DressUpFightView.cs 47 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117
  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. InstanceZonesDataManager.FightScene = _levelCfg.type;
  131. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  132. if (_ui.m_compNeed.target.visible)
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 0;
  135. if (_fightCfg.needItemId > 0)
  136. {
  137. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  138. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  139. }
  140. else if (_fightCfg.needSuitId > 0)
  141. {
  142. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  143. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  144. }
  145. else
  146. {
  147. _ui.m_compNeed.m_c1.selectedIndex = 1;
  148. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  149. }
  150. }
  151. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  152. //一级菜单
  153. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  154. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  155. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  156. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  157. if (_ui.m_comListType1.m_listType.height > maxHeight)
  158. {
  159. _ui.m_comListType1.m_listType.height = maxHeight;
  160. }
  161. _ui.m_comListType1.target.x = _ui.target.width;
  162. _ui.m_comListType2.target.x = _ui.target.width;
  163. _ui.m_partsList.target.x = _ui.target.width;
  164. _ui.m_partsList2.target.x = _ui.target.width;
  165. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  166. this.showListType1();
  167. if (_sceneObject == null)
  168. {
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  171. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  172. }
  173. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  174. UpdateScore();
  175. SendLog();
  176. Timers.inst.AddUpdate(CheckGuide);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. _ui.m_btnClose.visible = false;
  182. _ui.m_grpTips.visible = false;
  183. if (_sceneObject != null)
  184. {
  185. GameObject.Destroy(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. _fightCfg = null;
  189. _levelCfg = null;
  190. DressUpMenuItemDataManager.Clear();
  191. Timers.inst.Remove(CheckGuide);
  192. }
  193. protected override void RemoveEventListener()
  194. {
  195. base.RemoveEventListener();
  196. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  198. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  199. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  200. }
  201. private void OnClickBtnBack()
  202. {
  203. AlertUI.Show("是否确定退出?")
  204. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  205. {
  206. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  207. {
  208. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  209. }
  210. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  211. {
  212. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  213. }
  214. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  215. {
  216. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  217. }
  218. else
  219. {
  220. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  221. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  222. }
  223. //MyDressUpHelper.dressUpObj.TakeOffAll();
  224. this.Hide();
  225. });
  226. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  227. }
  228. private void OnClickBtnHome()
  229. {
  230. AlertUI.Show("是否返回?")
  231. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  232. {
  233. //MyDressUpHelper.dressUpObj.TakeOffAll();
  234. GameController.GoBackToMainView();
  235. });
  236. }
  237. private void OnClickBtnClothingShop()
  238. {
  239. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  240. }
  241. private void OnClickListType1Item(EventContext context)
  242. {
  243. // GuideController.HideGuide();
  244. GObject typeItem = context.data as GObject;
  245. int order = (int)typeItem.data;
  246. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  247. if (item1.subMenusArr.Length > 0)
  248. {
  249. this.showListType2(item1.subMenusArr);
  250. }
  251. else
  252. {
  253. if (this.showListParts(item1.type) == false)
  254. {
  255. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  256. return;
  257. }
  258. this.showListParts(item1.type);
  259. }
  260. this.hideListType1();
  261. UpdateListPartsSelected();
  262. }
  263. private void OnClickListType2Item(EventContext context)
  264. {
  265. GObject typeItem = context.data as GObject;
  266. int order = (int)typeItem.data;
  267. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  268. if (this.showListParts(item2.type) == false)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  271. return;
  272. }
  273. this.hideListType2();
  274. }
  275. private void OnClickPartsListItem(EventContext context)
  276. {
  277. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  278. {
  279. return;
  280. }
  281. GObject listItem = context.data as GObject;
  282. int id = (int)listItem.data;
  283. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  284. {
  285. this.showListParts2(id);
  286. this.hideListParts();
  287. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  288. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  289. }
  290. else
  291. {
  292. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  293. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  294. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  295. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  296. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  299. return;
  300. }
  301. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  302. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  303. }
  304. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  305. UpdateListPartsSelected();
  306. UpdateListSuitPartsSelected();
  307. UpdateScore();
  308. }
  309. private void OnClickSuitPartsListItem(EventContext context)
  310. {
  311. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  312. {
  313. return;
  314. }
  315. GObject listItem = (GObject)context.data as GObject;
  316. int id = (int)listItem.data;
  317. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  318. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  319. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  320. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  321. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  322. {
  323. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  324. return;
  325. }
  326. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  327. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  328. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  329. UpdateListSuitPartsSelected();
  330. UpdateScore();
  331. }
  332. private void OnLongPress(EventContext context)
  333. {
  334. LongPressGesture gesture = (LongPressGesture)context.sender;
  335. int itemId = (int)gesture.host.data;
  336. GoodsItemTipsController.ShowItemTips(itemId);
  337. }
  338. private void OnTouchPad()
  339. {
  340. if (this.currentListType == DressUpListType.List4)
  341. {
  342. this.hideListParts2();
  343. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  344. }
  345. else if (this.currentListType == DressUpListType.List3)
  346. {
  347. if (_currentList2 != null)
  348. {
  349. this.showListType2(_currentList2);
  350. }
  351. else
  352. {
  353. this.showListType1();
  354. }
  355. this.hideListParts();
  356. }
  357. else if (this.currentListType == DressUpListType.List2)
  358. {
  359. this.showListType1();
  360. this.hideListType2();
  361. }
  362. }
  363. private void OnClickBtnHint()
  364. {
  365. this.ShowTaskHint();
  366. }
  367. private void OnClickBtnDelete()
  368. {
  369. MyDressUpHelper.dressUpObj.TakeOffAll();
  370. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  371. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  372. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  373. UpdateListPartsSelected();
  374. UpdateListSuitPartsSelected();
  375. }
  376. private void OnClickBtnClose()
  377. {
  378. _ui.m_btnClose.visible = false;
  379. _ui.m_grpTips.visible = false;
  380. }
  381. private void OnClickBtnNext()
  382. {
  383. if (!MyDressUpHelper.CheckPutOnFinish())
  384. {
  385. AlertUI.Show("只有换好衣服才能出门哦!")
  386. .SetRightButton(true, "好的");
  387. return;
  388. }
  389. if (!CheckHasNeed())
  390. {
  391. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  392. return;
  393. }
  394. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  395. if (RoleDataManager.power < levelCfg.power)
  396. {
  397. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  398. return;
  399. }
  400. OnClickBtnPhotograph();
  401. }
  402. private bool CheckHasNeed()
  403. {
  404. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  405. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  406. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  407. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  408. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  409. if (isNoSuit || isNoItem)
  410. {
  411. return false;
  412. }
  413. return true;
  414. }
  415. private void OnClickBtnPhotograph()
  416. {
  417. Timers.inst.StartCoroutine(ScreenShotTex());
  418. }
  419. private IEnumerator ScreenShotTex()
  420. {
  421. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  422. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  423. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  424. if (CopyRole != null)
  425. {
  426. GameObject.DestroyImmediate(CopyRole.gameObject);
  427. }
  428. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  429. transform.parent = CopyRoleParent.transform;
  430. transform.name = "Role";
  431. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  432. Camera camera = gameObject.GetComponent<Camera>();
  433. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  434. yield return new WaitForEndOfFrame();
  435. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  436. {
  437. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  438. }
  439. else
  440. {
  441. StartCalculateScore();
  442. }
  443. }
  444. private void StartCalculateScore()
  445. {
  446. //不可移动代码位置
  447. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  448. if (_levelCfg.type == ConstInstanceZonesType.Field)
  449. {
  450. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  451. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  452. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  453. }
  454. if (hasFightTarget)
  455. {
  456. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  457. }
  458. else
  459. {
  460. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  461. }
  462. this.Hide();
  463. }
  464. private void OnClickBtnRecommend()
  465. {
  466. if (this.currentListType == DressUpListType.List4)
  467. {
  468. this.hideListParts2();
  469. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  470. }
  471. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  472. InstanceZonesDataManager.usedRecommend = true;
  473. // MyDressUpHelper.PutOnRecommendItems();
  474. MyDressUpHelper.PutOnRecommendItems2();
  475. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  476. UpdateListPartsSelected();
  477. UpdateListSuitPartsSelected();
  478. if (!CheckHasNeed())
  479. {
  480. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  481. }
  482. }
  483. private void InitLists()
  484. {
  485. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  486. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  487. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  488. listType1X = _ui.m_comListType1.target.x;
  489. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  490. //一级菜单
  491. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  492. }
  493. private void showListType1()
  494. {
  495. _currentList2 = null;
  496. currentListType = DressUpListType.List1;
  497. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  498. GTween.To(_ui.target.width, listType1X, 0.5f)
  499. .SetTarget(_ui.m_comListType1.target)
  500. .OnUpdate((GTweener t) =>
  501. {
  502. _ui.m_comListType1.target.x = t.value.x;
  503. });
  504. }
  505. private void hideListType1()
  506. {
  507. GTween.To(listType1X, _ui.target.width, 0.5f)
  508. .SetTarget(_ui.m_comListType1.target)
  509. .OnUpdate((GTweener t) =>
  510. {
  511. _ui.m_comListType1.target.x = t.value.x;
  512. });
  513. }
  514. private void showListType2(int[] menuStrArr = null)
  515. {
  516. currentListType = DressUpListType.List2;
  517. if (menuStrArr != null && menuStrArr.Length > 0)
  518. {
  519. int len = menuStrArr.Length;
  520. _currentList2 = menuStrArr.Clone() as int[];
  521. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  522. _ui.m_comListType2.m_listType.numItems = len;
  523. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  524. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  525. if (_ui.m_comListType2.m_listType.height > maxHeight)
  526. {
  527. _ui.m_comListType2.m_listType.height = maxHeight;
  528. }
  529. }
  530. GTween.To(_ui.target.width, listType1X, 0.5f)
  531. .SetTarget(_ui.m_comListType2.target)
  532. .OnUpdate((GTweener t) =>
  533. {
  534. _ui.m_comListType2.target.x = t.value.x;
  535. });
  536. }
  537. private void hideListType2()
  538. {
  539. GTween.To(listType1X, _ui.target.width, 0.5f)
  540. .SetTarget(_ui.m_comListType2.target)
  541. .OnUpdate((GTweener t) =>
  542. {
  543. _ui.m_comListType2.target.x = t.value.x;
  544. });
  545. }
  546. private bool showListParts(int type, bool selectItem = false)
  547. {
  548. _currentMenuType = type;
  549. UpdatePartsListSort();
  550. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  551. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  552. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  553. if (_ui.m_partsList.m_list.height > maxHeight)
  554. {
  555. _ui.m_partsList.m_list.height = maxHeight;
  556. }
  557. if (selectItem)
  558. {
  559. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  560. if (itemId > 0)
  561. {
  562. int index = _currentList3.IndexOf(itemId);
  563. _ui.m_partsList.m_list.ScrollToView(index);
  564. }
  565. }
  566. currentListType = DressUpListType.List3;
  567. GTween.To(_ui.target.width, partsListX, 0.5f)
  568. .SetTarget(_ui.m_partsList)
  569. .OnUpdate((GTweener t) =>
  570. {
  571. _ui.m_partsList.target.x = t.value.x;
  572. });
  573. UpdateListPartsSelected();
  574. return true;
  575. }
  576. private void OnComboBoxRarityChanged()
  577. {
  578. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  579. this.UpdatePartsListSort();
  580. }
  581. private void UpdatePartsListSort()
  582. {
  583. if (_currentMenuType == 0) return;
  584. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  585. {
  586. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  587. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  588. {
  589. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  590. }
  591. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  592. {
  593. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  594. }
  595. else
  596. {
  597. _currentList3.Reverse();
  598. }
  599. }
  600. else
  601. {
  602. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  603. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  604. {
  605. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  606. }
  607. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  608. {
  609. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  610. }
  611. else
  612. {
  613. _currentList3.Reverse();
  614. }
  615. }
  616. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  617. {
  618. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  619. }
  620. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  621. {
  622. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  623. }
  624. //必穿品放在列表最前面
  625. if (_fightCfg.needItemId > 0)
  626. {
  627. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  628. if (index >= 0)
  629. {
  630. int item = _currentList3[index];
  631. _currentList3.Remove(_currentList3[index]);
  632. _currentList3.Insert(0, item);
  633. }
  634. }
  635. else if (_fightCfg.needSuitId > 0)
  636. {
  637. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  638. if (index >= 0)
  639. {
  640. int item = _currentList3[index];
  641. _currentList3.Remove(_currentList3[index]);
  642. _currentList3.Insert(0, item);
  643. }
  644. }
  645. _ui.m_partsList.m_list.RemoveChildrenToPool();
  646. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  647. }
  648. private void UpdateSuitPartsListSort()
  649. {
  650. if (_currentMenuType == 0) return;
  651. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  652. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  653. {
  654. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  655. }
  656. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  657. {
  658. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  659. }
  660. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  661. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  662. }
  663. private void hideListParts()
  664. {
  665. GTween.To(partsListX, _ui.target.width, 0.5f)
  666. .SetTarget(_ui.m_partsList)
  667. .OnUpdate((GTweener t) =>
  668. {
  669. _ui.m_partsList.target.x = t.value.x;
  670. });
  671. }
  672. private void showListParts2(int suitId)
  673. {
  674. _currentSuitId = suitId;
  675. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  676. this.UpdateSuitPartsListSort();
  677. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  678. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  679. if (_ui.m_partsList2.m_list.height > maxHeight)
  680. {
  681. _ui.m_partsList2.m_list.height = maxHeight;
  682. }
  683. currentListType = DressUpListType.List4;
  684. GTween.To(_ui.target.width, partsListX, 0.5f)
  685. .SetTarget(_ui.m_partsList2)
  686. .OnUpdate((GTweener t) =>
  687. {
  688. _ui.m_partsList2.target.x = t.value.x;
  689. });
  690. }
  691. private void hideListParts2()
  692. {
  693. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  694. GTween.To(partsListX, _ui.target.width, 0.5f)
  695. .SetTarget(_ui.m_partsList2)
  696. .OnUpdate((GTweener t) =>
  697. {
  698. _ui.m_partsList2.target.x = t.value.x;
  699. });
  700. }
  701. private void ListType1Item(int index, GObject item)
  702. {
  703. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  704. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  705. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  706. typeItem.m_txtname.text = item1.name;
  707. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  708. typeItem.target.data = item1.id;
  709. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  710. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  711. UI_TypeItem.ProxyEnd();
  712. }
  713. private void ListType2Item(int index, GObject item)
  714. {
  715. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  716. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  717. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  718. typeItem.m_txtname.text = item2.name;
  719. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  720. typeItem.target.data = item2.id;
  721. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  722. typeItem.m_imgNeed.visible = subType == item2.type;
  723. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  724. UI_TypeItem.ProxyEnd();
  725. }
  726. private void ListPartsItem(int index, GObject item)
  727. {
  728. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  729. int id = (int)_currentList3[index];
  730. string iconRes = "";
  731. string partName = "";
  732. string ext = "png";
  733. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  734. {
  735. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  736. iconRes = suitCfg.res;
  737. partName = suitCfg.name;
  738. listItem.m_iconSelected.visible = false;
  739. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  740. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  741. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  742. listItem.m_imgNew.visible = false;
  743. }
  744. else
  745. {
  746. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  747. iconRes = itemCfg.res;
  748. partName = itemCfg.name;
  749. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  750. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  751. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  752. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  753. listItem.m_imgNew.visible = isNew;
  754. if (isNew)
  755. {
  756. ItemProxy.ReqSetItemRead(id).Coroutine();
  757. }
  758. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  759. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  760. }
  761. if (listItem.target.data == null)
  762. {
  763. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  764. longPressGesture.once = true;
  765. longPressGesture.onAction.Add(OnLongPress);
  766. _listLongPress.Add(longPressGesture);
  767. }
  768. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  769. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  770. listItem.m_txtTitle.text = partName;
  771. listItem.target.data = id;
  772. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  773. UI_PartsListItem.ProxyEnd();
  774. }
  775. private void ListParts2Item(int index, GObject item)
  776. {
  777. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  778. int id = (int)_currentList4[index];
  779. string iconRes = "";
  780. string partName = "";
  781. string ext = "png";
  782. if (listItem.target.data == null)
  783. {
  784. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  785. longPressGesture.once = true;
  786. longPressGesture.onAction.Add(OnLongPress);
  787. _listLongPress.Add(longPressGesture);
  788. }
  789. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  790. iconRes = itemCfg.res;
  791. partName = itemCfg.name;
  792. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  793. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  794. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  795. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  796. listItem.m_ScoreType.visible = true;
  797. // int mainScore;
  798. // int mainValuel;
  799. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  800. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  801. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  802. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  803. listItem.m_txtTitle.text = partName;
  804. listItem.target.data = id;
  805. // listItem.m_txtScore.visible = false;
  806. //listItem.m_ScoreType.visible = true;
  807. listItem.m_imgNeed.visible = false;
  808. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  809. listItem.m_imgNew.visible = isNew;
  810. if (isNew)
  811. {
  812. ItemProxy.ReqSetItemRead(id).Coroutine();
  813. }
  814. UI_PartsListItem.ProxyEnd();
  815. }
  816. private void UpdateListPartsSelected()
  817. {
  818. int count = _ui.m_partsList.m_list.numChildren;
  819. int suitId = MyDressUpHelper.dressUpObj.suitId;
  820. for (int i = 0; i < count; i++)
  821. {
  822. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  823. int id = (int)listItem.target.data;
  824. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  825. {
  826. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  827. }
  828. else
  829. {
  830. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  831. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  832. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  833. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  834. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  835. }
  836. UI_PartsListItem.ProxyEnd();
  837. }
  838. }
  839. private void UpdateListSuitPartsSelected()
  840. {
  841. int count = _ui.m_partsList2.m_list.numChildren;
  842. int suitId = MyDressUpHelper.dressUpObj.suitId;
  843. for (int i = 0; i < count; i++)
  844. {
  845. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  846. int id = (int)listItem.target.data;
  847. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  848. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  849. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  850. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  851. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  852. UI_PartsListItem.ProxyEnd();
  853. }
  854. }
  855. private void ShowTaskHint()
  856. {
  857. _ui.m_btnClose.visible = true;
  858. _ui.m_grpTips.visible = true;
  859. _ui.m_txtHint.text = _levelCfg.hint;
  860. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  861. {
  862. this._ui.m_txtHint.align = AlignType.Left;
  863. }
  864. else
  865. {
  866. this._ui.m_txtHint.align = AlignType.Center;
  867. }
  868. }
  869. private void UpdateScore()
  870. {
  871. _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(FightDataManager.Instance.roleData.itemScoreList).ToString();
  872. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  873. }
  874. private void OnClickBtnSearch()
  875. {
  876. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  877. }
  878. private void OnClickBtnAutoPlay()
  879. {
  880. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  881. }
  882. private void OnClickComNeed()
  883. {
  884. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  885. {
  886. return;
  887. }
  888. if (_fightCfg.needSuitId > 0)
  889. {
  890. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  891. }
  892. else
  893. {
  894. int itemId = (int)_ui.m_compNeed.target.data;
  895. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  896. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  897. }
  898. }
  899. private void RenderListTagItem(int index, GObject obj)
  900. {
  901. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  902. string tag = _fightCfg.needTagsArr[index];
  903. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  904. item.m_txtTag.text = tag;
  905. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  906. UI.CommonGame.UI_ComTag.ProxyEnd();
  907. }
  908. private bool CheckListCount(int type)
  909. {
  910. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  911. {
  912. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  913. }
  914. else
  915. {
  916. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  917. }
  918. }
  919. private void SendLog()
  920. {
  921. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  922. switch (levelCfg.type)
  923. {
  924. case ConstInstanceZonesType.Story:
  925. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  926. break;
  927. case ConstInstanceZonesType.Studio:
  928. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  929. if (studioCfg.funId == typeof(StudioMetalView).Name)
  930. {
  931. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  932. }
  933. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  934. {
  935. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  936. }
  937. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  938. {
  939. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  940. }
  941. break;
  942. }
  943. }
  944. private void CheckGuide(object param)
  945. {
  946. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  947. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  948. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  949. {
  950. UpdateToCheckGuide(null);
  951. }
  952. else
  953. {
  954. Timers.inst.Remove(CheckGuide);
  955. }
  956. _ui.m_loaGuide.visible = false;
  957. }
  958. protected override void UpdateToCheckGuide(object param)
  959. {
  960. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  961. int buyClothingIndex = 0;
  962. int buyClothingSubIndex = 0;
  963. int taozhuangIndex = 0;
  964. int len = _ui.m_comListType1.m_listType.numChildren;
  965. for (int i = 0; i < len; i++)
  966. {
  967. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  968. if (item != null)
  969. {
  970. int menuID = (int)item.target.data;
  971. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  972. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  973. {
  974. taozhuangIndex = i;
  975. break;
  976. }
  977. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  978. {
  979. buyClothingIndex = i;
  980. break;
  981. }
  982. }
  983. UI_TypeItem.ProxyEnd();
  984. }
  985. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  986. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  987. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  988. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  989. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  990. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  991. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  992. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  993. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  994. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  995. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  996. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  997. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  998. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  999. }
  1000. protected override void TryCompleteGuide()
  1001. {
  1002. base.TryCompleteGuide();
  1003. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1004. }
  1005. }
  1006. }