OpenServerSuitAdditionView.cs 5.0 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class OpenServerSuitAdditionView : BaseWindow
  11. {
  12. private UI_OpenServerSuitAdditionUI _ui;
  13. private int _activityType;
  14. private int _activityId;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. public override void Dispose()
  18. {
  19. EffectUIPool.Recycle(_effectUI1);
  20. _effectUI1 = null;
  21. EffectUIPool.Recycle(_effectUI2);
  22. _effectUI2 = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void Init()
  31. {
  32. base.Init();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;
  38. _ui = UI_OpenServerSuitAdditionUI.Create();
  39. viewCom = _ui.target;
  40. this.viewCom.Center();
  41. this.modal = true;
  42. _ui.m_list.itemRenderer = ListItemRenderer;
  43. AddEffect();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _activityType = (int)(this.viewData as object[])[0];
  53. int levelID = (int)(this.viewData as object[])[1];
  54. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  55. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  56. ActivityFightCfg fightCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  57. _ui.m_list.numItems = fightCfg.ActivitySuitId.Count;
  58. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(levelID);
  59. StudioDataManager.Instance.filingChapterId = levelCfg.ChapterId;
  60. float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  61. addition = addition / 10000 * 100;
  62. _ui.m_txtPer.text = "(" + addition + "%)";
  63. _ui.m_txtTips.SetVar("name", activityOpenCfg.ThemeName).FlushVars();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. protected override void RemoveEventListener()
  70. {
  71. base.RemoveEventListener();
  72. }
  73. private void ListItemRenderer(int index, GObject item)
  74. {
  75. UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);
  76. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  77. ActivityFightCfg fightCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  78. int suitId = fightCfg.ActivitySuitId[index];
  79. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  80. listItem.m_txtName.text = suitCfg.Name;
  81. if (listItem.m_list.data == null)
  82. {
  83. listItem.m_list.itemRenderer = ListItemRewardRender;
  84. }
  85. listItem.m_list.data = suitCfg.Parts;
  86. listItem.m_list.numItems = suitCfg.Parts.Count;
  87. listItem.m_list.ResizeToFit();
  88. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  89. UI_suitAdditionItem.ProxyEnd();
  90. }
  91. private void ListItemRewardRender(int index, GObject obj)
  92. {
  93. int itemId = (int)(obj.parent.data as int[])[index];
  94. UI_ComItem item = UI_ComItem.Proxy(obj);
  95. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
  96. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);
  97. item.target.data = itemCfg;
  98. item.m_QualityType.selectedIndex = itemCfg.Rarity - 1;
  99. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  100. item.m_txtCount.text = "1";
  101. float addition = 0;
  102. if (ItemDataManager.GetItemNum(itemId) > 0) {
  103. addition += itemCfg.Addition;
  104. addition = addition / 10000 * 100;
  105. item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);
  106. item.m_Lock.selectedIndex = 3;
  107. }
  108. else
  109. item.m_Lock.selectedIndex = 2;
  110. UI_ComItem.ProxyEnd();
  111. }
  112. private void AddEffect()
  113. {
  114. //边框左上角特效
  115. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  116. //边框右下角特效
  117. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  118. }
  119. }
  120. }