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- using System.Collections.Generic;
- using cfg.GfgCfg;
- namespace GFGGame
- {
- public class ActivityOpenData
- {
- //活动开启配置
- public ActivityOpenCfg ActivityOpenCfgData;
- //活动结束时间戳
- public long ActivityEndTime;
- }
- /// <summary>
- /// 限时礼包列表数据模型
- /// </summary>
- public class LimitedTimeGiftBoxItemData
- {
- //限时礼包_ShopCfg的menu2
- public int IndexType;
- //只存同一个menu2的3条数据,超出忽略
- public List<int> ShopCfgIds;
- public long EndTime;
- }
- /// <summary>
- /// 圆形样式数据模型
- /// </summary>
- public class LimitedTimeGiftBoxItemYxData
- {
- public int ShopCfgId;
- //限时礼包_ShopCfg的menu2
- public int IndexType;
- public long EndTime;
- }
- }
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