TZFEGameCheckView.cs 7.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. using System.Text.RegularExpressions;
  8. using cfg.GfgCfg;
  9. namespace GFGGame
  10. {
  11. public class TZFEGameCheckView : BaseWindow
  12. {
  13. private UI_TZFEGameCheckUI _ui;
  14. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  15. private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };
  16. private List<ActivityOpenCfg> activityGameDate;
  17. private List<Merge2048GameCfg> gameDate;
  18. private int type;
  19. private int subType;
  20. public override void Dispose()
  21. {
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
  33. _ui = UI_TZFEGameCheckUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  37. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  38. _ui.m_game3.onClick.Add(OnClickBtnGameThree);
  39. _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
  40. _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
  41. _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
  42. _ui.m_backBtn.onClick.Add(OnClickBtnBack);
  43. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  44. }
  45. protected override void AddEventListener()
  46. {
  47. EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  48. }
  49. protected override void RemoveEventListener()
  50. {
  51. EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. type = (int)(this.viewData as object[])[0];
  57. subType = (int)(this.viewData as object[])[1];
  58. activityGameDate = CommonDataManager.Tables.TblActivityOpenCfg.GetGroup1ByType(ConstLimitTimeActivityType.ActLimitStlyc);
  59. gameDate = CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType);
  60. UpdateView();
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. }
  66. private void UpdateView()
  67. {
  68. if(gameDate[0].ComsumePass.Count > 0)
  69. {
  70. _ui.m_needNum1.text = gameDate[0].ComsumePass[0].Count.ToString();
  71. _ui.m_needNum2.text = gameDate[1].ComsumePass[0].Count.ToString();
  72. _ui.m_needNum3.text = gameDate[2].ComsumePass[0].Count.ToString();
  73. _ui.m_needIcon1.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[0].ComsumePass[0].ItemId).Res,"png");
  74. _ui.m_needIcon2.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[1].ComsumePass[0].ItemId).Res,"png");
  75. _ui.m_needIcon3.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[2].ComsumePass[0].ItemId).Res,"png");
  76. }
  77. else
  78. {
  79. _ui.m_needNum1.text = "";
  80. _ui.m_needNum2.text = "";
  81. _ui.m_needNum3.text = "";
  82. _ui.m_needIcon1.url = "";
  83. _ui.m_needIcon2.url = "";
  84. _ui.m_needIcon3.url = "";
  85. }
  86. _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(CommonDataManager.Tables.TblMerge2048Cfg.GetGroup1ByIdAndNum(gameDate[0].SubType, gameDate[0].TargetNum)[0].ResName, "TZFEGame");
  87. _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(CommonDataManager.Tables.TblMerge2048Cfg.GetGroup1ByIdAndNum(gameDate[1].SubType, gameDate[1].TargetNum)[0].ResName, "TZFEGame");
  88. _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(CommonDataManager.Tables.TblMerge2048Cfg.GetGroup1ByIdAndNum(gameDate[2].SubType, gameDate[2].TargetNum)[0].ResName, "TZFEGame");
  89. OnCheckChange();
  90. _ui.m_tipsOne.data = 300027;
  91. }
  92. private void OnClickBtnBack()
  93. {
  94. this.Hide();
  95. }
  96. private async void OnCheckChange()
  97. {
  98. var result = await MiniGameProxy.ReqGetChallengeReward(1);
  99. if (!result) return;
  100. int j = 0;
  101. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  102. {
  103. GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
  104. if (t.GameType == type)
  105. {
  106. j++;
  107. switch (j)
  108. {
  109. case 1:
  110. _ui.m_gameLock1.visible = false;
  111. _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
  112. break;
  113. case 2:
  114. _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  115. _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
  116. break;
  117. case 3:
  118. _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  119. _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
  120. break;
  121. default:
  122. break;
  123. }
  124. }
  125. }
  126. }
  127. private async void OnClickBtnGameOne()
  128. {
  129. if(_ui.m_gameLock1.visible == true)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  132. return;
  133. }
  134. var result = await MiniGameProxy.ReqMiniGameStart(CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[0].Id, type, activityGameDate[0].Id);
  135. if (!result) return;
  136. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  137. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[0].Id });
  138. this.Hide();
  139. }
  140. private async void OnClickBtnGameTwo()
  141. {
  142. if (_ui.m_gameLock2.visible == true)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  145. return;
  146. }
  147. var result = await MiniGameProxy.ReqMiniGameStart(CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[1].Id, type, activityGameDate[0].Id);
  148. if (!result) return;
  149. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  150. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[1].Id });
  151. this.Hide();
  152. }
  153. private async void OnClickBtnGameThree()
  154. {
  155. if (_ui.m_gameLock3.visible == true)
  156. {
  157. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  158. return;
  159. }
  160. var result = await MiniGameProxy.ReqMiniGameStart(CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[2].Id, type, activityGameDate[0].Id);
  161. if (!result) return;
  162. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  163. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { CommonDataManager.Tables.TblMerge2048GameCfg.GetGroup1ByTypeAndSubType(type, subType)[2].Id });
  164. this.Hide();
  165. }
  166. }
  167. }