LoginInputView.cs 6.2 KB

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  1. using UI.Login;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.ComponentModel;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Text;
  8. namespace GFGGame
  9. {
  10. public class LoginInputView : BaseWindow
  11. {
  12. private UI_LoginInputUI _ui;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_LoginInputUI.PACKAGE_NAME;
  26. _ui = UI_LoginInputUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  31. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  32. _ui.m_btnRegister.onClick.Add(OnClickBtnRegister);
  33. _ui.m_inputAccount.restrict = "[0-9A-Za-z_]";
  34. _ui.m_inputAccount.text = GenerateRandomAccount();
  35. if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
  36. {
  37. _ui.m_inputPassword.promptText = "[color=#B8A492]当前支持免密登录[/color]";
  38. }
  39. InitChanelBox();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY);
  45. if (account != null)
  46. {
  47. _ui.m_inputAccount.text = account;
  48. }
  49. else
  50. {
  51. _ui.m_inputAccount.text = GenerateRandomAccount();
  52. }
  53. UpdateChannelBox(false);
  54. }
  55. protected override void OnHide()
  56. {
  57. base.OnHide();
  58. }
  59. protected override void AddEventListener()
  60. {
  61. base.AddEventListener();
  62. EventAgent.AddEventListener(ConstMessage.LOGIN_FAIL, OnLoginFail);
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.LOGIN_FAIL, OnLoginFail);
  68. }
  69. public string GenerateRandomAccount(int length = 8)
  70. {
  71. const string ALLOWED_CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
  72. StringBuilder sb = new StringBuilder();
  73. System.Random random = new System.Random();
  74. for (int i = 0; i < length; i++)
  75. {
  76. int index = random.Next(ALLOWED_CHARS.Length);
  77. sb.Append(ALLOWED_CHARS[index]);
  78. }
  79. return sb.ToString();
  80. }
  81. private void OnClickBtnSure()
  82. {
  83. var account = _ui.m_inputAccount.text;
  84. var password = _ui.m_inputPassword.text;
  85. if (string.IsNullOrEmpty(account))
  86. {
  87. //PromptController.Instance.ShowFloatTextPrompt("请输入账号");
  88. //return;
  89. string tempAccount = GenerateRandomAccount();
  90. _ui.m_inputAccount.text = tempAccount;
  91. account = tempAccount;
  92. Debug.Log($"account:{account}");
  93. }
  94. if (!string.IsNullOrEmpty(password))
  95. {
  96. LoginController.Login(account, password).Coroutine();
  97. }
  98. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
  99. {
  100. LoginController.LoginTest(account).Coroutine();
  101. }
  102. else
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("请输入密码");
  105. }
  106. }
  107. private void OnClickBtnCancel()
  108. {
  109. this.Hide();
  110. }
  111. private void OnClickBtnRegister()
  112. {
  113. ViewManager.Show<RegisterView>();
  114. }
  115. private void OnLoginFail(EventContext context)
  116. {
  117. string account = (string)context.data;
  118. _ui.m_inputAccount.text = account;
  119. }
  120. private void InitChanelBox()
  121. {
  122. #if !UNITY_EDITOR
  123. _ui.m_boxChooseCanal.visible = false;
  124. return;
  125. #endif
  126. _ui.m_boxChooseCanal.visible = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL;
  127. if (!_ui.m_boxChooseCanal.visible) return;
  128. var enumType = typeof(ChannelID);
  129. var arr = Enum.GetValues(enumType);
  130. List<string> items = new List<string>();
  131. List<string> numbers = new List<string>();
  132. foreach (var value in arr)
  133. {
  134. var fieldInfo = enumType.GetField((value).ToString());
  135. if (fieldInfo != null && Attribute.IsDefined(fieldInfo, typeof(DescriptionAttribute)))
  136. {
  137. DescriptionAttribute attribute =
  138. (DescriptionAttribute)Attribute.GetCustomAttribute(fieldInfo, typeof(DescriptionAttribute));
  139. items.Add(attribute.Description);
  140. numbers.Add(Convert.ToInt32(value).ToString());
  141. }
  142. }
  143. _ui.m_boxChooseCanal.items = items.ToArray();
  144. _ui.m_boxChooseCanal.values = numbers.ToArray();
  145. _ui.m_boxChooseCanal.value = LauncherConfig.ChannelId + "";
  146. _ui.m_boxChooseCanal.onChanged.Add(onBoxChannelChanged);
  147. }
  148. private void onBoxChannelChanged()
  149. {
  150. UpdateChannelBox(true);
  151. }
  152. private void UpdateChannelBox(bool showAlert = true)
  153. {
  154. if (!_ui.m_boxChooseCanal.visible) return;
  155. LauncherConfig.ChannelId = int.Parse(_ui.m_boxChooseCanal.value);
  156. ET.Log.Debug("打印测试======选择的渠道==========" + (_ui.m_boxChooseCanal.value));
  157. if (_ui.m_boxChooseCanal.value == (int)ChannelID.Test + "")
  158. {
  159. if (showAlert)
  160. {
  161. AlertSystem.Show("切换其他渠道后不支持切回测试渠道,请重启游戏!");
  162. }
  163. }
  164. else
  165. {
  166. GameConfig.LoginAddress = "http://10.108.64.127:10005";
  167. }
  168. ET.Log.Debug($"===选择的渠道=== {_ui.m_boxChooseCanal.value} {GameConfig.LoginAddress}");
  169. }
  170. }
  171. }