StoryFightTargetView.cs 8.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. namespace GFGGame
  7. {
  8. public class StoryFightTargetView : BaseView
  9. {
  10. private UI_StoryFightTargetUI _ui;
  11. private GameObject _sceneObject;
  12. private GameObject _sceneTargetObject;
  13. private GameObject _sceneTargetObj;
  14. private GameObject _sceneNpcObj;
  15. private DressUpObj _targetDressUpObj;
  16. public override void Dispose()
  17. {
  18. if (_sceneObject != null)
  19. {
  20. PrefabManager.Instance.Restore(_sceneObject);
  21. _sceneObject = null;
  22. }
  23. if (_sceneTargetObject != null)
  24. {
  25. _sceneTargetObject = null;
  26. }
  27. if (_targetDressUpObj != null)
  28. {
  29. _targetDressUpObj.Dispose();
  30. _targetDressUpObj = null;
  31. }
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void Init()
  40. {
  41. base.Init();
  42. _ui = UI_StoryFightTargetUI.Create();
  43. viewCom = _ui.target;
  44. isfullScreen = true;
  45. //isReturnView = true;
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. if (_sceneObject == null)
  55. {
  56. PrefabManager.Instance.InstantiateAsync(ResPathUtil.GetPrefabPath("SceneFightTarget"), (gameObj) =>
  57. {
  58. _sceneObject = gameObj;
  59. _sceneTargetObj = _sceneObject.transform.Find("targetRole").gameObject;
  60. _sceneNpcObj = _sceneObject.transform.Find("Npc").gameObject;
  61. _targetDressUpObj = new DressUpObj();
  62. _sceneTargetObj.SetActive(false);
  63. _sceneNpcObj.SetActive(true);
  64. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true, true, null, false);
  65. FightData roleFightData = null;
  66. FightData targetFightData = null;
  67. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  68. {
  69. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  70. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance
  71. .DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  72. targetFightData = ArenaDataManager.Instance
  73. .LastTargets[ArenaDataManager.Instance.SelectTargetIndex].FightDatas[0];
  74. _ui.m_targetName.m_txtName.text = targetFightData.name;
  75. _sceneTargetObj.SetActive(true);
  76. _sceneNpcObj.SetActive(false);
  77. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  78. if (targetFightData.type == FightTargetType.ROBOT)
  79. {
  80. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false,
  81. new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  82. }
  83. else
  84. {
  85. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  86. }
  87. }
  88. else
  89. {
  90. roleFightData = InstanceZonesDataManager.roleData;
  91. _sceneTargetObj.SetActive(false);
  92. _sceneNpcObj.SetActive(true);
  93. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  94. _ui.m_targetName.m_txtName.text = targetFightData.name;
  95. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  96. }
  97. _ui.m_roleName.m_txtName.text = roleFightData.name;
  98. Timers.inst.Add(1.1f, 1, (object param) =>
  99. {
  100. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  101. {
  102. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  103. }
  104. else
  105. {
  106. StoryLevelCfg levelCfg =
  107. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
  108. .currentLevelCfgId);
  109. StoryFightCfg fightCfg =
  110. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  111. if (!string.IsNullOrEmpty(fightCfg.Music))
  112. {
  113. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
  114. }
  115. }
  116. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  117. this.Hide();
  118. });
  119. });
  120. return;
  121. }
  122. _sceneTargetObj.SetActive(false);
  123. _sceneNpcObj.SetActive(true);
  124. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, true, true, null, false);
  125. FightData roleFightData = null;
  126. FightData targetFightData = null;
  127. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  128. {
  129. roleFightData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  130. MyDressUpHelper.dressUpObj.PutOnItemList(ArenaDataManager.Instance
  131. .DressupList[ArenaDataManager.Instance.CurFightIndex].itemList);
  132. targetFightData = ArenaDataManager.Instance.LastTargets[ArenaDataManager.Instance.SelectTargetIndex]
  133. .FightDatas[0];
  134. _ui.m_targetName.m_txtName.text = targetFightData.name;
  135. _sceneTargetObj.SetActive(true);
  136. _sceneNpcObj.SetActive(false);
  137. _targetDressUpObj.setSceneObj(_sceneTargetObj, true, false, null, false);
  138. if (targetFightData.type == FightTargetType.ROBOT)
  139. {
  140. _targetDressUpObj.PutOnSuitCfg(targetFightData.showSuitId, false,
  141. new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  142. }
  143. else
  144. {
  145. _targetDressUpObj.PutOnItemList(targetFightData.itemList);
  146. }
  147. }
  148. else
  149. {
  150. roleFightData = InstanceZonesDataManager.roleData;
  151. _sceneTargetObj.SetActive(false);
  152. _sceneNpcObj.SetActive(true);
  153. targetFightData = InstanceZonesDataManager.GetFightTargetData();
  154. _ui.m_targetName.m_txtName.text = targetFightData.name;
  155. SceneController.UpdateFightTarget(targetFightData.res, _sceneObject);
  156. }
  157. _ui.m_roleName.m_txtName.text = roleFightData.name;
  158. Timers.inst.Add(1.1f, 1, (object param) =>
  159. {
  160. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  161. {
  162. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath("fight", "mp3"));
  163. }
  164. else
  165. {
  166. StoryLevelCfg levelCfg =
  167. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
  168. .currentLevelCfgId);
  169. StoryFightCfg fightCfg =
  170. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  171. if (!string.IsNullOrEmpty(fightCfg.Music))
  172. {
  173. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(fightCfg.Music, "mp3"));
  174. }
  175. }
  176. ViewManager.Show<StoryFightTargetScoreView>(new object[] { roleFightData, targetFightData });
  177. this.Hide();
  178. });
  179. }
  180. protected override void OnHide()
  181. {
  182. base.OnHide();
  183. if (_sceneObject != null)
  184. {
  185. PrefabManager.Instance.Restore(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. if (_sceneTargetObject != null)
  189. {
  190. PrefabManager.Instance.Restore(_sceneTargetObject);
  191. _sceneTargetObject = null;
  192. }
  193. }
  194. }
  195. }