QDJGameManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using UnityEngine;
  6. using GFGGame.Launcher;
  7. namespace GFGGame
  8. {
  9. public class QDJGameManager : SingletonBase<QDJGameManager>
  10. {
  11. public bool isLogining;
  12. public string uid;
  13. public string token;
  14. public string UserId;
  15. public string UserName;
  16. public string Uuid;
  17. public string Sign;
  18. public string Timestamp;
  19. public string CpExt;
  20. public void Init()
  21. {
  22. QDJHGameManagerInit.Instance._jhGameSDKListener = new JHGameSDKListener();
  23. string url = Application.absoluteURL;
  24. if (LauncherConfig.IsTest)
  25. {
  26. string testUid =191241.ToString();
  27. url =
  28. $"https://webgltest.goufuguiwxw.com/?user_id={testUid}&user_name=12241433259&timestamp=175074382&sign=88cc86dd40f78dfbbfe46add3e8eaa9dac3ba8&cp_ext=&partner=platform";
  29. }
  30. Debug.Log($"unity init 2 absoluteURL:{url}");
  31. Dictionary<string, object> sdkParams = WebUrlUtil.ParseSDKParamsFromUrl(url);
  32. UserId = sdkParams.TryGetValue("user_id", out object userId) ? userId.ToString() : null;
  33. UserName = sdkParams.TryGetValue("user_name", out object userName) ? userName.ToString() : null;
  34. Uuid = sdkParams.TryGetValue("uuid", out object uuid) ? uuid.ToString() : null;
  35. Sign = sdkParams.TryGetValue("sign", out object sign) ? sign.ToString() : null;
  36. Timestamp = sdkParams.TryGetValue("timestamp", out object timestamp) ? timestamp.ToString() : null;
  37. CpExt = sdkParams.TryGetValue("cp_ext", out object cpExt) ? cpExt.ToString() : null;
  38. Debug.Log($"unity init absoluteURL end.");
  39. }
  40. public void OnCreateRole()
  41. {
  42. //改名上报给sdk
  43. var zoneSceneDev = GameGlobal.zoneScene;
  44. if (zoneSceneDev == null) return;
  45. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  46. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  47. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  48. if (roleInfoDev == null) return;
  49. if (GameGlobal.myNumericComponent == null) return;
  50. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  51. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  52. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  53. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  54. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  55. string serverNameDev =
  56. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  57. QDJHGameManagerInit.Instance.CreateRole(roleInfoDev.Id.ToString(),
  58. roleInfoDev.Name,
  59. lvlDev,
  60. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  61. serverNameDev,
  62. vipLvl,
  63. "",
  64. itemNum.ToString(),
  65. roleInfoDev.CreateTime.ToString());
  66. }
  67. public void OnEnterGame()
  68. {
  69. var zoneSceneDev = GameGlobal.zoneScene;
  70. if (zoneSceneDev == null) return;
  71. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  72. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  73. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  74. if (roleInfoDev == null) return;
  75. if (GameGlobal.myNumericComponent == null) return;
  76. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  77. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  78. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  79. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  80. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  81. string serverNameDev =
  82. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  83. QDJHGameManagerInit.Instance.LoginRole(roleInfoDev.Id.ToString(),
  84. roleInfoDev.Name,
  85. lvlDev,
  86. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  87. serverNameDev,
  88. vipLvl,
  89. "",
  90. itemNum.ToString(),
  91. roleInfoDev.CreateTime.ToString());
  92. }
  93. public void UpgradeRole()
  94. {
  95. var zoneSceneDev = GameGlobal.zoneScene;
  96. if (zoneSceneDev == null) return;
  97. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  98. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  99. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  100. if (roleInfoDev == null) return;
  101. if (GameGlobal.myNumericComponent == null) return;
  102. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  103. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  104. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  105. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  106. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  107. string serverNameDev =
  108. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  109. QDJHGameManagerInit.Instance.UpgradeRole(roleInfoDev.Id.ToString(),
  110. roleInfoDev.Name,
  111. lvlDev,
  112. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  113. serverNameDev,
  114. vipLvl,
  115. "",
  116. itemNum.ToString(),
  117. roleInfoDev.CreateTime.ToString());
  118. }
  119. public void Pay(int buyID, string orderID, long price)
  120. {
  121. ShopCfg shopCfg = CommonDataManager.Tables.TblShopCfg.GetOrDefault(buyID);
  122. if (shopCfg == null)
  123. {
  124. Log.Error($"recharge {buyID} config not found!");
  125. return;
  126. }
  127. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  128. if (itemCfg == null)
  129. {
  130. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.ItemId} config not found!");
  131. return;
  132. }
  133. var zoneScene = GameGlobal.zoneScene;
  134. if (zoneScene == null) return;
  135. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  136. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  137. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  138. if (roleInfo == null) return;
  139. if (GameGlobal.myNumericComponent == null) return;
  140. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  141. int vipLevel = GameGlobal.myNumericComponent.GetAsInt(NumericType.VipLevel);
  142. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  143. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  144. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  145. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  146. //自定义参数
  147. string other = orderID + "|gfg|" + roleInfo.Id;
  148. QDJHGameManagerInit.Instance.Recharge(Convert.ToInt32(price * 100), buyID.ToString(), shopCfg.ItemName,
  149. LauncherConfig.rechargeAddress,
  150. roleInfo.ServerId.ToString(), serverName, roleInfo.Name, roleInfo.Id.ToString(), lvl.ToString(),
  151. vipLevel.ToString(), orderID, itemNum.ToString(), other, "");
  152. }
  153. }
  154. /// <summary>
  155. /// SDK回调
  156. /// </summary>
  157. public class JHGameSDKListener : IJHGameSDKListener
  158. {
  159. //通知Unity准备支付
  160. public void OnRechargeStartAb(string message)
  161. {
  162. }
  163. //支付完成后通知Unity
  164. public void OnRechargeCompleteAb(string message)
  165. {
  166. Debug.Log("Game.HotUpdate OnRechargeCompleteAb" + message);
  167. }
  168. //支付错误
  169. public void OnRechargeErrorAb(string message)
  170. {
  171. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  172. }
  173. //创建角色实例化完成
  174. public void OnCreateRoleStartAb(string message)
  175. {
  176. }
  177. //创建角色结果
  178. public void OnCreateRoleCompleteAb(string message)
  179. {
  180. }
  181. //创建角色错误
  182. public void OnCreateRoleErrorAb(string message)
  183. {
  184. }
  185. //角色登录实例化完成
  186. public void OnLoginRoleStartAb(string message)
  187. {
  188. }
  189. //角色登录结果
  190. public void OnLoginRoleCompleteAb(string message)
  191. {
  192. }
  193. //角色登录错误
  194. public void OnLoginRoleErrorAb(string message)
  195. {
  196. }
  197. //角色升级回调实例化完成
  198. public void OnUpgradeRoleStartAb(string message)
  199. {
  200. }
  201. public void OnUpgradeRoleCompleteAb(string message)
  202. {
  203. }
  204. public void OnUpgradeRoleErrorAb(string message)
  205. {
  206. }
  207. //顶号
  208. public void OnRepeatLoginStartAb(string message)
  209. {
  210. }
  211. public void OnRepeatLoginCompleteAb(string message)
  212. {
  213. }
  214. public void OnRepeatLoginErrorAb(string message)
  215. {
  216. }
  217. public void OnCallIcpBeianStartAb(string message)
  218. {
  219. }
  220. public void OnCallIcpBeianCompleteAb(string message)
  221. {
  222. }
  223. public void OnCallIcpBeianErrorAb(string message)
  224. {
  225. }
  226. public void OnInitSDKParamsAb(string message)
  227. {
  228. }
  229. /// <summary>
  230. /// 切换账号或退出登录后
  231. /// </summary>
  232. /// <param name="message">退出登录成功!</param>
  233. public void OutLoginSuccessAb(string message)
  234. {
  235. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  236. GameController.QuitToLoginView(true);
  237. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  238. }
  239. /// <summary>
  240. /// 支付失败
  241. /// </summary>
  242. /// <param name="message">code + "|gfg|" + params.toString()</param>
  243. public void PayFailAb(string message)
  244. {
  245. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  246. //改变临时订单状态为失败
  247. }
  248. /// <summary>
  249. /// 支付成功
  250. /// </summary>
  251. /// <param name="message">code + "|gfg|" + params.toString()</param>
  252. public void PaySuccessAb(string message)
  253. {
  254. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  255. }
  256. }
  257. }