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- using System;
- using UnityEngine;
- using System.Collections;
- using YooAsset;
- using Live2D.Cubism.Rendering;
- //using System.Collections.Generic;
- using FairyGUI;
- //using DG.Tweening;
- namespace GFGGame
- {
- public class SceneController
- {
- private static GameObject currentAnimObj; //保存obj
- public static void UpdateMainScene(GameObject sceneObj)
- {
- //背景0
- Transform tf = sceneObj.transform.Find("Bg");
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- var resPath = RoleDataManager.GetMainBgRes();
- SpriteHelper.AddSpriteTo(spr, resPath);
- //角色
- CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
- MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null,
- false);
- MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
- }
- public static void UpdateDialogBg(string value, GameObject sceneObj)
- {
- StoryDialogDataManager.Instance.waitBgChange = false;
- Transform bg = sceneObj.transform.Find("Bg");
- Transform bgNext = sceneObj.transform.Find("BgNext");
- SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
- SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
- if (value == "0")
- {
- SpriteHelper.RemoveSpriteFrom(bgSpr);
- }
- else
- {
- var resPath = ResPathUtil.GetSceneBgPath(value);
- if (bgSpr.sprite == null)
- {
- SpriteHelper.AddSpriteTo(bgSpr, resPath);
- }
- else
- {
- StoryDialogDataManager.Instance.waitBgChange = true;
- StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
- SetSpriteRendererAlpha(bgSpr, 1f);
- SpriteHelper.AddSpriteTo(bgNextSpr, resPath);
- FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
- IEnumerator LastBgFadeOut()
- {
- while (true)
- {
- if (bgSpr != null)
- {
- if (bgSpr.enabled && bgSpr.color.a > 0f)
- {
- SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
- }
- else
- {
- SpriteHelper.AddSpriteTo(bgSpr, resPath);
- SetSpriteRendererAlpha(bgSpr, 1f);
- SpriteHelper.RemoveSpriteFrom(bgNextSpr);
- break;
- }
- }
- else
- {
- break;
- }
- yield return new WaitForEndOfFrame();
- }
- StoryDialogDataManager.Instance.waitBgChange = false;
- }
- }
- }
- }
- public static void InitPicFaceAsync(string faceValue, GameObject sceneObj, Action onComplete = null)
- {
- Transform face = sceneObj.transform.Find("Pic/Face");
- if (face == null)
- {
- Debug.LogError("Face transform not found!");
- onComplete?.Invoke();
- return;
- }
- SpriteRenderer sprFace = face.GetComponent<SpriteRenderer>();
- if (sprFace == null)
- {
- Debug.LogError("SpriteRenderer component not found on Face object!");
- onComplete?.Invoke();
- return;
- }
- if (faceValue == "0")
- {
- SpriteHelper.RemoveSpriteFrom(sprFace);
- onComplete?.Invoke();
- }
- else
- {
- var resPath = ResPathUtil.GetNpcPicFacePath(faceValue);
- // 异步加载位置信息
- DressUpUtil.LoadSpritePosAsync(resPath, (tx, ty) =>
- {
- face.localPosition = new Vector3(tx, ty, face.localPosition.z);
- // 异步添加精灵
- SpriteHelper.AddSpriteToAsync(sprFace, resPath, () => { onComplete?.Invoke(); });
- });
- }
- }
- public static string _lastDialogPic;
- public static async void UpdateDialogPic(string value, GameObject sceneObj)
- {
- StoryDialogDataManager.Instance.waitPicFade = false;
- Transform tf = sceneObj.transform.Find("Pic");
- Transform face = sceneObj.transform.Find("Pic/Face");
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- SpriteRenderer sprFace = face.GetComponent<SpriteRenderer>();
- // 立绘切换 脸消失
- if (_lastDialogPic != value)
- {
- SpriteHelper.RemoveSpriteFrom(sprFace);
- }
- _lastDialogPic = value;
- if (value == "0")
- {
- SpriteHelper.RemoveSpriteFrom(spr);
- SpriteHelper.RemoveSpriteFrom(sprFace);
- }
- else
- {
- StoryDialogDataManager.Instance.waitPicFade = true;
- var resPath = ResPathUtil.GetNpcPicSPath(value);
- SpriteHelper.AddSpriteTo(spr, resPath);
- SetSpriteRendererAlpha(spr, 0f);
- SetSpriteRendererAlpha(sprFace, 0f);
- FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
- IEnumerator UpdateDialogPicAlpha()
- {
- while (true)
- {
- if (spr != null)
- {
- if (spr.enabled && spr.color.a < 1f)
- {
- SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
- SetSpriteRendererAlpha(sprFace, spr.color.a);
- }
- else
- {
- break;
- }
- }
- else
- {
- break;
- }
- yield return new WaitForEndOfFrame();
- }
- StoryDialogDataManager.Instance.waitPicFade = false;
- }
- }
- }
- public static void UpdateDialogAnim(string value, GameObject animObj)
- {
- if (value == "0")
- {
- if (animObj != null)
- {
- PrefabManager.Instance.Restore(animObj);
- animObj = null;
- }
- }
- else
- {
- string res = value.Split('/')[1];
- string path = ResPathUtil.GetStoryDialogCGPath(value, res);
- // 使用局部变量捕获当前animObj的值
- GameObject currentAnimObj = animObj;
- PrefabManager.Instance.InstantiateAsync(
- path,
- (go) =>
- {
- if (currentAnimObj != null)
- {
- PrefabManager.Instance.Restore(currentAnimObj);
- }
- if (go != null)
- {
- animObj = go; // 这里可以直接赋值给ref参数
- // 加载完成后可以在这里执行额外初始化
- }
- else
- {
- Debug.LogError($"Failed to load animation: {path}");
- animObj = null;
- }
- }
- );
- }
- }
- public static void UpdateDialogAnim(string value, ref GameObject animObj)
- {
- if (value == "0")
- {
- if (animObj != null)
- {
- PrefabManager.Instance.Restore(animObj);
- animObj = null;
- }
- }
- else
- {
- string res = value.Split('/')[1];
- animObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(value, res));
- //StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
- }
- }
- // 更新人物表情 - 异步版本
- public static void UpdateEmojiAni(string value, GameObject animObj)
- {
- if (value == "0")
- {
- if (animObj != null)
- {
- PrefabManager.Instance.Restore(animObj);
- animObj = null;
- }
- }
- else
- {
- // 使用局部变量捕获当前animObj的值
- value = string.Format("DressUp/{0}", value);
- string res = value.Split('/')[1];
- string path = ResPathUtil.GetStoryDialogCGPath(value, res);
- PrefabManager.Instance.InstantiateAsync(
- path,
- (go) =>
- {
- if (currentAnimObj != null)
- {
- PrefabManager.Instance.Restore(currentAnimObj);
- }
- if (go != null)
- {
- animObj = go;
- currentAnimObj = animObj;
- animObj.transform.position = new Vector3(0, -9, 0);
- animObj.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f);
- }
- else
- {
- Debug.LogError($"Failed to load emoji animation: {path}");
- animObj = null;
- }
- }
- );
- }
- }
- public static void DeleteAnimObj()
- {
- if (currentAnimObj != null)
- {
- PrefabManager.Instance.Restore(currentAnimObj);
- currentAnimObj = null;
- }
- }
- public static void UpdateEmojiAni(string value, ref GameObject animObj)
- {
- if (value == "0")
- {
- if (animObj != null)
- {
- PrefabManager.Instance.Restore(animObj);
- animObj = null;
- }
- }
- else
- {
- PrefabManager.Instance.Restore(animObj);
- animObj = null;
- value = string.Format("DressUp/{0}", value);
- string res = value.Split('/')[1];
- animObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(value, res));
- if (animObj == null)
- return;
- animObj.transform.position = new Vector3(0, -9, 0);
- animObj.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f);
- //StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
- }
- }
- public static void ControlBgVisible(GameObject sceneObj, bool isShow)
- {
- Transform bg = sceneObj.transform.Find("Bg");
- Transform bgNext = sceneObj.transform.Find("BgNext");
- bg.gameObject.SetActive(isShow);
- bgNext.gameObject.SetActive(isShow);
- }
- public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
- {
- Color c = spr.color;
- c.a = a;
- spr.color = c;
- }
- public static void UpdateFightTarget(string value, GameObject sceneObj)
- {
- Transform tf = sceneObj.transform.Find("Npc");
- SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
- var resPath = ResPathUtil.GetNpcPicFPath(value);
- SpriteHelper.AddSpriteTo(spr, resPath);
- }
-
- public static void InitPicFace(string faceValue, GameObject sceneObj)
- {
- Transform face = sceneObj.transform.Find("Pic/Face");
- SpriteRenderer sprFace = face.GetComponent<SpriteRenderer>();
- if (faceValue == "0")
- {
- SpriteHelper.RemoveSpriteFrom(sprFace);
- }
- else
- {
- var resPath = ResPathUtil.GetNpcPicFacePath(faceValue);
- float tx, ty;
- DressUpUtil.LoadSpritePos(resPath, out tx, out ty);
- face.localPosition = new Vector3(tx, ty, face.localPosition.z);
- SpriteHelper.AddSpriteTo(sprFace, resPath);
- }
- }
- }
- }
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