DressUpMenuSuitDataManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpMenuSuitDataManager
  9. {
  10. private static List<int> _suitIDList = new List<int>();
  11. private static List<int> _actionIDList; //拥有的特殊动作列表列表
  12. private static List<int> _travelSuitIDList; //拥有的游历套装列表
  13. public static int chooseClothing = 0; //服裝合成选择合成第几件衣服
  14. public static List<int> TravelSuitIDList
  15. {
  16. get
  17. {
  18. if (_travelSuitIDList == null)
  19. {
  20. InitTravelSuitIDList();
  21. }
  22. return _travelSuitIDList;
  23. }
  24. }
  25. //套装当前的进度
  26. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  27. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  28. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  29. public static Dictionary<int, int> _suitSyntheticRewardStatus = new Dictionary<int, int>();
  30. public static void InitData()
  31. {
  32. _suitIDList.Clear();
  33. _travelSuitIDList = null;
  34. _progressBySuitIdDic.Clear();
  35. _actionIDList = null;
  36. }
  37. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  38. {
  39. if (suitInfoList != null)
  40. {
  41. _suitGuideBoxBonusStatus.Clear();
  42. _suitSyntheticBoxBonusStatus.Clear();
  43. _suitSyntheticRewardStatus.Clear();
  44. foreach (SuitInfoProto suitInfo in suitInfoList)
  45. {
  46. SuitFosterData suitFosterData = new SuitFosterData()
  47. {
  48. suitId = suitInfo.SuitId,
  49. maintainStep = suitInfo.MaintainStep,
  50. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  51. makeNewState = suitInfo.MakeNewState
  52. };
  53. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  54. //图鉴
  55. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  56. //合成
  57. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  58. //套装合成奖励2
  59. _suitSyntheticRewardStatus.Add(suitInfo.SuitId, suitInfo.BringTogetherRewardStatus);
  60. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  61. if (suitInfo.CollectedAll)
  62. {
  63. Add(suitInfo.SuitId);
  64. }
  65. }
  66. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  67. }
  68. }
  69. public static void Add(int value)
  70. {
  71. if (!_suitIDList.Contains(value))
  72. {
  73. _suitIDList.Add(value);
  74. TryAddTravelSuitID(value);
  75. TryAddActionID(value);
  76. }
  77. }
  78. public static void Remove(int value)
  79. {
  80. if (_suitIDList.Contains(value))
  81. {
  82. _suitIDList.Remove(value);
  83. TravelSuitCfg travelSuitCfg =
  84. CommonDataManager.Tables.TblTravelSuitCfg.DataList.Where(a => a.SuitId == value).ToList()[0];
  85. if (travelSuitCfg != null
  86. && _travelSuitIDList != null
  87. && _travelSuitIDList.Contains(travelSuitCfg.Id))
  88. {
  89. _travelSuitIDList.Remove(travelSuitCfg.Id);
  90. }
  91. if (_actionIDList != null
  92. && SuitCfgArray.Instance.CheckSuitHasAction(value)
  93. && _actionIDList.Contains(value))
  94. {
  95. _actionIDList.Remove(travelSuitCfg.Id);
  96. }
  97. }
  98. }
  99. public static void GetTotalProgress(out int count, out int totalCount)
  100. {
  101. totalCount =
  102. CommonDataManager.Tables.TblItemCfg.DataList.Count(a =>
  103. a.ItemType == ConstItemType.DRESS_UP && a.SuitId != 0);
  104. count = 0;
  105. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  106. {
  107. if (item.Key == 210000)
  108. {
  109. continue;
  110. }
  111. count += item.Value;
  112. }
  113. }
  114. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  115. {
  116. if (suitId > 0)
  117. {
  118. if (_progressBySuitIdDic.ContainsKey(suitId))
  119. {
  120. count = _progressBySuitIdDic[suitId];
  121. }
  122. else
  123. {
  124. count = 0;
  125. }
  126. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  127. }
  128. else
  129. {
  130. count = 0;
  131. totalCount = 1;
  132. }
  133. }
  134. public static float GetSuitProgressValueBySuitId(int suitId)
  135. {
  136. int count = 0;
  137. int totalCount = 1;
  138. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  139. return (float)count / totalCount;
  140. }
  141. public static bool CheckHaveSuit(int suitId)
  142. {
  143. return _suitIDList.Contains(suitId);
  144. }
  145. public static void CheckItemInSuit(int itemId)
  146. {
  147. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  148. if (suitId > 0)
  149. {
  150. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  151. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  152. int totalCount = itemIds.Length;
  153. bool hasAll = true;
  154. int count = 0;
  155. for (int i = 0; i < totalCount; i++)
  156. {
  157. int tempItemId = itemIds[i];
  158. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  159. if (!hasItem)
  160. {
  161. hasAll = false;
  162. }
  163. else
  164. {
  165. count++;
  166. }
  167. }
  168. _progressBySuitIdDic[suitId] = count;
  169. if (hasAll)
  170. {
  171. Add(suitId);
  172. }
  173. GetSuitItemController.AddItemId(itemId);
  174. }
  175. }
  176. public static List<int> GetSuitIDList()
  177. {
  178. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  179. }
  180. public static List<int> GetActionIDList()
  181. {
  182. if (_actionIDList == null)
  183. {
  184. InitActionIDList();
  185. }
  186. return _actionIDList;
  187. }
  188. public static int GetSuitGuideBonusStatus(int suitId)
  189. {
  190. int status = ConstBonusStatus.CAN_NOT_GET;
  191. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  192. {
  193. status = _suitGuideBoxBonusStatus[suitId];
  194. }
  195. if (status == ConstBonusStatus.CAN_NOT_GET) //游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  196. {
  197. if (CheckHaveSuit(suitId))
  198. {
  199. status = ConstBonusStatus.CAN_GET;
  200. }
  201. }
  202. return status;
  203. }
  204. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  205. {
  206. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  207. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  208. }
  209. public static int GetSuitSyntheticBonusStatus(int suitId)
  210. {
  211. int status = ConstBonusStatus.CAN_NOT_GET;
  212. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  213. {
  214. status = _suitSyntheticBoxBonusStatus[suitId];
  215. }
  216. if (status == ConstBonusStatus.CAN_NOT_GET)
  217. {
  218. if (CheckHaveSuit(suitId))
  219. {
  220. status = ConstBonusStatus.CAN_GET;
  221. }
  222. }
  223. return status;
  224. }
  225. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  226. {
  227. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  228. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  229. }
  230. //套装集齐奖励2
  231. public static void SetSuitSyntheticRewardStatus(int suitId)
  232. {
  233. if (_suitSyntheticRewardStatus.ContainsKey(suitId))
  234. {
  235. _suitSyntheticRewardStatus[suitId] = ConstBonusStatus.GOT;
  236. }
  237. }
  238. public static int GetSuitSyntheticRewardStatus(int suitId)
  239. {
  240. int status = ConstBonusStatus.CAN_NOT_GET;
  241. if (_suitSyntheticRewardStatus.ContainsKey(suitId))
  242. {
  243. status = _suitSyntheticRewardStatus[suitId];
  244. }
  245. if (status == ConstBonusStatus.CAN_NOT_GET)
  246. {
  247. if (CheckHaveSuit(suitId))
  248. {
  249. status = ConstBonusStatus.CAN_GET;
  250. }
  251. }
  252. return status;
  253. }
  254. //检查套装是否有动作资源
  255. public static bool CheckSuitHasActionRes(int suitId)
  256. {
  257. var suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  258. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.AniRes);
  259. }
  260. private static void InitActionIDList()
  261. {
  262. _actionIDList = new List<int>();
  263. foreach (var t in _suitIDList)
  264. {
  265. TryAddActionID(t);
  266. }
  267. }
  268. private static void TryAddActionID(int value)
  269. {
  270. if (_actionIDList == null)
  271. {
  272. return;
  273. }
  274. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  275. {
  276. _actionIDList.Add(value);
  277. }
  278. }
  279. private static void InitTravelSuitIDList()
  280. {
  281. _travelSuitIDList = new List<int>();
  282. foreach (var t in _suitIDList)
  283. {
  284. TryAddTravelSuitID(t);
  285. }
  286. }
  287. private static void TryAddTravelSuitID(int value)
  288. {
  289. if (_travelSuitIDList == null)
  290. {
  291. return;
  292. }
  293. List<TravelSuitCfg> travelSuitCfgList =
  294. CommonDataManager.Tables.TblTravelSuitCfg.DataList.Where(a => a.SuitId == value).ToList();
  295. if (travelSuitCfgList.Count > 0)
  296. {
  297. TravelSuitCfg travelSuitCfg = travelSuitCfgList[0];
  298. if (travelSuitCfg != null)
  299. {
  300. _travelSuitIDList.Add(travelSuitCfg.Id);
  301. }
  302. }
  303. }
  304. }
  305. }