DressUpView.cs 23 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. private UI_TypeItem listTypeItem_FreedomDress;
  25. public override void Dispose()
  26. {
  27. if (_scenePrefab != null)
  28. {
  29. GameObject.Destroy(_scenePrefab);
  30. _scenePrefab = null;
  31. }
  32. UI_TypeItem.ClearProxy();
  33. base.Dispose();
  34. }
  35. protected override void Init()
  36. {
  37. base.Init();
  38. packageName = UI_DressUpUI.PACKAGE_NAME;
  39. _ui = UI_DressUpUI.Create();
  40. viewCom = _ui.target;
  41. isfullScreen = true;
  42. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. _ui.m_btnLastStep.visible = false;
  48. _ui.m_btnNextStep.visible = false;
  49. _ui.m_btnSearch.visible = true;
  50. _ui.m_btnPhoto.visible = true;
  51. _ui.m_btnAction.visible = false;
  52. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  53. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  54. InitLists();
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  57. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  58. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  59. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  60. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  61. _ui.m_touchPad.onClick.Add(OnTouchPad);
  62. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  63. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  64. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  65. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  66. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  67. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  68. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  69. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  70. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  71. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  72. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  73. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. _rarityIndex = SORT_BY_HIGH_RARITY;
  79. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  80. _ui.m_comListType1.target.x = _ui.target.width;
  81. _ui.m_comListType2.target.x = _ui.target.width;
  82. _ui.m_partsList.target.x = _ui.target.width;
  83. this.showListType1();
  84. if (_sceneObject == null)
  85. {
  86. _sceneObject = GameObject.Instantiate(_scenePrefab);
  87. EquipDataCache.cacher.setSceneObj(_sceneObject);
  88. }
  89. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  90. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  91. GuideController.TryGuideDressUpViewMenuType1(_ui.m_comListType1.m_listType);
  92. GuideController.TryGuideDressUpViewMenuType2(_ui.m_btnPhoto);
  93. }
  94. protected override void OnHide()
  95. {
  96. base.OnHide();
  97. listTypeItem_FreedomDress = null;
  98. GuideController.HideGuide();
  99. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. }
  106. private void OnClickBtnBack()
  107. {
  108. Reset();
  109. GuideController.TryCompleteGuide(ConstGuideId.DRESS_UP_VIEW_BTN_BACK);
  110. this.Hide();
  111. ViewManager.Show(ViewName.MAINUI_VIEW);
  112. }
  113. private void OnClickBtnHome()
  114. {
  115. GameController.GoBackToMainView();
  116. Reset();
  117. }
  118. private void Reset()
  119. {
  120. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  121. DressUpMenuItemDataManager.selectRarityList.Clear();
  122. DressUpMenuItemDataManager.selectScoreList.Clear();
  123. DressUpMenuItemDataManager.selectTagList.Clear();
  124. DressUpMenuItemDataManager.dressSearchTxt = "";
  125. }
  126. private void OnComboBoxChanged()
  127. {
  128. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  129. }
  130. private void OnClickListType1Item(EventContext context)
  131. {
  132. GuideController.HideGuide();
  133. GObject typeItem = (GObject)context.data as GObject;
  134. int order = (int)typeItem.data;
  135. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  136. if (item1.subMenusArr.Length > 0)
  137. {
  138. this.showListType2(item1.subMenusArr);
  139. }
  140. else
  141. {
  142. this.showListParts(item1.type);
  143. GuideController.TryGuideDressUpViewMenuPart(_ui.m_partsList.m_list);
  144. }
  145. this.hideListType1();
  146. UpdateListPartsSelected();
  147. }
  148. private void OnClickListType2Item(EventContext context)
  149. {
  150. GObject typeItem = (GObject)context.data as GObject;
  151. int order = (int)typeItem.data;
  152. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  153. this.showListParts(item2.type);
  154. this.hideListType2();
  155. }
  156. private void OnClickPartsListItem(EventContext context)
  157. {
  158. GuideController.TryGuideByGuideId(_ui.m_btnSave, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "搭配好的服饰,可以保存随时查看");
  159. GObject listItem = (GObject)context.data as GObject;
  160. int id = (int)listItem.data;
  161. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  162. {
  163. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  164. UpdateBtnAction();
  165. }
  166. else
  167. {
  168. EquipDataCache.cacher.TryCancelSuit(id);
  169. EquipDataCache.cacher.AddOrRemove(id, true);
  170. }
  171. UpdateListPartsSelected();
  172. }
  173. private void OnTouchPad()
  174. {
  175. if (this.currentListType == DressUpListType.List3)
  176. {
  177. if (_currentList2 != null)
  178. {
  179. this.showListType2();
  180. }
  181. else
  182. {
  183. this.showListType1();
  184. }
  185. this.hideListParts();
  186. }
  187. else if (this.currentListType == DressUpListType.List2)
  188. {
  189. this.showListType1();
  190. this.hideListType2();
  191. }
  192. }
  193. private void OnClickBtnDelete()
  194. {
  195. EquipDataCache.cacher.TakeOffAll();
  196. }
  197. private void OnClickBtnSave()
  198. {
  199. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  200. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.DRESS_UP_VIEW_BTN_BACK, 1, false, "保存成功,回主界面看看吧", 0, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  201. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  202. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  203. }
  204. private void OnComboBoxRarityChanged()
  205. {
  206. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  207. this.UpdatePartsListSort();
  208. }
  209. private void OnClickBtnAction()
  210. {
  211. if (!_ui.m_btnAction.grayed)
  212. {
  213. EquipDataCache.cacher.ChangeAction();
  214. }
  215. }
  216. private void OnClickBtnSearch()
  217. {
  218. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  219. }
  220. private void InitLists()
  221. {
  222. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  223. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  224. listType1X = _ui.m_comListType1.target.x;
  225. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  226. //一级菜单
  227. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  228. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  229. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  230. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  231. if (_ui.m_comListType1.m_listType.height > maxHeight)
  232. {
  233. _ui.m_comListType1.m_listType.height = maxHeight;
  234. }
  235. }
  236. private void showListType1()
  237. {
  238. _currentList2 = null;
  239. currentListType = DressUpListType.List1;
  240. GTween.To(_ui.target.width, listType1X, 0.5f)
  241. .SetTarget(_ui.m_comListType1.target)
  242. .OnUpdate((GTweener t) =>
  243. {
  244. _ui.m_comListType1.target.x = t.value.x;
  245. });
  246. }
  247. private void hideListType1()
  248. {
  249. GTween.To(listType1X, _ui.target.width, 0.5f)
  250. .SetTarget(_ui.m_comListType1.target)
  251. .OnUpdate((GTweener t) =>
  252. {
  253. _ui.m_comListType1.target.x = t.value.x;
  254. });
  255. }
  256. private void showListType2(int[] menuStrArr = null)
  257. {
  258. currentListType = DressUpListType.List2;
  259. if (menuStrArr != null && menuStrArr.Length > 0)
  260. {
  261. int len = menuStrArr.Length;
  262. _currentList2 = menuStrArr.Clone() as int[];
  263. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  264. _ui.m_comListType2.m_listType.numItems = len;
  265. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  266. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  267. if (_ui.m_comListType2.m_listType.height > maxHeight)
  268. {
  269. _ui.m_comListType2.m_listType.height = maxHeight;
  270. }
  271. }
  272. GTween.To(_ui.target.width, listType1X, 0.5f)
  273. .SetTarget(_ui.m_comListType2.target)
  274. .OnUpdate((GTweener t) =>
  275. {
  276. _ui.m_comListType2.target.x = t.value.x;
  277. });
  278. }
  279. private void hideListType2()
  280. {
  281. GTween.To(listType1X, _ui.target.width, 0.5f)
  282. .SetTarget(_ui.m_comListType2.target)
  283. .OnUpdate((GTweener t) =>
  284. {
  285. _ui.m_comListType2.target.x = t.value.x;
  286. });
  287. }
  288. private void showListParts(int type)
  289. {
  290. _currentMenuType = type;
  291. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  292. {
  293. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  294. if (_rarityIndex >= SORT_BY_GET_TIME)
  295. {
  296. _rarityIndex = SORT_BY_HIGH_RARITY;
  297. }
  298. }
  299. else
  300. {
  301. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  302. }
  303. this.UpdatePartsListSort();
  304. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  305. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  306. if (_ui.m_partsList.m_list.height > maxHeight)
  307. {
  308. _ui.m_partsList.m_list.height = maxHeight;
  309. }
  310. currentListType = DressUpListType.List3;
  311. GTween.To(_ui.target.width, partsListX, 0.5f)
  312. .SetTarget(_ui.m_partsList)
  313. .OnUpdate((GTweener t) =>
  314. {
  315. _ui.m_partsList.target.x = t.value.x;
  316. });
  317. UpdateBtnAction();
  318. }
  319. private void hideListParts()
  320. {
  321. _currentMenuType = 0;
  322. UpdateBtnAction();
  323. GTween.To(partsListX, _ui.target.width, 0.5f)
  324. .SetTarget(_ui.m_partsList)
  325. .OnUpdate((GTweener t) =>
  326. {
  327. _ui.m_partsList.target.x = t.value.x;
  328. });
  329. }
  330. private void ListType1Item(int index, GObject item)
  331. {
  332. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  333. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  334. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  335. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  336. typeItem.target.data = item1.id;
  337. typeItem.m_imgNeed.visible = false;
  338. }
  339. private void ListType2Item(int index, GObject item)
  340. {
  341. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  342. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  343. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  344. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  345. typeItem.target.data = item2.id;
  346. typeItem.m_imgNeed.visible = false;
  347. }
  348. private void ListPartsItem(int index, GObject item)
  349. {
  350. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  351. int id = (int)_currentList3[index];
  352. string iconRes = "";
  353. string partName = "";
  354. string ext = "png";
  355. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  356. {
  357. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  358. iconRes = suitCfg.res;
  359. partName = suitCfg.name;
  360. listItem.m_iconSelected.visible = false;
  361. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  362. listItem.m_ScoreType.visible = false;
  363. }
  364. else
  365. {
  366. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  367. iconRes = itemCfg.res;
  368. partName = itemCfg.name;
  369. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  370. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  371. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  372. listItem.m_ScoreType.visible = true;
  373. int mainScore;
  374. int mainValuel;
  375. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  376. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  377. }
  378. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  379. listItem.m_txtTitle.text = partName;
  380. listItem.target.data = id;
  381. listItem.m_txtScore.visible = false;
  382. //listItem.m_ScoreType.visible = true;
  383. listItem.m_imgNeed.visible = false;
  384. }
  385. private void UpdateListPartsSelected()
  386. {
  387. int count = _ui.m_partsList.m_list.numChildren;
  388. for (int i = 0; i < count; i++)
  389. {
  390. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  391. int id = (int)listItem.target.data;
  392. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  393. {
  394. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  395. }
  396. else
  397. {
  398. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  399. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  400. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  401. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  402. }
  403. }
  404. }
  405. private void UpdatePartsListSort()
  406. {
  407. if (_currentMenuType == 0) return;
  408. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  409. {
  410. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  411. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  412. {
  413. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  414. }
  415. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  416. {
  417. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  418. }
  419. else
  420. {
  421. _currentList3.Reverse();
  422. }
  423. }
  424. else
  425. {
  426. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  427. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  428. {
  429. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  430. }
  431. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  432. {
  433. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  434. }
  435. else
  436. {
  437. _currentList3.Reverse();
  438. }
  439. }
  440. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  441. {
  442. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  443. }
  444. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  445. {
  446. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  447. }
  448. _ui.m_partsList.m_list.RemoveChildrenToPool();
  449. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  450. }
  451. private void UpdateBtnAction()
  452. {
  453. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  454. if (_ui.m_btnAction.visible)
  455. {
  456. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  457. }
  458. }
  459. private void OnClickBtnShow()
  460. {
  461. Timers.inst.Remove(SetBtnShowVisable);
  462. _ui.m_c1.selectedIndex = 0;
  463. _ui.m_btnHide.visible = true;
  464. _ui.m_btnShow.visible = false;
  465. _ui.m_loaShow.visible = false;
  466. }
  467. private void OnClickBtnHide()
  468. {
  469. _ui.m_c1.selectedIndex = 1;
  470. _ui.m_btnHide.visible = false;
  471. _ui.m_btnShow.visible = true;
  472. _ui.m_loaShow.visible = true;
  473. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  474. }
  475. private void OnClickLoaShow()
  476. {
  477. Timers.inst.Remove(SetBtnShowVisable);
  478. _ui.m_btnShow.alpha = 1;
  479. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  480. _ui.m_btnShow.enabled = true;
  481. }
  482. private void OnClickBtnPhoto()
  483. {
  484. if (!ViewManager.Show<PhotographView>())
  485. {
  486. return;
  487. }
  488. _ui.target.visible = false;
  489. this._sceneObject.gameObject.SetActive(false);
  490. }
  491. private void UpdateScene()
  492. {
  493. _ui.target.visible = true;
  494. this._sceneObject.gameObject.SetActive(true);
  495. EquipDataCache.cacher.setSceneObj(_sceneObject);
  496. }
  497. private void SetBtnShowVisable(object param)
  498. {
  499. _ui.m_btnShow.enabled = false;
  500. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  501. }
  502. protected override void UpdateToCheckGuide(object param)
  503. {
  504. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  505. if (listTypeItem_FreedomDress == null && GuideDataManager.GetGuideCountCopy(ConstGuideId.FREEDOM_DRESS) <= 0)
  506. {
  507. int len = _ui.m_comListType1.m_listType.numChildren;
  508. for (int i = 0; i < len; i++)
  509. {
  510. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  511. if (item != null)
  512. {
  513. int menuID = (int)item.target.data;
  514. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  515. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  516. {
  517. listTypeItem_FreedomDress = item;
  518. _ui.m_comListType1.m_listType.ScrollToView(i);
  519. break;
  520. }
  521. }
  522. }
  523. }
  524. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  525. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", true, 0);
  526. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  527. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  528. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  529. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 3, "点击拍照");
  530. }
  531. }
  532. }