PhoneBindingView.cs 4.7 KB

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  1. using System.Collections;
  2. using ET;
  3. using UnityEngine;
  4. using UI.RoleInfo;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class PhoneBindingView : BaseWindow
  9. {
  10. private UI_PhoneBindingUI _ui;
  11. private float countTimeSpeed = 0.000035f;
  12. private bool isCountTime = false;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. public override void Dispose()
  16. {
  17. EffectUIPool.Recycle(_effectUI1);
  18. _effectUI1 = null;
  19. EffectUIPool.Recycle(_effectUI2);
  20. _effectUI2 = null;
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_PhoneBindingUI.PACKAGE_NAME;
  32. _ui = UI_PhoneBindingUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
  38. _ui.m_icon.url =
  39. ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(ConstItemID.DIAMOND_RED));
  40. _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
  41. _ui.m_btnClose.onClick.Add(Hide);
  42. AddEffect();
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _ui.m_inputPhoneNumber.text = "";
  48. _ui.m_inputName.text = "";
  49. isCountTime = false;
  50. _ui.m_countTime.visible = false;
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. Timers.inst.Remove(UpdateCountTime);
  56. }
  57. private void UpdateCountTime(object param = null)
  58. {
  59. if (_ui.m_countTime.fillAmount <= 0)
  60. {
  61. _ui.m_countTime.fillAmount = 0;
  62. _ui.m_countTime.visible = false;
  63. isCountTime = false;
  64. Timers.inst.Remove(UpdateCountTime);
  65. }
  66. _ui.m_countTime.fillAmount -= countTimeSpeed;
  67. }
  68. private async void OnBtnSureClick()
  69. {
  70. if (ActivityDataManager.Instance.PhoneNum != null && ActivityDataManager.Instance.PhoneNum != "")
  71. {
  72. PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!",
  73. ActivityDataManager.Instance.PhoneNum));
  74. Hide();
  75. }
  76. bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text, _ui.m_inputName.text);
  77. if (result)
  78. {
  79. //PromptController.Instance.ShowFloatTextPrompt("绑定成功!");
  80. //Hide();
  81. }
  82. else
  83. {
  84. //PromptController.Instance.ShowFloatTextPrompt("绑定失败!");
  85. }
  86. }
  87. private async void OnBtnGetCode()
  88. {
  89. if (_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text == "")
  90. {
  91. PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");
  92. return;
  93. }
  94. if (isCountTime)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  97. return;
  98. }
  99. isCountTime = true;
  100. _ui.m_countTime.visible = true;
  101. _ui.m_countTime.fillAmount = 1.0f;
  102. Timers.inst.AddUpdate(UpdateCountTime);
  103. bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);
  104. if (result)
  105. {
  106. //PromptController.Instance.ShowFloatTextPrompt("获取成功!");
  107. }
  108. else
  109. {
  110. //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!");
  111. }
  112. }
  113. private void AddEffect()
  114. {
  115. //邊框左上角特效
  116. EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up",
  117. onComplete: (effect) =>
  118. {
  119. if (effect != null)
  120. {
  121. _effectUI1 = effect;
  122. }
  123. });
  124. //邊框右下角特效
  125. EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down",
  126. onComplete: (effect) =>
  127. {
  128. if (effect != null)
  129. {
  130. _effectUI2 = effect;
  131. }
  132. });
  133. }
  134. }
  135. }