MainController.cs 3.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class MainControllerr : SingletonBase<MainControllerr>
  9. {
  10. public static bool GotoStoryChapter(bool isOpen = false)
  11. {
  12. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  13. if (isOpen) return isOpen;
  14. isOpen = true;
  15. List<StoryChapterCfg> _chapterCfgs = CommonDataManager.Tables.TblStoryChapterCfg.GetGroup1BySubType(0);
  16. for (int i = 0; i < _chapterCfgs.Count; i++)
  17. {
  18. StoryChapterCfg chapterCfg = _chapterCfgs[i];
  19. if (i == _chapterCfgs.Count - 1 && MainStoryDataManager.CheckChapterUnlock(chapterCfg.Id))
  20. {
  21. if (StoryController.CheckSuitGot(_chapterCfgs[i - 1].SuitId))
  22. {
  23. MainStoryDataManager.currentChapterCfgId = chapterCfg.Id;
  24. ViewManager.Show<StoryChapterView>(new object[] { chapterCfg.Id, 0 });
  25. isOpen = false;
  26. return isOpen;
  27. }
  28. else
  29. {
  30. ViewManager.Show<StoryChapterListView>(new object[] { 0, Mathf.Max(0, chapterCfg.Order - 1) });
  31. isOpen = false;
  32. return isOpen;
  33. }
  34. }
  35. else if (!MainStoryDataManager.CheckChapterUnlock(chapterCfg.Id))
  36. {
  37. StoryChapterCfg chapterTowCfg = _chapterCfgs[Mathf.Max(0, i - 1)];
  38. StoryChapterCfg chaptersuitCfg = _chapterCfgs[Mathf.Max(0, i - 2)];
  39. var list = StoryLevelConfigManager.GetConfigs(chapterTowCfg.Type, chapterTowCfg.SubType,
  40. chapterTowCfg.Id);
  41. StoryLevelCfg lastLevelCfg = list[list.Count - 1];
  42. //这里是当下一章没解锁,但是上一章的最后一关已经通过了
  43. if (lastLevelCfg != null && InstanceZonesDataManager.CheckLevelPass(lastLevelCfg.Id))
  44. {
  45. ViewManager.Show<StoryChapterListView>(new object[] { 0, Mathf.Max(0, chapterCfg.Order - 1) });
  46. isOpen = false;
  47. return isOpen;
  48. }
  49. if (StoryController.CheckSuitGot(chaptersuitCfg.SuitId))
  50. {
  51. MainStoryDataManager.currentChapterCfgId = chapterCfg.Id - 1;
  52. ViewManager.Show<StoryChapterView>(new object[] { chapterCfg.Id - 1, 0 });
  53. isOpen = false;
  54. return isOpen;
  55. }
  56. else
  57. {
  58. ViewManager.Show<StoryChapterListView>(new object[] { 0, Mathf.Max(0, chapterCfg.Order - 1) });
  59. isOpen = false;
  60. return isOpen;
  61. }
  62. }
  63. }
  64. return isOpen;
  65. }
  66. }
  67. }