OpenServerSuitAdditionView.cs 4.9 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using UI.CommonGame;
  7. namespace GFGGame
  8. {
  9. public class OpenServerSuitAdditionView : BaseWindow
  10. {
  11. private UI_OpenServerSuitAdditionUI _ui;
  12. private int _activityType;
  13. private int _activityId;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. public override void Dispose()
  17. {
  18. EffectUIPool.Recycle(_effectUI1);
  19. _effectUI1 = null;
  20. EffectUIPool.Recycle(_effectUI2);
  21. _effectUI2 = null;
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void Init()
  30. {
  31. base.Init();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;
  37. _ui = UI_OpenServerSuitAdditionUI.Create();
  38. viewCom = _ui.target;
  39. this.viewCom.Center();
  40. this.modal = true;
  41. _ui.m_list.itemRenderer = ListItemRenderer;
  42. AddEffect();
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. _activityType = (int)(this.viewData as object[])[0];
  52. int levelID = (int)(this.viewData as object[])[1];
  53. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  54. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  55. ActivityFightCfg fightCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  56. _ui.m_list.numItems = fightCfg.ActivitySuitId.Count;
  57. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(levelID);
  58. StudioDataManager.Instance.filingChapterId = levelCfg.ChapterId;
  59. float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  60. addition = addition / 10000 * 100;
  61. _ui.m_txtPer.text = "(" + addition + "%)";
  62. _ui.m_txtTips.SetVar("name", activityOpenCfg.ThemeName).FlushVars();
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. }
  72. private void ListItemRenderer(int index, GObject item)
  73. {
  74. UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);
  75. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  76. ActivityFightCfg fightCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  77. int suitId = fightCfg.ActivitySuitId[index];
  78. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  79. listItem.m_txtName.text = suitCfg.Name;
  80. if (listItem.m_list.data == null)
  81. {
  82. listItem.m_list.itemRenderer = ListItemRewardRender;
  83. }
  84. listItem.m_list.data = suitCfg.Parts;
  85. listItem.m_list.numItems = suitCfg.Parts.Count;
  86. listItem.m_list.ResizeToFit();
  87. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  88. UI_suitAdditionItem.ProxyEnd();
  89. }
  90. private void ListItemRewardRender(int index, GObject obj)
  91. {
  92. int itemId = (int)(obj.parent.data as int[])[index];
  93. UI_ComItem item = UI_ComItem.Proxy(obj);
  94. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
  95. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);
  96. item.target.data = itemCfg;
  97. item.m_QualityType.selectedIndex = itemCfg.Rarity - 1;
  98. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  99. item.m_txtCount.text = "1";
  100. float addition = 0;
  101. if (ItemDataManager.GetItemNum(itemId) > 0) {
  102. addition += itemCfg.Addition;
  103. addition = addition / 10000 * 100;
  104. item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);
  105. item.m_Lock.selectedIndex = 3;
  106. }
  107. else
  108. item.m_Lock.selectedIndex = 2;
  109. UI_ComItem.ProxyEnd();
  110. }
  111. private void AddEffect()
  112. {
  113. //边框左上角特效
  114. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  115. //边框右下角特效
  116. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  117. }
  118. }
  119. }