DressUpView.cs 20 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. public override void Dispose()
  25. {
  26. if (_scenePrefab != null)
  27. {
  28. GameObject.Destroy(_scenePrefab);
  29. _scenePrefab = null;
  30. }
  31. UI_TypeItem.ClearProxy();
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. packageName = UI_DressUpUI.PACKAGE_NAME;
  38. _ui = UI_DressUpUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. _ui.m_btnLastStep.visible = false;
  47. _ui.m_btnNextStep.visible = false;
  48. _ui.m_btnSearch.visible = true;
  49. _ui.m_btnPhoto.visible = false;
  50. _ui.m_btnAction.visible = false;
  51. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  52. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  53. InitLists();
  54. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  55. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  56. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  57. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  58. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  59. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  60. _ui.m_touchPad.onClick.Add(OnTouchPad);
  61. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  62. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  65. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  66. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  67. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  68. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  69. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  70. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _rarityIndex = SORT_BY_HIGH_RARITY;
  76. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  77. _ui.m_comListType1.target.x = _ui.target.width;
  78. _ui.m_comListType2.target.x = _ui.target.width;
  79. _ui.m_partsList.target.x = _ui.target.width;
  80. this.showListType1();
  81. if (_sceneObject == null)
  82. {
  83. _sceneObject = GameObject.Instantiate(_scenePrefab);
  84. EquipDataCache.cacher.setSceneObj(_sceneObject);
  85. }
  86. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  87. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  88. GuideController.TryGuideDressUpViewMenuType1(_ui.m_comListType1.m_listType);
  89. }
  90. protected override void OnHide()
  91. {
  92. base.OnHide();
  93. GuideController.HideGuide();
  94. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  95. if (_sceneObject != null)
  96. {
  97. GameObject.Destroy(_sceneObject);
  98. _sceneObject = null;
  99. }
  100. }
  101. private void OnClickBtnBack()
  102. {
  103. Reset();
  104. GuideController.TryCompleteGuide(ConstGuideId.DRESS_UP_VIEW_BTN_BACK);
  105. this.Hide();
  106. ViewManager.Show(ViewName.MAINUI_VIEW);
  107. }
  108. private void OnClickBtnHome()
  109. {
  110. GameController.GoBackToMainView();
  111. Reset();
  112. }
  113. private void Reset()
  114. {
  115. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  116. DressUpMenuItemDataManager.selectRarityList.Clear();
  117. DressUpMenuItemDataManager.selectScoreList.Clear();
  118. DressUpMenuItemDataManager.selectTagList.Clear();
  119. DressUpMenuItemDataManager.dressSearchTxt = "";
  120. }
  121. private void OnComboBoxChanged()
  122. {
  123. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  124. }
  125. private void OnClickListType1Item(EventContext context)
  126. {
  127. GuideController.HideGuide();
  128. GObject typeItem = (GObject)context.data as GObject;
  129. int order = (int)typeItem.data;
  130. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  131. if (item1.subMenusArr.Length > 0)
  132. {
  133. this.showListType2(item1.subMenusArr);
  134. }
  135. else
  136. {
  137. this.showListParts(item1.type);
  138. GuideController.TryGuideDressUpViewMenuPart(_ui.m_partsList.m_list);
  139. }
  140. this.hideListType1();
  141. }
  142. private void OnClickListType2Item(EventContext context)
  143. {
  144. GObject typeItem = (GObject)context.data as GObject;
  145. int order = (int)typeItem.data;
  146. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  147. this.showListParts(item2.type);
  148. this.hideListType2();
  149. }
  150. private void OnClickPartsListItem(EventContext context)
  151. {
  152. GuideController.TryGuideByGuideId(_ui.m_btnSave, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "点击按钮,保存搭配后,可以在主界面显示哦");
  153. GObject listItem = (GObject)context.data as GObject;
  154. int id = (int)listItem.data;
  155. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  156. {
  157. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  158. UpdateBtnAction();
  159. }
  160. else
  161. {
  162. EquipDataCache.cacher.TryCancelSuit(id);
  163. EquipDataCache.cacher.AddOrRemove(id, true);
  164. UpdateListPartsSelected();
  165. }
  166. }
  167. private void OnTouchPad()
  168. {
  169. if (this.currentListType == DressUpListType.List3)
  170. {
  171. if (_currentList2 != null)
  172. {
  173. this.showListType2();
  174. }
  175. else
  176. {
  177. this.showListType1();
  178. }
  179. this.hideListParts();
  180. }
  181. else if (this.currentListType == DressUpListType.List2)
  182. {
  183. this.showListType1();
  184. this.hideListType2();
  185. }
  186. }
  187. private void OnClickBtnDelete()
  188. {
  189. EquipDataCache.cacher.TakeOffAll();
  190. }
  191. private void OnClickBtnSave()
  192. {
  193. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  194. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.DRESS_UP_VIEW_BTN_BACK, 1, false, "点击按钮,返回主界面", 0, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  195. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  196. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  197. }
  198. private void OnComboBoxRarityChanged()
  199. {
  200. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  201. this.UpdatePartsListSort();
  202. }
  203. private void OnClickBtnAction()
  204. {
  205. if (!_ui.m_btnAction.grayed)
  206. {
  207. EquipDataCache.cacher.ChangeAction();
  208. }
  209. }
  210. private void OnClickBtnSearch()
  211. {
  212. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  213. }
  214. private void InitLists()
  215. {
  216. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  217. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  218. listType1X = _ui.m_comListType1.target.x;
  219. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  220. //一级菜单
  221. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  222. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  223. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  224. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  225. if (_ui.m_comListType1.m_listType.height > maxHeight)
  226. {
  227. _ui.m_comListType1.m_listType.height = maxHeight;
  228. }
  229. }
  230. private void showListType1()
  231. {
  232. _currentList2 = null;
  233. currentListType = DressUpListType.List1;
  234. GTween.To(_ui.target.width, listType1X, 0.5f)
  235. .SetTarget(_ui.m_comListType1.target)
  236. .OnUpdate((GTweener t) =>
  237. {
  238. _ui.m_comListType1.target.x = t.value.x;
  239. });
  240. }
  241. private void hideListType1()
  242. {
  243. GTween.To(listType1X, _ui.target.width, 0.5f)
  244. .SetTarget(_ui.m_comListType1.target)
  245. .OnUpdate((GTweener t) =>
  246. {
  247. _ui.m_comListType1.target.x = t.value.x;
  248. });
  249. }
  250. private void showListType2(int[] menuStrArr = null)
  251. {
  252. currentListType = DressUpListType.List2;
  253. if (menuStrArr != null && menuStrArr.Length > 0)
  254. {
  255. int len = menuStrArr.Length;
  256. _currentList2 = menuStrArr.Clone() as int[];
  257. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  258. _ui.m_comListType2.m_listType.numItems = len;
  259. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  260. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  261. if (_ui.m_comListType2.m_listType.height > maxHeight)
  262. {
  263. _ui.m_comListType2.m_listType.height = maxHeight;
  264. }
  265. }
  266. GTween.To(_ui.target.width, listType1X, 0.5f)
  267. .SetTarget(_ui.m_comListType2.target)
  268. .OnUpdate((GTweener t) =>
  269. {
  270. _ui.m_comListType2.target.x = t.value.x;
  271. });
  272. }
  273. private void hideListType2()
  274. {
  275. GTween.To(listType1X, _ui.target.width, 0.5f)
  276. .SetTarget(_ui.m_comListType2.target)
  277. .OnUpdate((GTweener t) =>
  278. {
  279. _ui.m_comListType2.target.x = t.value.x;
  280. });
  281. }
  282. private void showListParts(int type)
  283. {
  284. _currentMenuType = type;
  285. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  286. {
  287. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  288. if (_rarityIndex >= SORT_BY_GET_TIME)
  289. {
  290. _rarityIndex = SORT_BY_HIGH_RARITY;
  291. }
  292. }
  293. else
  294. {
  295. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  296. }
  297. this.UpdatePartsListSort();
  298. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  299. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  300. if (_ui.m_partsList.m_list.height > maxHeight)
  301. {
  302. _ui.m_partsList.m_list.height = maxHeight;
  303. }
  304. currentListType = DressUpListType.List3;
  305. GTween.To(_ui.target.width, partsListX, 0.5f)
  306. .SetTarget(_ui.m_partsList)
  307. .OnUpdate((GTweener t) =>
  308. {
  309. _ui.m_partsList.target.x = t.value.x;
  310. });
  311. UpdateBtnAction();
  312. }
  313. private void hideListParts()
  314. {
  315. _currentMenuType = 0;
  316. UpdateBtnAction();
  317. GTween.To(partsListX, _ui.target.width, 0.5f)
  318. .SetTarget(_ui.m_partsList)
  319. .OnUpdate((GTweener t) =>
  320. {
  321. _ui.m_partsList.target.x = t.value.x;
  322. });
  323. }
  324. private void ListType1Item(int index, GObject item)
  325. {
  326. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  327. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  328. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  329. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  330. typeItem.target.data = item1.id;
  331. typeItem.m_imgNeed.visible = false;
  332. }
  333. private void ListType2Item(int index, GObject item)
  334. {
  335. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  336. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  337. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  338. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  339. typeItem.target.data = item2.id;
  340. typeItem.m_imgNeed.visible = false;
  341. }
  342. private void ListPartsItem(int index, GObject item)
  343. {
  344. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  345. int id = (int)_currentList3[index];
  346. string iconRes = "";
  347. string partName = "";
  348. string ext = "png";
  349. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  350. {
  351. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  352. iconRes = suitCfg.res;
  353. partName = suitCfg.name;
  354. listItem.m_iconSelected.visible = false;
  355. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  356. listItem.m_ScoreType.visible = false;
  357. }
  358. else
  359. {
  360. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  361. iconRes = itemCfg.res;
  362. partName = itemCfg.name;
  363. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  364. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  365. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  366. listItem.m_ScoreType.visible = true;
  367. int mainScore;
  368. int mainValuel;
  369. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  370. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  371. }
  372. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  373. listItem.m_txtTitle.text = partName;
  374. listItem.target.data = id;
  375. listItem.m_txtScore.visible = false;
  376. //listItem.m_ScoreType.visible = true;
  377. listItem.m_imgNeed.visible = false;
  378. }
  379. private void UpdateListPartsSelected()
  380. {
  381. int count = _ui.m_partsList.m_list.numChildren;
  382. for (int i = 0; i < count; i++)
  383. {
  384. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  385. int id = (int)listItem.target.data;
  386. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  387. {
  388. listItem.m_iconSelected.visible = false;
  389. }
  390. else
  391. {
  392. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  393. }
  394. }
  395. }
  396. private void UpdatePartsListSort()
  397. {
  398. if (_currentMenuType == 0) return;
  399. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  400. {
  401. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  402. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  403. {
  404. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  405. }
  406. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  407. {
  408. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  409. }
  410. else
  411. {
  412. _currentList3.Reverse();
  413. }
  414. }
  415. else
  416. {
  417. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  418. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  419. {
  420. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  421. }
  422. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  423. {
  424. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  425. }
  426. else
  427. {
  428. _currentList3.Reverse();
  429. }
  430. }
  431. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  432. {
  433. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  434. }
  435. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  436. {
  437. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  438. }
  439. _ui.m_partsList.m_list.RemoveChildrenToPool();
  440. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  441. }
  442. private void UpdateBtnAction()
  443. {
  444. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  445. if (_ui.m_btnAction.visible)
  446. {
  447. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  448. }
  449. }
  450. private void OnClickBtnShow()
  451. {
  452. Timers.inst.Remove(SetBtnShowVisable);
  453. _ui.m_c1.selectedIndex = 0;
  454. _ui.m_btnHide.visible = true;
  455. _ui.m_btnShow.visible = false;
  456. _ui.m_loaShow.visible = false;
  457. }
  458. private void OnClickBtnHide()
  459. {
  460. _ui.m_c1.selectedIndex = 1;
  461. _ui.m_btnHide.visible = false;
  462. _ui.m_btnShow.visible = true;
  463. _ui.m_loaShow.visible = true;
  464. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  465. }
  466. private void OnClickLoaShow()
  467. {
  468. Timers.inst.Remove(SetBtnShowVisable);
  469. _ui.m_btnShow.alpha = 1;
  470. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  471. _ui.m_btnShow.enabled = true;
  472. }
  473. private void SetBtnShowVisable(object param)
  474. {
  475. _ui.m_btnShow.enabled = false;
  476. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  477. }
  478. }
  479. }