ChangeThemeView.cs 6.3 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UnityEngine;
  6. using UI.Main;
  7. namespace GFGGame
  8. {
  9. class ChangeThemeView : BaseWindow
  10. {
  11. private UI_ChangeThemeUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private int selectIndex = 0;
  14. private GComponent _comSelected;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(_effectUI1);
  21. _effectUI1 = null;
  22. EffectUIPool.Recycle(_effectUI2);
  23. _effectUI2 = null;
  24. EffectUIPool.Recycle(_effectUI3);
  25. _effectUI3 = null;
  26. if (_comSelected != null)
  27. {
  28. _comSelected.RemoveFromParent();
  29. _comSelected.Dispose();
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_ChangeThemeUI.PACKAGE_NAME;
  42. _ui = UI_ChangeThemeUI.Create();
  43. this.viewCom = _ui.target;
  44. this.viewCom.Center();
  45. this.modal = true;
  46. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  47. //_ui.m_list.SetVirtual();
  48. _ui.m_list.itemRenderer = RenderListCardItem;
  49. _ui.m_list.onClickItem.Add(OnListCardItemClick);
  50. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  51. _ui.m_btnClear.onClick.Add(OnClickBtnClear);
  52. _ui.m_btnClose.onClick.Add(() => { this.Hide(); });
  53. AddEffect();
  54. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. cardList = CardDataManager.GetCardListByRoleType(0);
  60. cardList = CardDataManager.SortItemList(cardList);
  61. _ui.m_list.numItems = cardList.Count;
  62. if (cardList.Count > 0)
  63. {
  64. _ui.m_list.GetChildAt(selectIndex).asCom.AddChild(_comSelected);
  65. }
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. }
  71. private void RenderListCardItem(int index, GObject obj)
  72. {
  73. CardData cardData = cardList[index];
  74. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  75. item.m_txtName.text = cardData.itemCfg.Name;
  76. item.m_comCardMask.m_loaCard.asLoader.url =
  77. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  78. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  79. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  80. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.Id,
  81. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  82. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.MainScore));
  83. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.Rarity;
  84. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  85. int starLevelDodge = cardData.star / 6;
  86. item.m_starNumType.selectedIndex = cardData.itemCfg.StarDesc.Count - 1;
  87. for (int i = 0; i < 4; i++)
  88. {
  89. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  90. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  91. UI_ComDodgeFightStar.ProxyEnd();
  92. }
  93. item.m_useIcon.visible = false;
  94. item.m_fieldwork.visible = false;
  95. if (cardData.id == MainDataManager.Instance.CardBgID)
  96. {
  97. selectIndex = index;
  98. }
  99. UI_ListCardFightItem.ProxyEnd();
  100. // UI_ComStar.ProxyEnd();
  101. }
  102. private void OnListCardItemClick(EventContext context)
  103. {
  104. GObject obj = context.data as GObject;
  105. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  106. item.m_t0.Play();
  107. EffectUIPool.Recycle(_effectUI3);
  108. _effectUI3 = null;
  109. EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select",
  110. onComplete: (effect) =>
  111. {
  112. if (effect != null)
  113. {
  114. _effectUI3 = effect;
  115. }
  116. });
  117. _ui.m_list.GetChildAt(_ui.m_list.selectedIndex).asCom.AddChild(_comSelected);
  118. OnCardSelected(cardList[_ui.m_list.selectedIndex].id);
  119. }
  120. private void OnCardSelected(int cardId)
  121. {
  122. MainDataManager.Instance.CardBgID = cardId;
  123. }
  124. private async void OnClickBtnSure()
  125. {
  126. await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, MainDataManager.Instance.CardBgID,
  127. 0);
  128. PromptController.Instance.ShowFloatTextPrompt("更换成功!");
  129. this.Hide();
  130. }
  131. private async void OnClickBtnClear()
  132. {
  133. await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, 0, 0);
  134. MainDataManager.Instance.CardBgID = 0;
  135. PromptController.Instance.ShowFloatTextPrompt("关闭成功!");
  136. this.Hide();
  137. }
  138. private void AddEffect()
  139. {
  140. //邊框左上角特效
  141. EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up",
  142. onComplete: (effect) =>
  143. {
  144. if (effect != null)
  145. {
  146. _effectUI1 = effect;
  147. }
  148. });
  149. //邊框右下角特效
  150. EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down",
  151. onComplete: (effect) =>
  152. {
  153. if (effect != null)
  154. {
  155. _effectUI2 = effect;
  156. }
  157. });
  158. }
  159. }
  160. }