName, int roleLevel, string serverId,
  78. string serverName, int vipLevel, string fighting, string balance,
  79. string roleCTime = "")
  80. {
  81. // 构建角色创建参数(使用 [Serializable] 类)
  82. RoleCreateParams parameters = new RoleCreateParams
  83. {
  84. roleId = roleId,
  85. roleName = roleName,
  86. roleLevel = roleLevel,
  87. serverId = serverId,
  88. serverName = serverName,
  89. vipLevel = vipLevel,
  90. fighting = fighting,
  91. balance = balance,
  92. roleCTime = roleCTime // 默认空字符串
  93. };
  94. string jsonParams = JsonUtility.ToJson(parameters);
  95. if (!LauncherConfig.IsTest)
  96. {
  97. _eventHandler.CallJHCreateRoleAb(jsonParams);
  98. }
  99. }
  100. // 角色登录
  101. public void LoginRole(string roleId, string roleName, int roleLevel, string serverId,
  102. string serverName, int vipLevel, string fighting, string balance,
  103. string roleCTime = "")
  104. {
  105. // 构建角色登录参数
  106. RoleLoginParams parameters = new RoleLoginParams
  107. {
  108. roleId = roleId,
  109. roleName = roleName,
  110. roleLevel = roleLevel,
  111. serverId = serverId,
  112. serverName = serverName,
  113. vipLevel = vipLevel,
  114. fighting = fighting,
  115. balance = balance,
  116. roleCTime = roleCTime // 默认空字符串
  117. };
  118. // 调用JS的JHLoginRole函数
  119. string jsonParams = JsonUtility.ToJson(parameters);
  120. if (!LauncherConfig.IsTest)
  121. {
  122. _eventHandler.CallJHLoginRoleAb(jsonParams);
  123. }
  124. }
  125. // 角色升级
  126. public void UpgradeRole(string roleId, string roleName, int roleLevel, string serverId,
  127. string serverName, int vipLevel, string fighting, string balance,
  128. string roleCTime = "")
  129. {
  130. // 构建角色升级参数(使用 [Serializable] 类)
  131. RoleUpgradeParams parameters = new RoleUpgradeParams
  132. {
  133. roleId = roleId,
  134. roleName = roleName,
  135. roleLevel = roleLevel,
  136. serverId = serverId,
  137. serverName = serverName,
  138. vipLevel = vipLevel,
  139. fighting = fighting,
  140. balance = balance,
  141. roleCTime = roleCTime // 默认空字符串
  142. };
  143. // 调用JS的JHUpgradeRole函数
  144. string jsonParams = JsonUtility.ToJson(parameters);
  145. if (!LauncherConfig.IsTest)
  146. {
  147. _eventHandler.CallJHUpgradeRoleAb(jsonParams);
  148. }
  149. }
  150. // 顶号处理
  151. public void RepeatLogin()
  152. {
  153. // 调用JS的JHRepeatLogin函数
  154. string jsonParams = JsonUtility.ToJson(new Dictionary<string, object>());
  155. if (!LauncherConfig.IsTest)
  156. {
  157. _eventHandler.CallJHRepeatLoginAb(jsonParams);
  158. }
  159. }
  160. // 备案跳转
  161. public void CallIcpBeian()
  162. {
  163. // 调用JS的JHCallIcpBeian函数
  164. string jsonParams = JsonUtility.ToJson(new Dictionary<string, object>());
  165. if (!LauncherConfig.IsTest)
  166. {
  167. _eventHandler.CallJHCallIcpBeianAb(jsonParams);
  168. }
  169. }
  170. public class JHGameSDKHandler : AbJHGameSDKHandler
  171. {
  172. /// <summary>
  173. /// 测试消息
  174. /// </summary>
  175. /// <param name="message"></param>
  176. public override void ReceiveMessageAb(string message)
  177. {
  178. Debug.Log($"ReceiveMessageAb:{message}");
  179. }
  180. //通知Unity准备支付
  181. public override void OnRechargeStartAb(string message)
  182. {
  183. Debug.Log($"OnRechargeStartAb:{message}");
  184. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeStartAb(message);
  185. }
  186. //支付完成后通知Unity
  187. public override void OnRechargeCompleteAb(string message)
  188. {
  189. Debug.Log($"OnRechargeCompleteAb:{message}");
  190. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeCompleteAb(message);
  191. }
  192. //支付错误
  193. public override void OnRechargeErrorAb(string message)
  194. {
  195. Debug.Log($"OnRechargeErrorAb:{message}");
  196. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeErrorAb(message);
  197. }
  198. //创建角色实例化完成
  199. public override void OnCreateRoleStartAb(string message)
  200. {
  201. Debug.Log($"OnCreateRoleStartAb:{message}");
  202. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleStartAb(message);
  203. }
  204. //创建角色结果
  205. public override void OnCreateRoleCompleteAb(string message)
  206. {
  207. Debug.Log($"OnCreateRoleCompleteAb:{message}");
  208. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleCompleteAb(message);
  209. }
  210. //创建角色错误
  211. public override void OnCreateRoleErrorAb(string message)
  212. {
  213. Debug.Log($"OnCreateRoleErrorAb:{message}");
  214. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleErrorAb(message);
  215. }
  216. //角色登录实例化完成
  217. public override void OnLoginRoleStartAb(string message)
  218. {
  219. Debug.Log($"OnLoginRoleStartAb:{message}");
  220. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleStartAb(message);
  221. }
  222. //角色登录结果
  223. public override void OnLoginRoleCompleteAb(string message)
  224. {
  225. Debug.Log($"OnLoginRoleCompleteAb:{message}");
  226. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleCompleteAb(message);
  227. }
  228. //角色登录错误
  229. public override void OnLoginRoleErrorAb(string message)
  230. {
  231. Debug.Log($"OnLoginRoleErrorAb:{message}");
  232. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleErrorAb(message);
  233. }
  234. //角色升级回调实例化完成
  235. public override void OnUpgradeRoleStartAb(string message)
  236. {
  237. Debug.Log($"OnUpgradeRoleStartAb:{message}");
  238. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleStartAb(message);
  239. }
  240. public override void OnUpgradeRoleCompleteAb(string message)
  241. {
  242. Debug.Log($"OnUpgradeRoleCompleteAb:{message}");
  243. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleCompleteAb(message);
  244. }
  245. public override void OnUpgradeRoleErrorAb(string message)
  246. {
  247. Debug.Log($"OnUpgradeRoleErrorAb:{message}");
  248. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleErrorAb(message);
  249. }
  250. //顶号
  251. public override void OnRepeatLoginStartAb(string message)
  252. {
  253. Debug.Log($"OnRepeatLoginStartAb:{message}");
  254. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginStartAb(message);
  255. }
  256. public override void OnRepeatLoginCompleteAb(string message)
  257. {
  258. Debug.Log($"OnRepeatLoginCompleteAb:{message}");
  259. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginCompleteAb(message);
  260. }
  261. public override void OnRepeatLoginErrorAb(string message)
  262. {
  263. Debug.Log($"OnRepeatLoginErrorAb:{message}");
  264. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginErrorAb(message);
  265. }
  266. public override void OnCallIcpBeianStartAb(string message)
  267. {
  268. Debug.Log($"OnCallIcpBeianStartAb:{message}");
  269. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianStartAb(message);
  270. }
  271. public override void OnCallIcpBeianCompleteAb(string message)
  272. {
  273. Debug.Log($"OnCallIcpBeianCompleteAb:{message}");
  274. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianCompleteAb(message);
  275. }
  276. public override void OnCallIcpBeianErrorAb(string message)
  277. {
  278. Debug.Log($"OnCallIcpBeianErrorAb:{message}");
  279. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianErrorAb(message);
  280. }
  281. public override void OnInitSDKParamsAb(string message)
  282. {
  283. Debug.Log($"OnInitSDKParamsAb:{message}");
  284. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnInitSDKParamsAb(message);
  285. }
  286. }
  287. }
  288. /// <summary>
  289. /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
  290. /// </summary>
  291. public enum DouYouRoleLogReportType
  292. {
  293. /// <summary>
  294. /// 进入游戏
  295. /// </summary>
  296. EnterGame = 1,
  297. /// <summary>
  298. /// 创建角色
  299. /// </summary>
  300. CreateRole = 2,
  301. /// <summary>
  302. /// 角色升级
  303. /// </summary>
  304. LevelUp = 3,
  305. /// <summary>
  306. /// 退出
  307. /// </summary>
  308. ExitGame = 4,
  309. /// <summary>
  310. /// 充值
  311. /// </summary>
  312. Pay = 5
  313. }
  314. }