ArenaDanRewardView.cs 5.3 KB

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  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Arena;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaDanRewardView : BaseWindow
  10. {
  11. private UI_ArenaDanRewardUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ArenaUI.PACKAGE_NAME;
  25. _ui = UI_ArenaDanRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_listWeekDanReward.itemRenderer = RenderListWeekDanRewardItem;
  31. _ui.m_listUpDanReward.itemRenderer = RenderListUpDanReward;
  32. _ui.m_comMyDanReward.m_listReward.itemRenderer = RenderListRewardItem;
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _ui.m_c1.selectedIndex = 0;
  38. _ui.m_listWeekDanReward.numItems = CommonDataManager.Tables.TblArenaRewardCfg.DataList.Count;
  39. _ui.m_listUpDanReward.numItems = CommonDataManager.Tables.TblArenaRankCfg.DataList.Count - 1;
  40. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_comMyDanReward.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  41. UpdateMyReward();
  42. }
  43. protected override void OnHide()
  44. {
  45. base.OnHide();
  46. _ui.m_listUpDanReward.ScrollToView(0);
  47. _ui.m_listWeekDanReward.ScrollToView(0);
  48. }
  49. protected override void RemoveEventListener()
  50. {
  51. base.RemoveEventListener();
  52. }
  53. private void UpdateMyReward()
  54. {
  55. UI_ComMyDanReward com = UI_ComMyDanReward.Proxy(_ui.m_comMyDanReward.target);
  56. ArenaViewManager.Instance.UpdateDanIcon(com.m_loaDanIcon, ArenaDataManager.Instance.Grade);
  57. System.Collections.Generic.List<ItemParamProto> rewards = new List<ItemParamProto>();
  58. List<ArenaRewardCfg> rewardCfgs =
  59. CommonDataManager.Tables.TblArenaRewardCfg.GetGroup1ByGrade(ArenaDataManager.Instance.Grade);
  60. for (int i = 0; i < rewardCfgs.Count; i++)
  61. {
  62. ArenaRewardCfg rewardCfg = rewardCfgs[i];
  63. if (ArenaDataManager.Instance.Rank >= rewardCfg.MinRank &&
  64. ArenaDataManager.Instance.Rank <= rewardCfg.MaxRank)
  65. {
  66. rewards = rewardCfg.BonusWeekly.ToGfgGameItemParam();
  67. break;
  68. }
  69. }
  70. if (com.m_listReward.data == null)
  71. {
  72. com.m_listReward.itemRenderer = RenderListRewardItem;
  73. }
  74. com.m_listReward.data = rewards;
  75. com.m_listReward.numItems = rewards.Count;
  76. com.m_c1.selectedIndex = ArenaDataManager.Instance.LastFightTime == 0 ? 0 : 1;
  77. UI_ComMyDanReward.ProxyEnd();
  78. }
  79. private void RenderListWeekDanRewardItem(int index, GObject obj)
  80. {
  81. ArenaRewardCfg cfg =
  82. CommonDataManager.Tables.TblArenaRewardCfg.DataList[
  83. CommonDataManager.Tables.TblArenaRewardCfg.DataList.Count - 1 - index];
  84. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  85. item.m_txtRank.text = cfg.ShowName;
  86. item.m_imgGot.visible = false;
  87. if (item.m_listReward.data == null)
  88. {
  89. item.m_listReward.itemRenderer = RenderListRewardItem;
  90. }
  91. item.m_listReward.data = cfg.BonusWeekly;
  92. item.m_listReward.numItems = cfg.BonusWeekly.Count;
  93. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, cfg.Grade);
  94. UI_ListDanRewardItem.ProxyEnd();
  95. }
  96. private void RenderListUpDanReward(int index, GObject obj)
  97. {
  98. ArenaRankCfg cfg =
  99. CommonDataManager.Tables.TblArenaRankCfg.DataList[
  100. CommonDataManager.Tables.TblArenaRankCfg.DataList.Count - 1 - index];
  101. UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj);
  102. ArenaViewManager.Instance.UpdateDanIcon(item.m_loaDanIcon, cfg.Id);
  103. item.m_imgGot.visible = ArenaDataManager.Instance.HighestGrade >= cfg.Id;
  104. item.m_txtRank.text = cfg.GradeName;
  105. if (item.m_listReward.data == null)
  106. {
  107. item.m_listReward.itemRenderer = RenderListRewardItem;
  108. }
  109. item.m_listReward.data = cfg.BonusUpgrade.ToGfgGameItemParam();
  110. item.m_listReward.numItems = cfg.BonusUpgrade.Count;
  111. UI_ListDanRewardItem.ProxyEnd();
  112. }
  113. private void RenderListRewardItem(int index, GObject obj)
  114. {
  115. List<ItemParamProto> reward = (List<ItemParamProto>)obj.parent.data;
  116. ItemData itemData = ItemUtil.createItemData(reward[index]);
  117. if (obj.data == null)
  118. {
  119. obj.data = new ItemView(obj as GComponent);
  120. }
  121. (obj.data as ItemView).SetData(itemData);
  122. //(obj.data as ItemView).SetComItemScale = 0.7f;
  123. //(obj.data as ItemView).SetTxtCountPos(185, 155);
  124. }
  125. }
  126. }