FriendSProxy.cs 19 KB

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  1. using GFGGame;
  2. using ET;
  3. using System.Collections.Generic;
  4. namespace ET
  5. {
  6. //推送好友每日重置
  7. public class NoticeFriendDailyReset : AMHandler<S2C_NoticeFriendDailyReset>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendDailyReset message)
  10. {
  11. FriendSProxy.ReqAllFriendInfos().Coroutine();
  12. await ETTask.CompletedTask;
  13. }
  14. }
  15. //推送其他玩家信息变化
  16. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  17. {
  18. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  19. {
  20. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  21. roleInfo.roleId = message.RoleInfo.RoleId;
  22. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  23. roleInfo.roleName = message.RoleInfo.RoleName;
  24. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  25. roleInfo.headId = message.RoleInfo.HeadItemId;
  26. roleInfo.headBorderId = message.RoleInfo.HeadBorderItemId;
  27. roleInfo.leagueName = message.RoleInfo.LeagueName;
  28. roleInfo.itemList = new List<int>();
  29. for (int i = 0; i < message.RoleInfo.ItemList.Count; i++)
  30. {
  31. roleInfo.itemList.Add(message.RoleInfo.ItemList[i]);
  32. }
  33. roleInfo.suitCollect = message.RoleInfo.SuitCollect;
  34. roleInfo.cardCollect = message.RoleInfo.CardCollect;
  35. roleInfo.achievementTaskCollect = message.RoleInfo.AchievementTaskCollect;
  36. roleInfo.roleExp = message.RoleInfo.RoleExp;
  37. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  38. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  39. await ETTask.CompletedTask;
  40. }
  41. }
  42. //推送申请添加好友信息
  43. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  44. {
  45. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  46. {
  47. if (FriendDataManager.Instance.CheckInApplyList(message.FriendInfo.RoleInfo.RoleId))
  48. {
  49. return;
  50. }
  51. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  52. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  53. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  54. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  55. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  56. roleInfo.headId = message.FriendInfo.RoleInfo.HeadItemId;
  57. roleInfo.headBorderId = message.FriendInfo.RoleInfo.HeadBorderItemId;
  58. FriendInfoData friendInfo = new FriendInfoData();
  59. friendInfo.roleInfo = roleInfo;
  60. friendInfo.type = message.FriendInfo.Type;
  61. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  62. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  63. FriendDataManager.Instance.AddApplyData(friendInfo);
  64. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  65. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  66. await ETTask.CompletedTask;
  67. }
  68. }
  69. //推送新增好友
  70. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  71. {
  72. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  73. {
  74. for (int i = 0; i < message.FriendList.Count; i++)
  75. {
  76. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  77. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  78. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  79. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  80. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  81. roleInfo.headId = message.FriendList[i].RoleInfo.HeadItemId;
  82. roleInfo.headBorderId = message.FriendList[i].RoleInfo.HeadBorderItemId;
  83. FriendInfoData friendInfo = new FriendInfoData();
  84. friendInfo.roleInfo = roleInfo;
  85. friendInfo.type = message.FriendList[i].Type;
  86. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  87. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  88. FriendDataManager.Instance.AddFriend(friendInfo);
  89. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  90. }
  91. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  92. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  93. await ETTask.CompletedTask;
  94. }
  95. }
  96. //推送删除好友
  97. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  98. {
  99. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  100. {
  101. FriendDataManager.Instance.RemoveFriend(message.FriendId);
  102. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  103. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  104. await ETTask.CompletedTask;
  105. }
  106. }
  107. //推送领取赠送状态
  108. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  109. {
  110. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  111. {
  112. FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
  113. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  114. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  115. await ETTask.CompletedTask;
  116. }
  117. }
  118. }
  119. namespace GFGGame
  120. {
  121. public static class FriendSProxy
  122. {
  123. //请求所有好友信息
  124. public static async ETTask<bool> ReqAllFriendInfos()
  125. {
  126. S2C_GetAllFriendInfos response = null;
  127. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  128. if (response != null)
  129. {
  130. if (response.Error == ErrorCode.ERR_Success)
  131. {
  132. FriendDataManager.Instance.ClearAddFriend();
  133. for (int i = 0; i < response.FriendList.Count; i++)
  134. {
  135. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  136. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  137. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  138. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  139. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  140. roleInfo.headId = response.FriendList[i].RoleInfo.HeadItemId;
  141. roleInfo.headBorderId = response.FriendList[i].RoleInfo.HeadBorderItemId;
  142. FriendInfoData friendInfo = new FriendInfoData();
  143. friendInfo.roleInfo = roleInfo;
  144. friendInfo.type = response.FriendList[i].Type;
  145. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  146. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  147. if (response.FriendList[i].Type == FriendType.Good)
  148. {
  149. FriendDataManager.Instance.AddFriend(friendInfo);
  150. }
  151. else if (response.FriendList[i].Type == FriendType.Apply)
  152. {
  153. if (!FriendDataManager.Instance.CheckInApplyList(friendInfo.roleInfo.roleId))
  154. {
  155. FriendDataManager.Instance.AddApplyData(friendInfo);
  156. }
  157. }
  158. }
  159. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  160. return true;
  161. }
  162. }
  163. return false;
  164. }
  165. //赠送
  166. public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
  167. {
  168. S2C_GiveGiftToFriend response = null;
  169. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend()
  170. { FriendId = friendId });
  171. if (response != null)
  172. {
  173. if (response.Error == ErrorCode.ERR_Success)
  174. {
  175. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
  176. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}",
  177. CommonDataManager.Tables.TblGlobalCfg.OnceGivePowerCount));
  178. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. //一键赠送
  185. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  186. {
  187. S2C_GiveGiftToAllFriends response = null;
  188. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  189. if (response != null)
  190. {
  191. if (response.Error == ErrorCode.ERR_Success)
  192. {
  193. for (int i = 0; i < response.FriendIds.Count; i++)
  194. {
  195. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i],
  196. response.GiveGiftStates[i]);
  197. }
  198. if (response.FriendIds.Count > 0)
  199. {
  200. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力",
  201. response.FriendIds.Count));
  202. }
  203. else
  204. {
  205. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  206. }
  207. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  208. return true;
  209. }
  210. }
  211. return false;
  212. }
  213. //领取并赠送赠送
  214. public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
  215. {
  216. S2C_TakeGiftFromFriend response = null;
  217. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend()
  218. { FriendId = friendId });
  219. if (response != null)
  220. {
  221. if (response.Error == ErrorCode.ERR_Success)
  222. {
  223. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState,
  224. response.TakeGiftState);
  225. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}",
  226. CommonDataManager.Tables.TblGlobalCfg.OnceGivePowerCount));
  227. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  228. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  229. return true;
  230. }
  231. }
  232. return false;
  233. }
  234. //一键领取并赠送
  235. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  236. {
  237. S2C_TakeGiftFromAllFriend response = null;
  238. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  239. if (response != null)
  240. {
  241. if (response.Error == ErrorCode.ERR_Success)
  242. {
  243. for (int i = 0; i < response.FriendIds.Count; i++)
  244. {
  245. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i],
  246. response.GiveGiftStates[i], response.TakeGiftStates[i]);
  247. }
  248. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount)
  249. {
  250. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  251. }
  252. else
  253. {
  254. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力",
  255. response.FriendIds.Count * CommonDataManager.Tables.TblGlobalCfg.OnceGivePowerCount));
  256. }
  257. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  258. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  259. return true;
  260. }
  261. }
  262. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  263. return false;
  264. }
  265. //请求搜索其他玩家
  266. public static async ETTask<bool> ReqSearchRole(long roleID, string roleName)
  267. {
  268. S2C_SearchRole response = null;
  269. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole()
  270. { RoleId = roleID, RoleName = roleName });
  271. if (response != null)
  272. {
  273. if (response.Error == ErrorCode.ERR_Success)
  274. {
  275. FriendDataManager.Instance.ClearSearchDatas();
  276. for (int i = 0; i < response.RoleList.Count; i++)
  277. {
  278. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  279. roleInfo.roleId = response.RoleList[i].RoleId;
  280. roleInfo.roleName = response.RoleList[i].RoleName;
  281. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  282. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  283. roleInfo.headId = response.RoleList[i].HeadItemId;
  284. roleInfo.headBorderId = response.RoleList[i].HeadBorderItemId;
  285. FriendDataManager.Instance.AddSearchData(roleInfo);
  286. }
  287. return true;
  288. }
  289. }
  290. return false;
  291. }
  292. //请求推荐好友
  293. public static async ETTask<bool> ReqRecommendFriends(long roleId = 1)
  294. {
  295. S2C_GetRecommendFriends response = null;
  296. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends()
  297. { RoleId = roleId });
  298. if (response != null)
  299. {
  300. if (response.Error == ErrorCode.ERR_Success)
  301. {
  302. FriendDataManager.Instance.ClearRecommendDatas();
  303. for (int i = 0; i < response.RoleList.Count; i++)
  304. {
  305. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  306. roleInfo.roleId = response.RoleList[i].RoleId;
  307. roleInfo.roleName = response.RoleList[i].RoleName;
  308. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  309. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  310. roleInfo.headId = response.RoleList[i].HeadItemId;
  311. roleInfo.headBorderId = response.RoleList[i].HeadBorderItemId;
  312. FriendDataManager.Instance.AddRecommendData(roleInfo);
  313. }
  314. return true;
  315. }
  316. }
  317. return false;
  318. }
  319. //申请添加好友
  320. public static async ETTask<bool> ReqApplyForFriend(long friendId)
  321. {
  322. S2C_RequestApplyForFriend response = null;
  323. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend()
  324. { FriendId = friendId });
  325. if (response != null)
  326. {
  327. if (response.Error == ErrorCode.ERR_Success)
  328. {
  329. return true;
  330. }
  331. }
  332. return false;
  333. }
  334. //同意添加好友
  335. public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
  336. {
  337. S2C_AcceptApplyForFriend response = null;
  338. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend()
  339. { FriendId = friendId });
  340. if (response != null)
  341. {
  342. if (response.Error == ErrorCode.ERR_Success)
  343. {
  344. // FriendDataManager.Instance.RemoveApplyData(roleId);
  345. return true;
  346. }
  347. }
  348. return false;
  349. }
  350. //拒绝添加好友
  351. public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
  352. {
  353. S2C_RefuseApplyForFriend response = null;
  354. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend()
  355. { FriendId = friendId });
  356. if (response != null)
  357. {
  358. if (response.Error == ErrorCode.ERR_Success)
  359. {
  360. FriendDataManager.Instance.RemoveApplyData(friendId);
  361. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  362. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  363. return true;
  364. }
  365. }
  366. return false;
  367. }
  368. //一键同意添加好友
  369. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  370. {
  371. S2C_AcceptAllApplyForFriend response = null;
  372. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  373. if (response != null)
  374. {
  375. if (response.Error == ErrorCode.ERR_Success)
  376. {
  377. return true;
  378. }
  379. }
  380. return false;
  381. }
  382. //一键拒绝添加好友
  383. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  384. {
  385. S2C_RefuseAllApplyForFriend response = null;
  386. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  387. if (response != null)
  388. {
  389. if (response.Error == ErrorCode.ERR_Success)
  390. {
  391. FriendDataManager.Instance.ClearApplyDatas();
  392. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  393. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  394. return true;
  395. }
  396. }
  397. return false;
  398. }
  399. //请求删除好友
  400. public static async ETTask<bool> ReqDeleteFriend(long friendId)
  401. {
  402. S2C_RequestDeleteFriend response = null;
  403. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend()
  404. { FriendId = friendId });
  405. if (response != null)
  406. {
  407. if (response.Error == ErrorCode.ERR_Success)
  408. {
  409. FriendDataManager.Instance.RemoveFriend(response.FriendId);
  410. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  411. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  412. return true;
  413. }
  414. }
  415. return false;
  416. }
  417. }
  418. }