ArenaViewManager.cs 7.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using FairyGUI;
  5. using UI.Arena;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  10. {
  11. public void Clear()
  12. {
  13. }
  14. /// <summary>
  15. /// 更新段位图标
  16. /// </summary>
  17. /// <param name="loader"></param>
  18. /// <param name="danLv"></param>
  19. public void UpdateDanIcon(GLoader loader, int danLv)
  20. {
  21. loader.url = string.Format("ui://Arena/tb_yz_{0}", danLv);
  22. }
  23. /// <summary>
  24. /// 更新每一轮战斗结果
  25. /// </summary>
  26. /// <param name="obj"></param>
  27. /// <param name="index"></param>
  28. /// <param name="myScores"></param>
  29. /// <param name="targetScores"></param>
  30. /// <param name="targetData"></param>
  31. /// <param name="isWin"></param>
  32. public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
  33. {
  34. int scoreType = ArenaDataManager.Instance.ThemeList[index];
  35. long myScore = myScores[index];
  36. int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
  37. int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
  38. int myHeadBorderId = ArenaDataManager.Instance.DressupList[index].borderId;
  39. long targetScore = targetScores[index];
  40. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  41. int targetCardId = targetData.FightDatas[index].cardId;
  42. int targetHeadId = 0;
  43. int targetBorderId = 0;
  44. string res = "";
  45. if (targetData.Type == FightTargetType.PLAYER)
  46. {
  47. targetHeadId = targetData.FightDatas[index].headId;
  48. targetBorderId = targetData.FightDatas[index].borderId;
  49. }
  50. else
  51. {
  52. res = targetData.FightDatas[index].res;
  53. }
  54. UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
  55. if (item.target.GetChild("txtRound") != null)
  56. {
  57. item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
  58. }
  59. item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
  60. item.m_txtMyScore.text = myScore.ToString();
  61. item.m_txtTargetScore.text = targetScore.ToString();
  62. ItemCfg cardCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(myCardId);
  63. item.m_loaMyCard.m_comCardmask.m_loaCard.url = cardCfg == null ? "" : ResPathUtil.GetCardIconPath(cardCfg.Res);
  64. ItemCfg targetCardCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(targetCardId);
  65. item.m_loaTargetCard.m_comCardmask.m_loaCard.url = targetCardCfg == null ? "" : ResPathUtil.GetCardIconPath(targetCardCfg.Res);
  66. RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  67. if (targetHeadId > 0)
  68. {
  69. RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, targetBorderId);
  70. }
  71. else
  72. {
  73. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comTargetHead, res);
  74. }
  75. isWin = myScore > targetScore;
  76. UI_ListResultItem.ProxyEnd();
  77. }
  78. /// <summary>
  79. /// 更新战斗结算总分,含胜负
  80. /// </summary>
  81. /// <param name="obj"></param>
  82. /// <param name="myScores"></param>
  83. /// <param name="targetScore"></param>
  84. public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
  85. {
  86. UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
  87. bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
  88. com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
  89. UI_ComAllScoreResult.ProxyEnd();
  90. }
  91. /// <summary>
  92. /// 更新战斗结算总分
  93. /// </summary>
  94. /// <param name="obj"></param>
  95. /// <param name="myScores"></param>
  96. /// <param name="targetScore"></param>
  97. /// <returns></returns>
  98. public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
  99. {
  100. int winCount = 0;
  101. long myAllScore = 0;
  102. long targetAllScore = 0;
  103. for (int i = 0; i < myScores.Count; i++)
  104. {
  105. myAllScore += myScores[i];
  106. targetAllScore += targetScore[i];
  107. if (myScores[i] > targetScore[i]) winCount++;
  108. }
  109. UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
  110. com.m_txtMyFightScore.text = myAllScore.ToString();
  111. com.m_txtTargetFightScore.text = targetAllScore.ToString();
  112. UI_ComAllScore.ProxyEnd();
  113. bool isWin = myAllScore > targetAllScore;
  114. return isWin;
  115. }
  116. /// <summary>
  117. /// 更新标签、战力、属性分数值
  118. /// </summary>
  119. public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
  120. {
  121. UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
  122. com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
  123. com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();
  124. long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
  125. com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
  126. com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
  127. int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
  128. com.m_c1.selectedIndex = Math.Min(count, CommonDataManager.Tables.TblArenaTagCfg.DataList.Count);
  129. com.m_c3.selectedIndex = roleDatas[index].tags.Count > 0 ? 1 : 0;
  130. UpdateFightScore(com.m_comFightScore.target, roleDatas);
  131. if (index == 0)
  132. {
  133. ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
  134. }
  135. if (com.m_btnTagRule.data == null)
  136. {
  137. com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);
  138. com.m_btnTagRule.data = 300002;
  139. }
  140. UI_ComValueInfo.ProxyEnd();
  141. }
  142. // private void OnBtnRuleClick()
  143. // {
  144. // ViewManager.Show<RuleView>(300002);
  145. // }
  146. /// <summary>
  147. /// 更新战力值
  148. /// </summary>
  149. public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
  150. {
  151. List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
  152. UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
  153. com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
  154. com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
  155. com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
  156. UI_ComFightScore.ProxyEnd();
  157. }
  158. }
  159. }