OtherRoleInfoView.cs 6.1 KB

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  1. using cfg.GfgCfg;
  2. using ET;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class OtherRoleInfoView : BaseWindow
  10. {
  11. private UI_RoleInfoUI _ui;
  12. private OtherRoleInfoData _roleInfo;
  13. private OtherRoleInfoDetailData _roleDetailInfo;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  27. _ui = UI_RoleInfoUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  32. _ui.m_photoList.itemRenderer = RenderListItem;
  33. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  34. _ui.m_type.SetSelectedIndex(1);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  40. }
  41. protected override async void OnShown()
  42. {
  43. base.OnShown();
  44. _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
  45. _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
  46. _ui.m_Hide.Play();
  47. _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
  48. if (!isShowing)
  49. {
  50. return;
  51. }
  52. _ui.m_Show.Play();
  53. _roleInfo = _roleDetailInfo.roleInfo;
  54. if (_roleDetailInfo != null)
  55. {
  56. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
  57. }
  58. _ui.m_txtRoleName.text = _roleInfo.roleName;
  59. _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
  60. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
  61. UpdateInfo();
  62. UpdateView();
  63. UpdateCollectProgress();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. private void OnBtnBackClick()
  70. {
  71. ViewManager.GoBackFrom(typeof(OtherRoleInfoView).FullName);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  77. }
  78. private void UpdateView()
  79. {
  80. RoleLevelCfg roleLevelCfg = CommonDataManager.Tables.TblRoleLevelCfg.GetOrDefault(_roleInfo.roleLv);
  81. if (roleLevelCfg.Exp > 0)
  82. {
  83. _ui.m_txtExp.text = string.Format("{0}/{1}", _roleInfo.roleExp, roleLevelCfg.Exp);
  84. }
  85. else
  86. {
  87. _ui.m_txtExp.text = "已满级";
  88. }
  89. if (_roleDetailInfo.slogan.Length > 0)
  90. {
  91. _ui.m_txtSloganLabel.text = _roleDetailInfo.slogan;
  92. }
  93. else
  94. {
  95. _ui.m_txtSloganLabel.text = "暂未设置个人简介";
  96. }
  97. _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
  98. }
  99. private void RenderListItem(int index, GObject obj)
  100. {
  101. PoemPhotoData poemPhotoData = _roleDetailInfo.showPhotoList[index];
  102. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  103. item.target.data = index;
  104. if (poemPhotoData != null && poemPhotoData.Ntexture != null)
  105. {
  106. item.m_type.SetSelectedIndex(1);
  107. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  108. }
  109. // 隐藏
  110. else
  111. {
  112. item.m_type.SetSelectedIndex(4);
  113. }
  114. UI_ListPhotoItem.ProxyEnd();
  115. }
  116. private void UpdateInfo()
  117. {
  118. if (_roleInfo.leagueName == null)
  119. {
  120. _ui.m_leagueName.text = "暂未加入雅集";
  121. }
  122. else
  123. {
  124. _ui.m_leagueName.text = _roleInfo.leagueName;
  125. }
  126. _ui.m_txtRoleID.text = _roleInfo.roleId.ToString();
  127. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  128. }
  129. private void UpdateCollectProgress()
  130. {
  131. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  132. // 套装
  133. float progress = _roleInfo.suitCollect;
  134. button2.m_rate.text = progress.ToString();
  135. button2.m_progressBar.fillAmount = progress / 100;
  136. // 词牌
  137. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  138. progress = _roleInfo.cardCollect;
  139. button2.m_rate.text = progress.ToString();
  140. button2.m_progressBar.fillAmount = progress / 100;
  141. // 成就
  142. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  143. progress = _roleInfo.achievementTaskCollect;
  144. button2.m_rate.text = progress.ToString();
  145. button2.m_progressBar.fillAmount = progress / 100;
  146. UI_ButtonCollectProgress.ProxyEnd();
  147. }
  148. private void OnRenderBadgeListItem(int index, GObject gObject)
  149. {
  150. gObject.data = -1;
  151. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  152. if (index < _roleInfo.itemList.Count)
  153. {
  154. int badgeID = _roleInfo.itemList[index];
  155. gObject.data = badgeID;
  156. buttonBadge.m_type.SetSelectedIndex(1);
  157. // 加载徽章图片
  158. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(badgeID));
  159. }
  160. else
  161. {
  162. buttonBadge.m_type.SetSelectedIndex(0);
  163. }
  164. UI_ButtonBadge.ProxyEnd();
  165. }
  166. }
  167. }