TaskAchieveDetailView.cs 6.2 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class TaskAchieveDetailView : BaseWindow
  9. {
  10. private UI_TaskAchieveDetailUI _ui;
  11. private List<TaskCfg> _cfgs = new List<TaskCfg>();
  12. private int funcType = TaskFuncType.Achievement;
  13. private List<TaskCfg> _cfgsAll = new List<TaskCfg>();
  14. public int taskSubType = 0;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_TaskAchieveDetailUI.PACKAGE_NAME;
  28. _ui = UI_TaskAchieveDetailUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  33. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  34. _ui.m_listAchieveTask.itemRenderer = RenderListAchieveTask;
  35. _ui.m_listAchieveTask.SetVirtual();
  36. }
  37. private void OnBtnBackClick()
  38. {
  39. this.Hide();
  40. //ViewManager.Hide<TaskAchieveDetailView>();
  41. //ViewManager.Show<TaskAchieveView>();
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. base.RemoveEventListener();
  51. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. UpdateTask();
  57. _ui.m_listAchieveTask.ScrollToView(0);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. private void UpdateProgressValue()
  64. {
  65. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  66. foreach (var info in taskTypeProList)
  67. {
  68. if (info.AchievementType == taskSubType + 1)
  69. {
  70. _ui.m_txtProgress.text = (info.CompleteTaskNum*100 /info.AllTaskNum) + "%";
  71. break;
  72. }
  73. }
  74. }
  75. private void UpdateTask()
  76. {
  77. if (this.viewData != null)
  78. taskSubType = (int)this.viewData;
  79. _ui.m_AchieveType.selectedIndex = taskSubType;
  80. UpdateProgressValue();
  81. _cfgsAll = TaskDataManager.Instance.GetTaskAchieveCfgs(funcType);
  82. _cfgs.Clear();
  83. for (int i= 0; i< _cfgsAll.Count;i++) {
  84. if (_cfgsAll[i].AchievementType == taskSubType+1)
  85. _cfgs.Add(_cfgsAll[i]);
  86. }
  87. _ui.m_listAchieveTask.numItems = _cfgs.Count;
  88. }
  89. private void RenderListAchieveTask(int index, GObject obj)
  90. {
  91. var item = UI_TaskListItem.Proxy(obj);
  92. //领取状态
  93. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].Id);
  94. item.m_c2.selectedIndex = _cfgs[index].JumpId == "" ? 1 : 0;
  95. item.m_c3.selectedIndex = 2;
  96. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].Id);
  97. item.m_taskBar.value = TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].Id);
  98. item.m_taskBar.max = _cfgs[index].GetTargetCount();
  99. //item.m_txtCount.text =
  100. // $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  101. if (item.m_GetRewardBt.target.data == null)
  102. {
  103. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  104. }
  105. item.m_GetRewardBt.target.data = _cfgs[index].Id;
  106. if (item.m_ComeBt.target.data == null)
  107. {
  108. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  109. }
  110. item.m_ComeBt.target.data = _cfgs[index];
  111. if (item.m_listTaskReward.data == null)
  112. {
  113. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  114. }
  115. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  116. item.m_listTaskReward.data = reward;
  117. item.m_listTaskReward.numItems = reward.Count;
  118. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  119. bool canGet = item.m_c1.selectedIndex == 1;
  120. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  121. UI_TaskListItem.ProxyEnd();
  122. }
  123. private static void ListTaskRewardItemRender(int index, GObject obj)
  124. {
  125. var rewards = (int[][])obj.parent.data;
  126. var itemData = ItemUtil.createItemData(new ItemParamProto(){ItemId = rewards[index][0],Count = rewards[index][1]});
  127. var item = new ItemView(obj as GComponent);
  128. obj.data = item;
  129. item.SetData(itemData);
  130. item.ChangeTxtCountStyle();
  131. UI_RewardIconYellow.ProxyEnd();
  132. }
  133. private async void OnBtnGetClick(EventContext context)
  134. {
  135. if (!(context.sender is GObject btnGet)) return;
  136. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  137. if (!result) return;
  138. UpdateTask();
  139. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  140. }
  141. private void OnBtnGoClick(EventContext context)
  142. {
  143. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  144. //功能未开放
  145. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.JumpId)) return;
  146. var param = new object[taskCfg.JumpParam.Count];
  147. for (var i = 0; i < taskCfg.JumpParam.Count; i++)
  148. {
  149. param[i] = taskCfg.JumpParam[i];
  150. }
  151. ViewManager.JumpToView(taskCfg.JumpId, param);
  152. }
  153. }
  154. }