ArenaDressUpFightView.cs 39 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using UI.Arena;
  10. using UI.CommonGame;
  11. namespace GFGGame
  12. {
  13. public class ArenaDressUpFightView : BaseView
  14. {
  15. private UI_ArenaDressUpFightUI _ui;
  16. // private DressUpObj _dressUpData = new DressUpObj();
  17. private ArenaDataManager _dataManager;
  18. private FightData _roleData;
  19. public List<int> _itemList;//记录打开界面时的穿戴数据(保存后会更新)
  20. private float listType1X = 0;
  21. private float partsListX = 0;
  22. private DressUpListType currentListType;
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. // private StoryLevelCfg _levelCfg;
  31. // private StoryFightCfg _fightCfg;
  32. private const int SORT_BY_HIGH_SCORE = 0;
  33. private const int SORT_BY_LOW_SCORE = 1;
  34. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  35. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  36. public override void Dispose()
  37. {
  38. if (_sceneObject != null)
  39. {
  40. GameObject.Destroy(_sceneObject);
  41. _sceneObject = null;
  42. }
  43. for (int i = 0; i < _listLongPress.Count; i++)
  44. {
  45. _listLongPress[i].Dispose();
  46. }
  47. // _dressUpData.Dispose();
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void Init()
  56. {
  57. base.Init();
  58. packageName = UI_ArenaDressUpFightUI.PACKAGE_NAME;
  59. _ui = UI_ArenaDressUpFightUI.Create();
  60. viewCom = _ui.target;
  61. isfullScreen = true;
  62. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArenaDressUpFight"));
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui.m_btnSearch.visible = true;
  68. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  69. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  70. InitLists();
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  75. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  76. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  77. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  78. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickSearchPartsListItem);
  79. _ui.m_touchPad.onClick.Add(OnTouchPad);
  80. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  81. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  82. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  83. // _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  84. _ui.m_comValueInfo.GetChild("btnFightScoreRule").onClick.Add(OnBtnFightScoreRule);
  85. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  86. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  87. _ui.m_partsList2.m_imgTop.visible = true;
  88. _ui.m_partsList.m_imgTop.visible = false;
  89. }
  90. protected override void AddEventListener()
  91. {
  92. base.AddEventListener();
  93. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  94. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  95. EventAgent.AddEventListener(ConstMessage.CARD_SELECTED, UpdateValueInfo);
  96. }
  97. protected override void OnShown()
  98. {
  99. base.OnShown();
  100. _dataManager = ArenaDataManager.Instance;
  101. _roleData = _dataManager.DressupList[_dataManager.SelectThemeIndex];
  102. _itemList = new List<int>(_roleData.itemList);
  103. InstanceZonesDataManager.currentScoreType = _dataManager.ThemeList[_dataManager.SelectThemeIndex];
  104. InstanceZonesDataManager.currentFightTags = _dataManager.DressupList[_dataManager.SelectThemeIndex].tags;
  105. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  106. _ui.m_grhCloseComFightScore.visible = false;
  107. //一级菜单
  108. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  109. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  110. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  111. if (_ui.m_comListType1.m_listType.height > maxHeight)
  112. {
  113. _ui.m_comListType1.m_listType.height = maxHeight;
  114. }
  115. _ui.m_comListType1.target.x = _ui.target.width;
  116. _ui.m_comListType2.target.x = _ui.target.width;
  117. _ui.m_partsList.target.x = _ui.target.width;
  118. _ui.m_partsList2.target.x = _ui.target.width;
  119. this.showListType1();
  120. if (_sceneObject == null)
  121. {
  122. _sceneObject = GameObject.Instantiate(_scenePrefab);
  123. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  124. // GameObject copyObj = _sceneObject.transform.Find("CopyRole").gameObject;
  125. // _dressUpData.setSceneObj(copyObj);
  126. }
  127. MyDressUpHelper.dressUpObj.PutOnItemList(_roleData.itemList);
  128. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  129. UpdateValueInfo();
  130. SendLog();
  131. Timers.inst.AddUpdate(CheckGuide);
  132. }
  133. protected override void OnHide()
  134. {
  135. base.OnHide();
  136. if (_sceneObject != null)
  137. {
  138. GameObject.Destroy(_sceneObject);
  139. _sceneObject = null;
  140. }
  141. // _dressUpData.TakeOffAll();
  142. // _dressUpData = null;
  143. DressUpMenuItemDataManager.Clear();
  144. Timers.inst.Remove(CheckGuide);
  145. _ui.m_grhCloseComFightScore.visible = false;
  146. _ui.m_comValueInfo.GetController("c2").selectedIndex = 0;
  147. }
  148. protected override void RemoveEventListener()
  149. {
  150. base.RemoveEventListener();
  151. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  152. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  153. EventAgent.RemoveEventListener(ConstMessage.CARD_SELECTED, UpdateValueInfo);
  154. }
  155. private void OnClickBtnBack()
  156. {
  157. bool isSave = _itemList.Count == MyDressUpHelper.dressUpObj.itemList.Count;
  158. if (isSave)
  159. {
  160. for (int i = 0; i < _itemList.Count; i++)
  161. {
  162. int itemId = MyDressUpHelper.dressUpObj.itemList[i];
  163. if (_itemList.IndexOf(itemId) < 0)
  164. {
  165. isSave = false;
  166. break;
  167. }
  168. }
  169. }
  170. if (!isSave)
  171. {
  172. AlertUI.Show("当前穿搭尚未保存,是否确定退出?")
  173. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  174. {
  175. GoBackToView();
  176. });
  177. }
  178. else
  179. {
  180. GoBackToView();
  181. }
  182. }
  183. private void GoBackToView()
  184. {
  185. _roleData.itemList = _itemList;
  186. FightDataManager.Instance.SetItemScoreList(_roleData);
  187. ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);
  188. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  189. }
  190. private void OnBtnFightScoreRule()
  191. {
  192. _ui.m_grhCloseComFightScore.visible = true;
  193. }
  194. private void OnCloseComFightScore()
  195. {
  196. _ui.m_comValueInfo.GetController("c2").selectedIndex = 0;
  197. _ui.m_grhCloseComFightScore.visible = false;
  198. }
  199. private void OnClickBtnHome()
  200. {
  201. AlertUI.Show("是否返回?")
  202. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  203. {
  204. GameController.GoBackToMainView();
  205. });
  206. }
  207. private void UpdateValueInfo()
  208. {
  209. _roleData.itemList = MyDressUpHelper.dressUpObj.itemList;
  210. FightDataManager.Instance.SetItemScoreList(_roleData);
  211. ScoreSystemData.Instance.SetEquipScoresWithPartId(_roleData);
  212. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo, _dataManager.SelectThemeIndex, _dataManager.DressupList);
  213. }
  214. private void OnClickListType1Item(EventContext context)
  215. {
  216. // GuideController.HideGuide();
  217. GObject typeItem = context.data as GObject;
  218. int order = (int)typeItem.data;
  219. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  220. if (item1.subMenusArr.Length > 0)
  221. {
  222. this.showListType2(item1.subMenusArr);
  223. }
  224. else
  225. {
  226. if (this.showListParts(item1.type) == false)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  229. return;
  230. }
  231. this.showListParts(item1.type);
  232. }
  233. this.hideListType1();
  234. UpdateListPartsSelected();
  235. }
  236. private void OnClickListType2Item(EventContext context)
  237. {
  238. GObject typeItem = context.data as GObject;
  239. int order = (int)typeItem.data;
  240. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  241. if (this.showListParts(item2.type) == false)
  242. {
  243. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  244. return;
  245. }
  246. this.hideListType2();
  247. }
  248. private void OnClickSearchPartsListItem(EventContext context)
  249. {
  250. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  251. {
  252. return;
  253. }
  254. GObject listItem = context.data as GObject;
  255. int id = (int)listItem.data;
  256. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  257. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  258. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  259. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  260. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  261. {
  262. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  263. return;
  264. }
  265. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  266. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  267. UpdateSearchListPartsSelected();
  268. UpdateValueInfo();
  269. }
  270. private void OnClickPartsListItem(EventContext context)
  271. {
  272. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  273. {
  274. return;
  275. }
  276. GObject listItem = context.data as GObject;
  277. int id = (int)listItem.data;
  278. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  279. {
  280. this.showListParts2(id);
  281. this.hideListParts();
  282. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  283. }
  284. else
  285. {
  286. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  287. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  288. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  289. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  290. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  291. {
  292. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  293. return;
  294. }
  295. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  296. }
  297. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  298. UpdateListPartsSelected();
  299. UpdateListSuitPartsSelected();
  300. UpdateValueInfo();
  301. }
  302. private void OnClickSuitPartsListItem(EventContext context)
  303. {
  304. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  305. {
  306. return;
  307. }
  308. GObject listItem = (GObject)context.data as GObject;
  309. int id = (int)listItem.data;
  310. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  311. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  312. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  313. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  314. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  315. {
  316. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  317. return;
  318. }
  319. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  320. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  321. UpdateListSuitPartsSelected();
  322. UpdateValueInfo();
  323. }
  324. private void OnLongPress(EventContext context)
  325. {
  326. LongPressGesture gesture = (LongPressGesture)context.sender;
  327. int itemId = (int)gesture.host.data;
  328. GoodsItemTipsController.ShowItemTips(itemId);
  329. }
  330. private void OnTouchPad()
  331. {
  332. if (this.currentListType == DressUpListType.List4)
  333. {
  334. this.hideListParts2();
  335. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  336. }
  337. else if (this.currentListType == DressUpListType.List3)
  338. {
  339. if (_currentList2 != null)
  340. {
  341. this.showListType2(_currentList2);
  342. }
  343. else
  344. {
  345. this.showListType1();
  346. }
  347. this.hideListParts();
  348. }
  349. else if (this.currentListType == DressUpListType.List2)
  350. {
  351. this.showListType1();
  352. this.hideListType2();
  353. }
  354. else if (this.currentListType == DressUpListType.List5)
  355. {
  356. this.showListType1();
  357. this.hideSearchListType();
  358. }
  359. }
  360. private void OnClickBtnDelete()
  361. {
  362. MyDressUpHelper.dressUpObj.TakeOffAll();
  363. _roleData.cardId = 0;
  364. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  365. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  366. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  367. UpdateListPartsSelected();
  368. UpdateListSuitPartsSelected();
  369. UpdateValueInfo();
  370. }
  371. private void OnClickBtnNext()
  372. {
  373. if (!MyDressUpHelper.CheckPutOnFinish())
  374. {
  375. AlertUI.Show("换好衣服才能进行下一步哦~").SetRightButton(true, "好的");
  376. }
  377. else
  378. {
  379. DressUpFinish();
  380. }
  381. }
  382. private async void DressUpFinish()
  383. {
  384. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  385. {
  386. ViewManager.Show<StoryCardChoose>(InstanceZonesDataManager.currentScoreType);
  387. }
  388. else
  389. {
  390. bool result = await ArenaSproxy.ReqChangeArenaDressup(_dataManager.SelectThemeIndex, 0, MyDressUpHelper.dressUpObj.itemList);
  391. if (result)
  392. {
  393. _itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
  394. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  395. OnClickBtnBack();
  396. }
  397. }
  398. }
  399. // private void OnClickBtnRecommend()
  400. // {
  401. // if (this.currentListType == DressUpListType.List4)
  402. // {
  403. // this.hideListParts2();
  404. // this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  405. // }
  406. // MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  407. // MyDressUpHelper.PutOnRecommendItems2();
  408. // _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  409. // UpdateListPartsSelected();
  410. // UpdateListSuitPartsSelected();
  411. // }
  412. private void InitLists()
  413. {
  414. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  415. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  416. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  417. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  418. listType1X = _ui.m_comListType1.target.x;
  419. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  420. //一级菜单
  421. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  422. }
  423. private void showListType1()
  424. {
  425. _currentList2 = null;
  426. currentListType = DressUpListType.List1;
  427. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  428. GTween.To(_ui.target.width, listType1X, 0.5f)
  429. .SetTarget(_ui.m_comListType1.target)
  430. .OnUpdate((GTweener t) =>
  431. {
  432. _ui.m_comListType1.target.x = t.value.x;
  433. });
  434. }
  435. private void hideListType1()
  436. {
  437. GTween.To(listType1X, _ui.target.width, 0.5f)
  438. .SetTarget(_ui.m_comListType1.target)
  439. .OnUpdate((GTweener t) =>
  440. {
  441. _ui.m_comListType1.target.x = t.value.x;
  442. });
  443. }
  444. private void showListType2(int[] menuStrArr = null)
  445. {
  446. currentListType = DressUpListType.List2;
  447. if (menuStrArr != null && menuStrArr.Length > 0)
  448. {
  449. int len = menuStrArr.Length;
  450. _currentList2 = menuStrArr.Clone() as int[];
  451. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  452. _ui.m_comListType2.m_listType.numItems = len;
  453. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  454. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  455. if (_ui.m_comListType2.m_listType.height > maxHeight)
  456. {
  457. _ui.m_comListType2.m_listType.height = maxHeight;
  458. }
  459. }
  460. GTween.To(_ui.target.width, listType1X, 0.5f)
  461. .SetTarget(_ui.m_comListType2.target)
  462. .OnUpdate((GTweener t) =>
  463. {
  464. _ui.m_comListType2.target.x = t.value.x;
  465. });
  466. }
  467. private void hideListType2()
  468. {
  469. GTween.To(listType1X, _ui.target.width, 0.5f)
  470. .SetTarget(_ui.m_comListType2.target)
  471. .OnUpdate((GTweener t) =>
  472. {
  473. _ui.m_comListType2.target.x = t.value.x;
  474. });
  475. }
  476. private bool showListParts(int type, bool selectItem = false)
  477. {
  478. _currentMenuType = type;
  479. UpdatePartsListSort();
  480. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  481. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  482. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  483. if (_ui.m_partsList.m_list.height > maxHeight)
  484. {
  485. _ui.m_partsList.m_list.height = maxHeight;
  486. }
  487. if (selectItem)
  488. {
  489. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  490. if (itemId > 0)
  491. {
  492. int index = _currentList3.IndexOf(itemId);
  493. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  494. {
  495. _ui.m_partsList.m_list.ScrollToView(index);
  496. }
  497. }
  498. }
  499. currentListType = DressUpListType.List3;
  500. GTween.To(_ui.target.width, partsListX, 0.5f)
  501. .SetTarget(_ui.m_partsList)
  502. .OnUpdate((GTweener t) =>
  503. {
  504. _ui.m_partsList.target.x = t.value.x;
  505. });
  506. UpdateListPartsSelected();
  507. return true;
  508. }
  509. private void OnComboBoxRarityChanged()
  510. {
  511. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  512. this.UpdatePartsListSort();
  513. }
  514. private void OnSearchComboBoxRarityChanged()
  515. {
  516. _scoreIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  517. this.UpdateSearchList();
  518. }
  519. private void UpdatePartsListSort()
  520. {
  521. if (_currentMenuType == 0) return;
  522. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  523. {
  524. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  525. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  526. {
  527. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  528. }
  529. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  530. {
  531. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  532. }
  533. else
  534. {
  535. _currentList3.Reverse();
  536. }
  537. }
  538. else
  539. {
  540. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  541. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  542. {
  543. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  544. }
  545. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  546. {
  547. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  548. }
  549. else
  550. {
  551. _currentList3.Reverse();
  552. }
  553. }
  554. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  555. {
  556. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  557. }
  558. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  559. {
  560. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  561. }
  562. _ui.m_partsList.m_list.RemoveChildrenToPool();
  563. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  564. }
  565. private void UpdateSuitPartsListSort()
  566. {
  567. if (_currentMenuType == 0) return;
  568. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  569. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  570. {
  571. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  572. }
  573. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  574. {
  575. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  576. }
  577. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  578. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  579. }
  580. private void hideListParts()
  581. {
  582. GTween.To(partsListX, _ui.target.width, 0.5f)
  583. .SetTarget(_ui.m_partsList)
  584. .OnUpdate((GTweener t) =>
  585. {
  586. _ui.m_partsList.target.x = t.value.x;
  587. });
  588. }
  589. private void showListParts2(int suitId)
  590. {
  591. _currentSuitId = suitId;
  592. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  593. this.UpdateSuitPartsListSort();
  594. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  595. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  596. if (_ui.m_partsList2.m_list.height > maxHeight)
  597. {
  598. _ui.m_partsList2.m_list.height = maxHeight;
  599. }
  600. currentListType = DressUpListType.List4;
  601. GTween.To(_ui.target.width, partsListX, 0.5f)
  602. .SetTarget(_ui.m_partsList2)
  603. .OnUpdate((GTweener t) =>
  604. {
  605. _ui.m_partsList2.target.x = t.value.x;
  606. });
  607. }
  608. private void hideListParts2()
  609. {
  610. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  611. GTween.To(partsListX, _ui.target.width, 0.5f)
  612. .SetTarget(_ui.m_partsList2)
  613. .OnUpdate((GTweener t) =>
  614. {
  615. _ui.m_partsList2.target.x = t.value.x;
  616. });
  617. }
  618. private void showSearchListType()
  619. {
  620. // _currentList2 = null;
  621. currentListType = DressUpListType.List5;
  622. GTween.To(_ui.target.width, partsListX, 0.5f)
  623. .SetTarget(_ui.m_partsListSearch.target)
  624. .OnUpdate((GTweener t) =>
  625. {
  626. _ui.m_partsListSearch.target.x = t.value.x;
  627. });
  628. }
  629. private void hideSearchListType()
  630. {
  631. GTween.To(partsListX, _ui.target.width, 0.5f)
  632. .SetTarget(_ui.m_partsListSearch.target)
  633. .OnUpdate((GTweener t) =>
  634. {
  635. _ui.m_partsListSearch.target.x = t.value.x;
  636. });
  637. }
  638. /*****************************************************************************************************/
  639. private void UpdateSerch(EventContext context)
  640. {
  641. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  642. {
  643. _currentList3 = DressUpMenuItemDataManager.DressSearch(false);
  644. }
  645. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  646. {
  647. _currentList3 = DressUpMenuItemDataManager.DressFilter(false);
  648. }
  649. ViewManager.Hide<ModalStatusView>();
  650. UpdateSearchList();
  651. if (currentListType != DressUpListType.List5)
  652. {
  653. hideListParts();
  654. hideListParts2();
  655. hideListType1();
  656. hideListType2();
  657. showSearchListType();
  658. }
  659. _currentMenuType = 0;
  660. }
  661. private void UpdateSearchList()
  662. {
  663. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  664. {
  665. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  666. }
  667. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  668. {
  669. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  670. }
  671. _currentMenuType = 0;
  672. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;
  673. }
  674. private void ListType1Item(int index, GObject item)
  675. {
  676. UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);
  677. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  678. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  679. typeItem.m_txtname.text = item1.name;
  680. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  681. typeItem.target.data = item1.id;
  682. typeItem.m_imgNeed.visible = false;
  683. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  684. UI.DressUp.UI_TypeItem.ProxyEnd();
  685. }
  686. private void ListType2Item(int index, GObject item)
  687. {
  688. UI.DressUp.UI_TypeItem typeItem = UI.DressUp.UI_TypeItem.Proxy(item);
  689. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  690. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  691. typeItem.m_txtname.text = item2.name;
  692. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  693. typeItem.target.data = item2.id;
  694. // var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  695. typeItem.m_imgNeed.visible = false;
  696. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  697. UI.DressUp.UI_TypeItem.ProxyEnd();
  698. }
  699. private void ListPartsItem(int index, GObject item)
  700. {
  701. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  702. int id = (int)_currentList3[index];
  703. string iconRes = "";
  704. string partName = "";
  705. string ext = "png";
  706. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  707. {
  708. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  709. iconRes = suitCfg.res;
  710. partName = suitCfg.name;
  711. listItem.m_iconSelected.visible = false;
  712. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  713. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  714. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  715. listItem.m_imgNew.visible = false;
  716. }
  717. else
  718. {
  719. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  720. iconRes = itemCfg.res;
  721. partName = itemCfg.name;
  722. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  723. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _roleData.tags);
  724. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  725. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  726. listItem.m_imgNew.visible = isNew;
  727. if (isNew)
  728. {
  729. ItemProxy.ReqSetItemRead(id).Coroutine();
  730. }
  731. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  732. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  733. }
  734. if (listItem.target.data == null)
  735. {
  736. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  737. longPressGesture.once = true;
  738. longPressGesture.onAction.Add(OnLongPress);
  739. _listLongPress.Add(longPressGesture);
  740. }
  741. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  742. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + InstanceZonesDataManager.currentScoreType;
  743. listItem.m_txtTitle.text = partName;
  744. listItem.target.data = id;
  745. listItem.m_imgNeed.visible = false;
  746. UI_PartsListItem.ProxyEnd();
  747. }
  748. private void ListParts2Item(int index, GObject item)
  749. {
  750. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  751. int id = (int)_currentList4[index];
  752. string iconRes = "";
  753. string partName = "";
  754. string ext = "png";
  755. if (listItem.target.data == null)
  756. {
  757. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  758. longPressGesture.once = true;
  759. longPressGesture.onAction.Add(OnLongPress);
  760. _listLongPress.Add(longPressGesture);
  761. }
  762. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  763. iconRes = itemCfg.res;
  764. partName = itemCfg.name;
  765. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  766. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  767. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  768. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  769. listItem.m_ScoreType.visible = true;
  770. // int mainScore;
  771. // int mainValuel;
  772. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  773. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + InstanceZonesDataManager.currentScoreType);
  774. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _dataManager.DressupList[_dataManager.SelectThemeIndex].tags);
  775. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  776. listItem.m_txtTitle.text = partName;
  777. listItem.target.data = id;
  778. // listItem.m_txtScore.visible = false;
  779. //listItem.m_ScoreType.visible = true;
  780. listItem.m_imgNeed.visible = false;
  781. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  782. listItem.m_imgNew.visible = isNew;
  783. if (isNew)
  784. {
  785. ItemProxy.ReqSetItemRead(id).Coroutine();
  786. }
  787. UI_PartsListItem.ProxyEnd();
  788. }
  789. private void UpdateSearchListPartsSelected()
  790. {
  791. int count = _ui.m_partsListSearch.m_list.numChildren;
  792. int suitId = MyDressUpHelper.dressUpObj.suitId;
  793. for (int i = 0; i < count; i++)
  794. {
  795. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsListSearch.m_list.GetChildAt(i));
  796. int id = (int)listItem.target.data;
  797. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  798. {
  799. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  800. }
  801. else
  802. {
  803. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  804. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  805. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  806. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  807. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  808. }
  809. UI_PartsListItem.ProxyEnd();
  810. }
  811. }
  812. private void UpdateListPartsSelected()
  813. {
  814. int count = _ui.m_partsList.m_list.numChildren;
  815. int suitId = MyDressUpHelper.dressUpObj.suitId;
  816. for (int i = 0; i < count; i++)
  817. {
  818. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  819. int id = (int)listItem.target.data;
  820. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  821. {
  822. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  823. }
  824. else
  825. {
  826. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  827. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  828. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  829. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  830. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  831. }
  832. UI_PartsListItem.ProxyEnd();
  833. }
  834. }
  835. private void UpdateListSuitPartsSelected()
  836. {
  837. int count = _ui.m_partsList2.m_list.numChildren;
  838. int suitId = MyDressUpHelper.dressUpObj.suitId;
  839. for (int i = 0; i < count; i++)
  840. {
  841. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  842. int id = (int)listItem.target.data;
  843. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  844. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  845. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  846. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  847. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  848. UI_PartsListItem.ProxyEnd();
  849. }
  850. }
  851. private void OnClickBtnSearch()
  852. {
  853. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  854. }
  855. private void SendLog()
  856. {
  857. }
  858. private void CheckGuide(object param)
  859. {
  860. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  861. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  862. {
  863. UpdateToCheckGuide(null);
  864. }
  865. else
  866. {
  867. Timers.inst.Remove(CheckGuide);
  868. }
  869. }
  870. protected override void UpdateToCheckGuide(object param)
  871. {
  872. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  873. }
  874. protected override void TryCompleteGuide()
  875. {
  876. base.TryCompleteGuide();
  877. }
  878. }
  879. }