ActivityThemeLuckyBoxView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using cfg.GfgCfg;
  5. using UI.ActivityThemeLuckyBox;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ActivityThemeLuckyBoxView : BaseWindow
  10. {
  11. private UI_ActivityThemeLuckyBoxUI _ui;
  12. private ActivityOpenCfg _activityCfg;
  13. private int _activityId;
  14. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  28. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  34. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  35. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  36. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  37. PreloadSuitModel();
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  48. if (showTask)
  49. {
  50. OnBtnTaskClick();
  51. }
  52. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  53. // 界面根据ID改变
  54. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  55. // 活动主界面入场动画
  56. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  57. _activityCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.Res);
  59. if(_activityId == 5)
  60. {
  61. _ui.m_card.target.visible = true;
  62. float width = 2560;
  63. float height = 1920;
  64. float proportion = width / height;
  65. float targetWidth = proportion * _ui.target.height;
  66. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  67. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_jfyl","jpg");
  68. }
  69. else if (_activityId == 7)
  70. {
  71. _ui.m_card.target.visible = true;
  72. float width = 2560;
  73. float height = 1920;
  74. float proportion = width / height;
  75. float targetWidth = proportion * _ui.target.height;
  76. _ui.m_card.m_ComCardImgRes.target.width = targetWidth;
  77. _ui.m_card.m_ComCardImgRes.m_loaCard.url = ResPathUtil.GetBgImgPath("bg_ryth");
  78. }
  79. else
  80. {
  81. _ui.m_card.target.visible = false;
  82. }
  83. // _ui.m_btnTask.target.visible = false;
  84. UpdateEffect();
  85. UpdateRedDot();
  86. UpdateTime();
  87. Timers.inst.Add(1, 0, UpdateTime);
  88. }
  89. protected override void OnHide()
  90. {
  91. base.OnHide();
  92. Timers.inst.Remove(UpdateTime);
  93. // Clear Effect
  94. foreach (var v in _effectUIDic)
  95. {
  96. EffectUIPool.Recycle(v.Value);
  97. }
  98. _effectUIDic.Clear();
  99. }
  100. protected override void RemoveEventListener()
  101. {
  102. base.RemoveEventListener();
  103. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  104. }
  105. private void OnBtnBackClick()
  106. {
  107. Hide();
  108. }
  109. private void OnBtnTaskClick()
  110. {
  111. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  112. if (_activityId <= 0) {
  113. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  114. return;
  115. }
  116. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  117. }
  118. private void OnBtnChapterClick()
  119. {
  120. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  121. if (_activityId <= 0)
  122. {
  123. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  124. return;
  125. }
  126. int type = _activityCfg.Type;
  127. if(type == 1)
  128. {
  129. // 剧情+战斗混合
  130. ViewManager.Show<StudioActivityView>();
  131. }
  132. else
  133. {
  134. // 纯战斗
  135. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  136. }
  137. }
  138. private void OnBtnLuckyBoxClick()
  139. {
  140. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  141. if (_activityId <= 0)
  142. {
  143. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  144. return;
  145. }
  146. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.EndTime);
  147. long curTime = TimeHelper.ServerNow();
  148. if (endTime < curTime) return;
  149. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  150. }
  151. private void OnBtnShopClick()
  152. {
  153. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  154. if (_activityId <= 0)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  157. return;
  158. }
  159. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  160. }
  161. private void UpdateTime(object param = null)
  162. {
  163. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.EndTime);
  164. long curTime = TimeHelper.ServerNow();
  165. if (endTime < curTime)
  166. {
  167. Timers.inst.Remove(UpdateTime);
  168. return;
  169. }
  170. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  171. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  172. _ui.m_txtTime.text = timeStr;
  173. // 检测是否有活动专属时间字体
  174. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  175. if (activityTimeText != null)
  176. {
  177. ((GTextField)activityTimeText).text = timeStr;
  178. }
  179. }
  180. private void UpdateRedDot()
  181. {
  182. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  183. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  184. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -70, 45);
  185. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  186. int type = _activityCfg.Type;
  187. // 剧情战斗混合
  188. if(type == 1)
  189. {
  190. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed(),"",-60,60);
  191. }
  192. else
  193. {
  194. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  195. }
  196. }
  197. private void UpdateEffect()
  198. {
  199. // 2表示 阳春花蔓
  200. if (_activityId == 2)
  201. {
  202. // Effect
  203. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  204. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  205. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  206. }
  207. // 3表示 水月镜花
  208. else if(_activityId == 4)
  209. {
  210. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  211. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  212. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  213. }
  214. else
  215. {
  216. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx"));
  217. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L", "JFYL_Button_L"));
  218. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R", "JFYL_Button_R"));
  219. _effectUIDic.Add("textEff", EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text"));
  220. }
  221. }
  222. private void PreloadSuitModel()
  223. {
  224. List<int> suitIDList = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(2).Params2;
  225. for (int i = 0; i < suitIDList.Count; i++)
  226. {
  227. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitIDList[i]);
  228. ResType resType = ResType.Sprite;
  229. if (suitCfg.AniRes != "")
  230. resType = ResType.Animation;
  231. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);
  232. }
  233. }
  234. }
  235. }