SuitUtil.cs 16 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. using cfg.GfgCfg;
  5. namespace GFGGame
  6. {
  7. public class SuitUtil
  8. {
  9. public static int GetSuitScore(int suitID)
  10. {
  11. int score = 0;
  12. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  13. var items = suitCfg.Parts;
  14. foreach (int itemId in items)
  15. {
  16. //int itemType = ItemUtilCS.GetItemSubType(itemId);
  17. //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
  18. //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
  19. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
  20. {
  21. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType,
  22. InstanceZonesDataManager.currentFightTags);
  23. }
  24. }
  25. return score;
  26. }
  27. public static int GetTeaPartySuitScore(int suitID)
  28. {
  29. int score = 0;
  30. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  31. var items = suitCfg.Tags;
  32. foreach (var info in items)
  33. {
  34. score += Convert.ToInt32(info.Val);
  35. }
  36. return score;
  37. }
  38. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  39. {
  40. arrayList.Sort((int a, int b) =>
  41. {
  42. int scoreA = GetSuitScore(a);
  43. int scoreB = GetSuitScore(b);
  44. if (scoreB > scoreA)
  45. {
  46. return 1;
  47. }
  48. else if (scoreB < scoreA)
  49. {
  50. return -1;
  51. }
  52. return 0;
  53. });
  54. return arrayList;
  55. }
  56. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  57. {
  58. arrayList.Sort((int a, int b) =>
  59. {
  60. int scoreA = GetTeaPartySuitScore(a);
  61. int scoreB = GetTeaPartySuitScore(b);
  62. if (scoreB > scoreA)
  63. {
  64. return 1;
  65. }
  66. else if (scoreB < scoreA)
  67. {
  68. return -1;
  69. }
  70. return 0;
  71. });
  72. return arrayList;
  73. }
  74. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  75. {
  76. arrayList.Sort((int a, int b) =>
  77. {
  78. int scoreA = GetSuitScore(a);
  79. int scoreB = GetSuitScore(b);
  80. if (scoreB < scoreA)
  81. {
  82. return 1;
  83. }
  84. else if (scoreB > scoreA)
  85. {
  86. return -1;
  87. }
  88. return 0;
  89. });
  90. return arrayList;
  91. }
  92. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  93. {
  94. arrayList.Sort((int a, int b) =>
  95. {
  96. int scoreA = GetTeaPartySuitScore(a);
  97. int scoreB = GetTeaPartySuitScore(b);
  98. if (scoreB < scoreA)
  99. {
  100. return 1;
  101. }
  102. else if (scoreB > scoreA)
  103. {
  104. return -1;
  105. }
  106. return 0;
  107. });
  108. return arrayList;
  109. }
  110. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  111. {
  112. arrayList.Sort((int a, int b) =>
  113. {
  114. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  115. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  116. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.Id);
  117. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.Id);
  118. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  119. {
  120. return 1;
  121. }
  122. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  123. {
  124. return -1;
  125. }
  126. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  127. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  128. if (haveB && !haveA)
  129. {
  130. return 1;
  131. }
  132. else if (!haveB && haveA)
  133. {
  134. return -1;
  135. }
  136. else if (suitCfgB.SortPriority > suitCfgA.SortPriority)
  137. {
  138. return 1;
  139. }
  140. else if (suitCfgB.SortPriority < suitCfgA.SortPriority)
  141. {
  142. return -1;
  143. }
  144. if (suitCfgB.Rarity > suitCfgA.Rarity)
  145. {
  146. return 1;
  147. }
  148. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  149. {
  150. return -1;
  151. }
  152. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  153. });
  154. return arrayList;
  155. }
  156. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  157. {
  158. arrayList.Sort((int a, int b) =>
  159. {
  160. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  161. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  162. if (suitCfgA == null)
  163. {
  164. Debug.LogWarning($"suitCfgA is null. suitCfgId:{a} ");
  165. return 1;
  166. }
  167. if (suitCfgB == null)
  168. {
  169. Debug.LogWarning($"suitCfgB is null. suitCfgId:{b}");
  170. return -1;
  171. }
  172. if (suitCfgB.Rarity > suitCfgA.Rarity)
  173. {
  174. return 1;
  175. }
  176. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  177. {
  178. return -1;
  179. }
  180. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  181. });
  182. return arrayList;
  183. }
  184. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  185. {
  186. arrayList.Sort((int a, int b) =>
  187. {
  188. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  189. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  190. if (suitCfgB.Rarity < suitCfgA.Rarity)
  191. {
  192. return 1;
  193. }
  194. else if (suitCfgB.Rarity > suitCfgA.Rarity)
  195. {
  196. return -1;
  197. }
  198. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  199. });
  200. return arrayList;
  201. }
  202. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  203. {
  204. arrayList.Sort((int a, int b) =>
  205. {
  206. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  207. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  208. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  209. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  210. if (progressB > progressA)
  211. {
  212. return 1;
  213. }
  214. else if (progressB < progressA)
  215. {
  216. return -1;
  217. }
  218. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  219. });
  220. return arrayList;
  221. }
  222. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  223. {
  224. arrayList.Sort((int a, int b) =>
  225. {
  226. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  227. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  228. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  229. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  230. if (progressB < progressA)
  231. {
  232. return 1;
  233. }
  234. else if (progressB > progressA)
  235. {
  236. return -1;
  237. }
  238. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  239. });
  240. return arrayList;
  241. }
  242. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  243. {
  244. List<int> result = new List<int>();
  245. void CheckToAdd(int targetId)
  246. {
  247. if (result.IndexOf(targetId) >= 0) return;
  248. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  249. if (suitCfg == null || suitCfg.IsHide > 0) return;
  250. if (notGet && haveGot)
  251. {
  252. result.Add(targetId);
  253. }
  254. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  255. {
  256. result.Add(targetId);
  257. }
  258. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  259. {
  260. result.Add(targetId);
  261. }
  262. }
  263. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  264. foreach (SuitFosterListCfg suitCfg in dataArray)
  265. {
  266. CheckToAdd(suitCfg.SuitId);
  267. }
  268. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  269. switch (sortIndex)
  270. {
  271. case 0:
  272. SortSuitListByDefaultPriority(result);
  273. break;
  274. case 1:
  275. SortSuitListByHighRarity(result);
  276. break;
  277. case 2:
  278. SortSuitListByLowRarity(result);
  279. break;
  280. case 3:
  281. SortSuitListByHighProgress(result);
  282. break;
  283. case 4:
  284. SortSuitListByLowProgress(result);
  285. break;
  286. }
  287. return result;
  288. }
  289. //判断服装升级引导是否开启
  290. public static bool GetClothingFosterHasSuitId()
  291. {
  292. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  293. foreach (SuitFosterListCfg suitCfg in dataArray)
  294. {
  295. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.SuitId))
  296. return true;
  297. }
  298. return false;
  299. }
  300. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  301. {
  302. List<int> result = new List<int>();
  303. void CheckToAdd(int targetId)
  304. {
  305. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  306. if (suitCfg == null || suitCfg.IsHide > 0)
  307. {
  308. return;
  309. }
  310. if (notGet && haveGot)
  311. {
  312. result.Add(targetId);
  313. }
  314. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  315. {
  316. result.Add(targetId);
  317. }
  318. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  319. {
  320. result.Add(targetId);
  321. }
  322. }
  323. if (typeId == 0)
  324. {
  325. var dataArray = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList;
  326. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  327. {
  328. if (suitCfg.SuitIds.Count > 0)
  329. {
  330. foreach (string value in suitCfg.SuitIds)
  331. {
  332. if (value.Length > 0)
  333. {
  334. int suitId = int.Parse(value);
  335. CheckToAdd(suitId);
  336. }
  337. }
  338. }
  339. }
  340. }
  341. else
  342. {
  343. SuitGuideMenuCfg menuCfg = CommonDataManager.Tables.TblSuitGuideMenuCfg.GetOrDefault(typeId);
  344. if (menuCfg.SuitIds.Count > 0)
  345. {
  346. foreach (string value in menuCfg.SuitIds)
  347. {
  348. if (value.Length > 0)
  349. {
  350. int suitId = int.Parse(value);
  351. CheckToAdd(suitId);
  352. }
  353. }
  354. }
  355. }
  356. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  357. switch (sortIndex)
  358. {
  359. case 0:
  360. SortSuitListByDefaultPriority(result);
  361. break;
  362. case 1:
  363. SortSuitListByHighRarity(result);
  364. break;
  365. case 2:
  366. SortSuitListByLowRarity(result);
  367. break;
  368. case 3:
  369. SortSuitListByHighProgress(result);
  370. break;
  371. case 4:
  372. SortSuitListByLowProgress(result);
  373. break;
  374. }
  375. return result;
  376. }
  377. public static int GetHaveSuitCount(List<int> list)
  378. {
  379. int count = 0;
  380. for (int i = 0; i < list.Count; i++)
  381. {
  382. if (DressUpMenuSuitDataManager.CheckHaveSuit(list[i]))
  383. {
  384. ++count;
  385. }
  386. }
  387. return count;
  388. }
  389. public static void ShowSuitGuideBonus(int suitId)
  390. {
  391. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  392. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.GuideBoxBonus.ToGfgGameItemParam());
  393. int GetStatus()
  394. {
  395. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  396. }
  397. void GetBonus()
  398. {
  399. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  400. }
  401. ViewManager.Show<BonusBoxDetailView>(new object[]
  402. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  403. }
  404. public static void ShowSuitSyntheticBonus(int suitId)
  405. {
  406. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  407. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.SyntheticBoxBonus.ToGfgGameItemParam());
  408. int GetStatus()
  409. {
  410. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  411. }
  412. void GetBonus()
  413. {
  414. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  415. }
  416. ViewManager.Show<BonusBoxDetailView>(new object[]
  417. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  418. }
  419. public static string GetSuitName(int suitId)
  420. {
  421. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  422. return suitCfg.Name;
  423. }
  424. }
  425. }