ActivityWanShiLiView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using UI.ActivityWanShiLi;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ActivityWanShiLiView : BaseWindow
  11. {
  12. private UI_ActivityWanShiLiUI _ui;
  13. private int _minProgressOffset = 11;
  14. private int _maxProgressOffset = -11;
  15. private ActivityInfo _activityInfo;
  16. private List<ActivityRecharge2Cfg> _rechargeCfgs;
  17. private EffectUI effect;
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(effect);
  21. effect = null;
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;
  33. _ui = UI_ActivityWanShiLiUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  38. _rechargeCfgs =
  39. CommonDataManager.Tables.TblActivityRecharge2Cfg.GetGroup1ByActivityId(_activityInfo.ActivityId);
  40. InitProgressValueList();
  41. InitReward();
  42. _ui.m_btnBack.onClick.Add(Hide);
  43. effect = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ");
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  49. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  55. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. UpdateView();
  61. UpdateTime(null);
  62. Timers.inst.Add(1, 0, UpdateTime);
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. Timers.inst.Remove(UpdateTime);
  68. }
  69. private int[] _progressValuePart;
  70. private int _partNum = 4;
  71. /// <summary>
  72. /// 计算奖励的分段列表
  73. /// </summary>
  74. private void InitProgressValueList()
  75. {
  76. if (_rechargeCfgs.Count == 0)
  77. {
  78. return;
  79. }
  80. _progressValuePart = new int[_partNum];
  81. _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Count - 1].Value;
  82. int max = (int)_ui.m_progress.target.max;
  83. int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
  84. _progressValuePart[0] = 0;
  85. _progressValuePart[_partNum - 1] = max;
  86. for (int i = 1; i < _partNum - 1; i++)
  87. {
  88. _progressValuePart[i] = i * average;
  89. }
  90. }
  91. /// <summary>
  92. /// 初始化奖励的UI
  93. /// </summary>
  94. private void InitReward()
  95. {
  96. if (_rechargeCfgs.Count == 0)
  97. {
  98. return;
  99. }
  100. for (int i = 0; i < _partNum; i++)
  101. {
  102. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  103. // 大奖icon
  104. UI_item item = UI_item.Proxy(gift);
  105. item.m_icon.url =
  106. ResPathUtil.GetIconPath(
  107. CommonDataManager.Tables.TblItemCfg.GetOrDefault(_rechargeCfgs[i].Bonus[0].ItemId));
  108. gift.data = _rechargeCfgs[i].Bonus[0].ItemId;
  109. UI_item.ProxyEnd();
  110. // 进度条分段值Text
  111. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  112. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  113. bonus.m_count.text = _rechargeCfgs[i].Value.ToString();
  114. UI_ComProBonus2.ProxyEnd();
  115. }
  116. }
  117. private void UpdateProgress()
  118. {
  119. int max = (int)_ui.m_progress.target.max;
  120. long count = _activityInfo.CountValue;
  121. int index = 1;
  122. // 确定count的区间
  123. if (count == 0 || count >= max)
  124. {
  125. _ui.m_progress.target.value = Mathf.Min(count, max);
  126. index = (count == 0 ? 0 : _partNum - 1);
  127. }
  128. else
  129. {
  130. for (; index < _progressValuePart.Length; index++)
  131. {
  132. if (count < _progressValuePart[index])
  133. {
  134. --index;
  135. break;
  136. }
  137. }
  138. // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
  139. int minProgressValue = _progressValuePart[index] + _minProgressOffset;
  140. int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
  141. if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
  142. {
  143. _ui.m_progress.target.value = count;
  144. }
  145. else
  146. {
  147. _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
  148. }
  149. }
  150. // 检测玩家是否领取奖励
  151. UpdateRewardState(index);
  152. }
  153. private void UpdateTime(object param)
  154. {
  155. long curTime = TimeHelper.ServerNow();
  156. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  157. if (activityInfo != null)
  158. {
  159. long endTime = activityInfo.EndTime;
  160. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  161. }
  162. }
  163. private void UpdateView()
  164. {
  165. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  166. UpdateProgress();
  167. }
  168. private struct GetState
  169. {
  170. public int rewardID;
  171. public bool canGet;
  172. }
  173. /// <summary>
  174. /// 更新奖励状态
  175. /// </summary>
  176. /// <param name="index">玩家可领取的最大奖励index</param>
  177. private void UpdateRewardState(int index)
  178. {
  179. if (_rechargeCfgs.Count == 0)
  180. {
  181. return;
  182. }
  183. for (int i = 0; i < _partNum; i++)
  184. {
  185. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  186. bool arrive = (i <= index);
  187. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  188. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  189. // 下方礼物icon加上data
  190. bonus.target.data = new GetState
  191. {
  192. rewardID = _rechargeCfgs[i].Id,
  193. canGet = arrive
  194. };
  195. UI_item item = UI_item.Proxy(gift);
  196. item.m_c1.SetSelectedIndex(0);
  197. // 大奖icon加上data
  198. item.target.data = new GetState
  199. {
  200. rewardID = _rechargeCfgs[i].Id,
  201. canGet = arrive
  202. };
  203. // 玩家已经达到的奖励
  204. if (arrive)
  205. {
  206. // 已领
  207. if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].Id) >= 0)
  208. {
  209. item.m_c1.SetSelectedIndex(1);
  210. bonus.m_state.SetSelectedIndex(2);
  211. bonus.target.touchable = false;
  212. item.target.touchable = false;
  213. // 隐藏红点
  214. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  215. RedDotController.Instance.SetComRedDot(item.target, false);
  216. }
  217. // 未领
  218. else
  219. {
  220. bonus.m_state.SetSelectedIndex(0);
  221. bonus.target.touchable = true;
  222. item.target.touchable = true;
  223. // 显示红点
  224. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);
  225. RedDotController.Instance.SetComRedDot(item.target, true);
  226. }
  227. }
  228. else
  229. {
  230. bonus.target.touchable = true;
  231. item.target.touchable = true;
  232. bonus.m_state.SetSelectedIndex(1);
  233. // 隐藏红点
  234. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  235. RedDotController.Instance.SetComRedDot(item.target, false);
  236. }
  237. progressItem.onClick.Set(OnGiftClick);
  238. item.target.onClick.Set(OnGiftClick);
  239. UI_ComProBonus2.ProxyEnd();
  240. UI_item.ProxyEnd();
  241. }
  242. }
  243. /// <summary>
  244. /// 点击最下方的礼物icon
  245. /// </summary>
  246. /// <param name="eventContext"></param>
  247. private void OnGiftClick(EventContext eventContext)
  248. {
  249. GObject gObject = eventContext.sender as GObject;
  250. GetState getState = (GetState)(gObject.data);
  251. if (getState.canGet)
  252. {
  253. ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
  254. }
  255. else
  256. {
  257. // 显示奖励详细列表
  258. ActivityRecharge2Cfg _rechargeCfgs = CommonDataManager.Tables.TblActivityRecharge2Cfg.GetOrDefault(getState.rewardID);
  259. ViewManager.Show<GiftDetailView>(_rechargeCfgs.Bonus);
  260. }
  261. }
  262. }
  263. }