ActivityZCJBRewardView.cs 6.4 KB

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  1. using FairyGUI;
  2. using UI.ActivityMain;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using ET;
  6. using UnityEngine;
  7. using System;
  8. using System.Linq;
  9. using cfg.GfgCfg;
  10. namespace GFGGame
  11. {
  12. public class ActivityZCJBRewardView : BaseWindow
  13. {
  14. private UI_ActivityZCJBRewardUI _ui;
  15. private List<ActivityDressCfg> zcjbCfgList = new List<ActivityDressCfg>();
  16. private int lastGotIndex;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityZCJBRewardUI.PACKAGE_NAME;
  30. _ui = UI_ActivityZCJBRewardUI.Create();
  31. this.viewCom = _ui.target;
  32. isfullScreen = true;
  33. modal = true;
  34. _ui.m_back.onClick.Add(this.Hide);
  35. _ui.m_backBtn.onClick.Add(this.Hide);
  36. _ui.m_List.itemRenderer = RenderRewardList;
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(17);
  42. zcjbCfgList = CommonDataManager.Tables.TblActivityDressCfg.DataList.Where(a => a.ActivityId == activityId)
  43. .ToList();
  44. _ui.m_List.numItems = zcjbCfgList.Count;
  45. UpdateList();
  46. _ui.m_List.ScrollToView(Mathf.Max(0, ActivityDataManager.Instance.ActivityZCJBList.Count - 1), false, true);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. private void RenderRewardList(int index, GObject obj)
  53. {
  54. UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(obj);
  55. ItemCfg costItem = CommonDataManager.Tables.TblItemCfg.GetOrDefault(zcjbCfgList[index].Comsume[0].ItemId);
  56. ItemData numItem;
  57. long num;
  58. if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[index].Comsume[0].ItemId, out numItem))
  59. {
  60. num = numItem.num;
  61. }
  62. else
  63. {
  64. num = 0;
  65. }
  66. //根据状态修改
  67. if (index < ActivityDataManager.Instance.ActivityZCJBList.Count)
  68. {
  69. item.m_RewardBtn.m_c1.selectedIndex = 2;
  70. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  71. }
  72. else
  73. {
  74. item.m_RewardBtn.m_c1.selectedIndex = 0;
  75. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  76. //设置锁的样式
  77. }
  78. if (index == ActivityDataManager.Instance.ActivityZCJBList.Count)
  79. {
  80. if (num >= zcjbCfgList[index].Comsume[0].Count)
  81. {
  82. item.m_RewardBtn.m_c1.selectedIndex = 1;
  83. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, true);
  84. }
  85. else
  86. {
  87. item.m_RewardBtn.m_c1.selectedIndex = 3;
  88. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  89. }
  90. }
  91. //
  92. item.m_rewardName.text = "使用" + costItem.Name + "*" + zcjbCfgList[index].Comsume[0].Count + "兑换";
  93. if (item.m_RewardBtn.target.data == null)
  94. {
  95. item.m_RewardBtn.target.onClick.Add(OnClickRewardBtn);
  96. }
  97. item.m_RewardBtn.target.data = index + 1;
  98. if (item.m_List.data == null)
  99. {
  100. item.m_List.itemRenderer = RenderRewardItemList;
  101. }
  102. item.m_List.data = zcjbCfgList[index].Bonus.ToGfgGameItemParam();
  103. item.m_List.numItems = zcjbCfgList[index].Bonus.Count;
  104. //最后一档特殊处理
  105. //if(index == zcjbCfgList.Length - 1)
  106. //{
  107. // item.m_rewardNum.visible = true;
  108. // int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
  109. // item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50);
  110. // RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  111. //}
  112. //else
  113. {
  114. item.m_rewardNum.visible = false;
  115. }
  116. UI_ActivityRewardItemUI.ProxyEnd();
  117. }
  118. private async void OnClickRewardBtn(EventContext context)
  119. {
  120. if (!(context.sender is GObject btnGet)) return;
  121. int itemCfg = (int)btnGet.data;
  122. UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));
  123. if (item.m_RewardBtn.m_c1.selectedIndex == 1)
  124. {
  125. bool result = await ActivitySProxy.ReqActivityZCJBReward(
  126. ActivityDataManager.Instance.GetCurOpenActiveByType(17), zcjbCfgList[itemCfg - 1].Id);
  127. if (!result) return;
  128. GetSuitItemController.TryShow(0);
  129. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  130. UI_ActivityRewardItemUI.ProxyEnd();
  131. _ui.m_List.numItems = zcjbCfgList.Count;
  132. UpdateList();
  133. }
  134. else if (item.m_RewardBtn.m_c1.selectedIndex == 0)
  135. {
  136. PromptController.Instance.ShowFloatTextPrompt("请优先兑换前置物品!");
  137. }
  138. else if (item.m_RewardBtn.m_c1.selectedIndex == 3)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("数量不够!");
  141. }
  142. }
  143. private void RenderRewardItemList(int index, GObject obj)
  144. {
  145. var rewards = (List<ItemParamProto>)obj.parent.data;
  146. ItemUtil.CreateItemView(rewards[index], obj as GComponent);
  147. }
  148. private void UpdateList()
  149. {
  150. ItemData numItem;
  151. long num;
  152. if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[0].Comsume[0].ItemId, out numItem))
  153. {
  154. num = numItem.num;
  155. }
  156. else
  157. {
  158. num = 0;
  159. }
  160. ItemCfg item = CommonDataManager.Tables.TblItemCfg.GetOrDefault(zcjbCfgList[0].Comsume[0].ItemId);
  161. _ui.m_num.text = item.Name + ":" + num;
  162. }
  163. }
  164. }