LeagueSkillUpView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.League;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //联盟技能激活
  12. public class LeagueSkillUpView : BaseWindow
  13. {
  14. private UI_LeagueSkillUpUI _ui;
  15. private ValueBarController _valueBarController;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. private EffectUI _effectUI3;
  19. private List<EffectUI> _effectUIs = new List<EffectUI>();
  20. private int _type;
  21. private int saveListPageIndex = 0;
  22. private bool _showEff = false;
  23. public override void Dispose()
  24. {
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. EffectUIPool.Recycle(_effectUI3);
  30. _effectUI3 = null;
  31. if (_valueBarController != null)
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  47. _ui = UI_LeagueSkillUpUI.Create();
  48. this.viewCom = _ui.target;
  49. isfullScreen = true;
  50. isReturnView = true;
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  53. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  54. _ui.m_comSkill.m_list.SetVirtual();
  55. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  56. // _ui.m_comSkill.m_list.onTouchBegin.Add(OnDropDisSkillList);
  57. _ui.m_comSkill.m_list.onTouchEnd.Add(OnTouchEndSkillList);
  58. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  59. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  60. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  61. _ui.m_btnRule.data = 300017;
  62. _valueBarController = new ValueBarController(_ui.m_comValue);
  63. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  64. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
  65. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  66. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. _type = (int)this.viewData;
  77. _valueBarController.OnShown();
  78. _valueBarController.Controller(11);
  79. _showEff = false;
  80. _ui.m_comSkill.m_list.numItems = CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  81. _ui.m_t0.Play(() =>
  82. {
  83. _showEff = true;
  84. _ui.m_comSkill.m_list.numItems = CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).LayerCount;
  85. UpdateView(false);
  86. });
  87. }
  88. protected override void OnHide()
  89. {
  90. base.OnHide();
  91. _valueBarController.OnHide();
  92. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  93. _ui.m_comSkill.m_list.numItems = 0;
  94. _ui.m_t0.Stop();
  95. _ui.m_t1.Stop();
  96. DestroySkillAni();
  97. }
  98. private void DestroySkillAni()
  99. {
  100. for (int i = 0; i < _effectUIs.Count; i++)
  101. {
  102. EffectUIPool.Recycle(_effectUIs[i]);
  103. _effectUIs[i] = null;
  104. }
  105. _effectUIs.Clear();
  106. }
  107. protected override void RemoveEventListener()
  108. {
  109. base.RemoveEventListener();
  110. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  111. }
  112. private void OnBtnBackClick()
  113. {
  114. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  115. }
  116. private void OnBtnRightClick()
  117. {
  118. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  119. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  120. int nextPage = curPage + 1;
  121. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  122. DestroySkillAni();
  123. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  124. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  125. _ui.m_comSkill.m_list.RefreshVirtualList();
  126. Debug.Log("curPage:" + nextPage);
  127. }
  128. private void OnBtnLeftClick()
  129. {
  130. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  131. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  132. int lastPage = curPage - 1;
  133. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  134. DestroySkillAni();
  135. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  136. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  137. Debug.Log("curPage:" + lastPage);
  138. }
  139. private void UpdateView()
  140. {
  141. UpdateView(true);
  142. }
  143. private void UpdateView(bool showAni)
  144. {
  145. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  146. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  147. {
  148. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  149. {
  150. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  151. }
  152. else
  153. {
  154. bool isActive = true;
  155. List<LeagueSkillCfg> skillCfgs =
  156. CommonDataManager.Tables.TblLeagueSkillCfg.GetGroup1ByTypeAndLayer(_type, LeagueDataManager.Instance.CurLayer);
  157. for (int i = 0; i < skillCfgs.Count; i++)
  158. {
  159. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  160. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].Id) < 0)
  161. {
  162. isActive = false;
  163. break;
  164. }
  165. }
  166. if (isActive)
  167. {
  168. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  169. }
  170. else
  171. {
  172. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  173. }
  174. }
  175. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  176. }
  177. _ui.m_comSkill.m_listScore.numItems = 4;
  178. _ui.m_comSkill.m_list.RefreshVirtualList();
  179. _ui.m_txtTitle.text = "茶艺-" + CommonDataManager.Tables.TblLeagueSkillCountCfg.GetOrDefault(_type).Name;
  180. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  181. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  182. }
  183. private void RenderListScoreItem(int index, GObject obj)
  184. {
  185. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  186. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  187. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  188. UI_ListScoreItem.ProxyEnd();
  189. }
  190. private void RenderListItem(int index, GObject obj)
  191. {
  192. List<LeagueSkillCfg> skillCfgs = CommonDataManager.Tables.TblLeagueSkillCfg.GetGroup1ByTypeAndLayer(_type, index + 1);
  193. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  194. if (item.m_listSkill.data == null)
  195. {
  196. item.m_listSkill.itemRenderer = RenderListSkillItem;
  197. }
  198. if (LeagueDataManager.Instance.CurLayer == index + 1)
  199. {
  200. DestroySkillAni();
  201. }
  202. item.m_listSkill.data = skillCfgs;
  203. item.m_listSkill.numItems = skillCfgs.Count;
  204. UI_ListSkillLayerItem.ProxyEnd();
  205. }
  206. private void RenderListSkillItem(int index, GObject obj)
  207. {
  208. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  209. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  210. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].Score);
  211. item.m_txtScore.text = "+" + skillCfgs[index].Value.ToString();
  212. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  213. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  214. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].Id) < 0;
  215. item.m_imgLock.visible = isLock;
  216. bool canActive = true;
  217. List<LeagueSkillCfg> lastSkillCfgs =
  218. CommonDataManager.Tables.TblLeagueSkillCfg.GetGroup1ByTypeAndLayer(_type, skillCfgs[index].Layer - 1);
  219. for (int i = 0; i < lastSkillCfgs.Count; i++)
  220. {
  221. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  222. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  223. {
  224. canActive = false;
  225. break;
  226. }
  227. }
  228. item.m_imgSuo.visible = !canActive;
  229. if (_showEff && isLock && canActive && _effectUIs.Count <= index)
  230. {
  231. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  232. _effectUIs.Add(_effectUI);
  233. }
  234. if (isLock && canActive)
  235. item.m_c1.selectedIndex = 1;
  236. else
  237. item.m_c1.selectedIndex = 0;
  238. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].Consume[0].ToGfgGameItemParam(), false, "#FFFBF4");
  239. if (item.target.data == null)
  240. {
  241. item.target.onClick.Add(OnActiveSkill);
  242. }
  243. item.target.data = skillCfgs[index].Id;
  244. UI_ListSkillItem.ProxyEnd();
  245. }
  246. private async void OnActiveSkill(EventContext context)
  247. {
  248. GObject obj = context.sender as GObject;
  249. int skillId = (int)obj.data;
  250. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  251. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  252. {
  253. return;
  254. }
  255. LeagueSkillCfg skillCfg = CommonDataManager.Tables.TblLeagueSkillCfg.GetOrDefault(skillId);
  256. List<LeagueSkillCfg> lastSkillCfgs =
  257. CommonDataManager.Tables.TblLeagueSkillCfg.GetGroup1ByTypeAndLayer(_type, skillCfg.Layer - 1);
  258. for (int i = 0; i < lastSkillCfgs.Count; i++)
  259. {
  260. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  261. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].Id) < 0)
  262. {
  263. return;
  264. }
  265. }
  266. long needCount = skillCfg.Consume[0].Count;
  267. long hasCount = ItemDataManager.GetItemNum(skillCfg.Consume[0].ItemId);
  268. if (hasCount < needCount)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  271. return;
  272. }
  273. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  274. if (result)
  275. {
  276. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  277. _ui.m_holderSkill.position = posInSkill;
  278. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.Score - 1);
  279. Vector2 posInScore =
  280. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  281. _ui.m_holderScore.position = posInScore;
  282. _ui.m_t1.Play();
  283. UpdateView(true);
  284. }
  285. }
  286. private void OnTouchEndSkillList(EventContext context)
  287. {
  288. DestroySkillAni();
  289. _ui.m_comSkill.m_list.RefreshVirtualList();
  290. }
  291. // private void OnDropDisSkillList(EventContext context)
  292. // {
  293. //
  294. // }
  295. }
  296. }