TravelShowView.cs 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using cfg.GfgCfg;
  7. namespace GFGGame
  8. {
  9. public class TravelShowView : BaseWindow
  10. {
  11. private UI_TravelShowUI _ui;
  12. private TravelGuideCfg _cfg;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. _ui = UI_TravelShowUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick);
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _cfg = this.viewData as TravelGuideCfg;
  38. UpdateView();
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. base.RemoveEventListener();
  53. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  54. }
  55. private void OnClickBtnBack()
  56. {
  57. ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
  58. }
  59. private void UpdateView()
  60. {
  61. _ui.m_list.numItems = _cfg.Locations.Count;
  62. UpdateRewardState();
  63. }
  64. private void UpdateRewardState()
  65. {
  66. // int state = TravelDataManager.Instance.ListTravelAreaRewardState[_index];
  67. _ui.m_btnReward.m_c1.selectedIndex = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id) == ConstBonusStatus.GOT ? 0 : 1;
  68. RedDotController.Instance.SetComRedDot(_ui.m_btnReward.target, RedDotDataManager.Instance.GetTravelGuideAreaRed(_cfg.Id));
  69. }
  70. private void RenderListItem(int index, GObject obj)
  71. {
  72. TravelLoactionCfg locationCfg = CommonDataManager.Tables.TblTravelLoactionCfg.GetGroup1ByLocation(_cfg.Locations[index])[0];
  73. UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj);
  74. item.m_txtName.text = locationCfg.Name;
  75. item.m_comLocation.m_loaLocation.url = ResPathUtil.GetTravelBgPath(locationCfg.Res);
  76. int count = TravelDataManager.Instance.GetTravelCountByLocationId(locationCfg.Id);
  77. item.m_txtCount.text = string.Format("已到达:{0}次", count);
  78. item.m_c1.selectedIndex = count > 0 ? 1 : 0;
  79. UI_ListTravelLocationItem.ProxyEnd();
  80. }
  81. private void OnBtnRewardClick()
  82. {
  83. int state = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id);
  84. if (state == ConstBonusStatus.CAN_NOT_GET)
  85. {
  86. List<ItemData> rewards = ItemUtil.CreateItemDataList(_cfg.Rewards.ToGfgGameItemParam());
  87. ViewManager.Show<RewardPreView>(new object[] { rewards, "到达奖励", "到达该区域所有地点时可领取" });
  88. }
  89. else if (state == ConstBonusStatus.CAN_GET)
  90. {
  91. TravelSProxy.ReqGetTravelGuideReward(_cfg.Id).Coroutine();
  92. }
  93. }
  94. }
  95. }