StoreBrocadeWeavView.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.Store;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoreBrocadeWeavView : BaseWindow
  12. {
  13. private UI_StoreBrocadeWeavUI _ui;
  14. private List<BattlePassCfg> _rewardCfgs;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  28. _ui = UI_StoreBrocadeWeavUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. clickBlankToClose = false;
  32. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  33. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  34. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  35. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  36. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  37. _ui.m_RewardList.SetVirtual();
  38. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  39. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  40. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  41. _ui.m_tip.data = 300012;
  42. _ui.m_LevelProcess.m_loaIcon.url =
  43. ResPathUtil.GetCommonGameResPath( CommonDataManager.Tables.TblItemCfg.GetOrDefault(ConstItemID.BATTLE_PASS_CURRENCY).Res);
  44. }
  45. protected override void OnHide()
  46. {
  47. base.OnHide();
  48. Timers.inst.Remove(UpdateTime);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. referViewInfo();
  54. }
  55. public void referViewInfo()
  56. {
  57. oldLevel = 0;
  58. SetSeasonLeftTime();
  59. SetBattlePassLevel();
  60. SetOpenBattlePassBtnStatus();
  61. FreshSpecialReward(oldLevel);
  62. var battlePassCfgs =
  63. CommonDataManager.Tables.TblBattlePassCfg.GetGroup1ById(BattlePassTaskDataManager.Instance.GetSeasonId());
  64. var minLevel =
  65. (from battlePassCfg in battlePassCfgs
  66. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.Level)
  67. where battlePassCfg.Level != 0 && state != 2
  68. select battlePassCfg.Level).FirstOrDefault();
  69. minLevel = Mathf.Max(1, minLevel);
  70. _ui.m_RewardList.ScrollToView(minLevel - 1);
  71. UpdateBtnBrocadeWeavTaskRed();
  72. BattlePassOpenCfg battleOpencfg = CommonDataManager.Tables.TblBattlePassOpenCfg.GetOrDefault(BattlePassTaskDataManager.Instance.GetSeasonId());
  73. _ui.m_Icon.url = ResPathUtil.GetIconPath(battleOpencfg.Picture, "png");
  74. }
  75. protected override void AddEventListener()
  76. {
  77. base.AddEventListener();
  78. //监听通行证等级变化
  79. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  80. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  82. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  83. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  84. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  85. }
  86. protected override void RemoveEventListener()
  87. {
  88. base.RemoveEventListener();
  89. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  90. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  91. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  92. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  93. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  94. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  95. }
  96. private void OnBattlePassOpen()
  97. {
  98. SetOpenBattlePassBtnStatus();
  99. FreshReward();
  100. }
  101. private void OnItemChange(EventContext eventContext)
  102. {
  103. var itemId = (int)eventContext.data;
  104. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  105. //刷新积分列表
  106. SetExpProcess();
  107. }
  108. //开启通行证
  109. private void OnBtnOpenClick(EventContext context)
  110. {
  111. ViewManager.Show<OpenBattlePassView>();
  112. }
  113. private void OnBtnBuyLevel(EventContext context)
  114. {
  115. var dataManager = BattlePassTaskDataManager.Instance;
  116. var seasonId = dataManager.GetSeasonId();
  117. var battlePassCfg =
  118. CommonDataManager.Tables.TblBattlePassCfg.GetGroup1ByIdAndLevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  119. if (battlePassCfg == null)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  122. return;
  123. }
  124. ViewManager.Show<BuyBattlePassLevelView>();
  125. }
  126. //领取奖励
  127. private async void OnBtnGetClick(EventContext context)
  128. {
  129. if (!(context.sender is GObject obj)) return;
  130. var id = (int)obj.data;
  131. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  132. if (!get) return;
  133. SetBattlePassLevel();
  134. }
  135. //继续领取
  136. private void OnBtnContinueClick(EventContext context)
  137. {
  138. // if (!(context.sender is GObject obj)) return;
  139. // var id = (int)obj.data;
  140. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  141. // if (!isBuy)
  142. // {
  143. ViewManager.Show<OpenBattlePassView>();
  144. // return;
  145. // }
  146. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  147. // if (!get) return;
  148. // SetBattlePassLevel();
  149. }
  150. private void OnBtnShowClick(EventContext context)
  151. {
  152. var dataManager = BattlePassTaskDataManager.Instance;
  153. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  154. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(allSpecialCfg[0].Key);
  155. var suitId = itemCfg.SuitId;
  156. int _suitTypeId = 0;
  157. for (int i = 0; i < CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList.Count; i++)
  158. {
  159. string[] suitIds = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList[i].SuitIds.ToArray();
  160. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  161. {
  162. _suitTypeId = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList[i].Id;
  163. break;
  164. }
  165. }
  166. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  167. }
  168. //领取全部奖励
  169. private async void OnBtnGetAllClick(EventContext context)
  170. {
  171. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  172. {
  173. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  174. if (isBuy) return;
  175. ViewManager.Show<OpenBattlePassView>();
  176. });
  177. if (!get) return;
  178. SetBattlePassLevel();
  179. }
  180. //点击织造任务
  181. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  182. {
  183. ViewManager.Show<BrocadeWeavTaskView>();
  184. }
  185. //前往
  186. // private void OnBtnGoClick(EventContext context)
  187. // {
  188. // Hide();
  189. // var btnGo = context.sender as GObject;
  190. // if (btnGo == null) return;
  191. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  192. // }
  193. private void ListBoxRewardItemRender(int index, GObject obj)
  194. {
  195. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  196. var level = index + 1;
  197. //设置进度
  198. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  199. //这里跳过为0的第一个配置
  200. var battlePassCfg = _rewardCfgs[level];
  201. //设置等级
  202. item.m_Level.text = battlePassCfg.Level.ToString();
  203. //获取玩家当前的通行证等级
  204. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  205. //设置奖励
  206. var bonusNormalArr = battlePassCfg.BonusNormal;
  207. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  208. {
  209. item.m_NormalReward.visible = true;
  210. var itemData = ItemUtil.createItemData(bonusNormalArr[0].ToGfgGameItemParam());
  211. var itemView = new ItemView(item.m_NormalReward);
  212. item.m_NormalReward.data ??= itemView;
  213. itemView.SetData(itemData);
  214. itemView.ChangeTxtCountStyle();
  215. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  216. item.m_ImgBgGray.visible = state == 0;
  217. if (state == 0 && (level == 1 || (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level-1) > 0)))
  218. item.m_ImgLock.visible = true;
  219. else
  220. item.m_ImgLock.visible = false;
  221. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  222. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  223. }
  224. else
  225. {
  226. item.m_NormalReward.data = null;
  227. item.m_NormalReward.visible = false;
  228. }
  229. if (item.m_RewardList.data == null)
  230. {
  231. item.m_RewardList.itemRenderer = SpecialRewardRender;
  232. }
  233. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  234. item.m_RewardList.data = (battlePassCfg.BonusSpecial, true, state, superLevelRewardGet);
  235. item.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  236. if (state == 1)
  237. {
  238. item.m_touch.onClick.Set(OnBtnGetClick);
  239. item.m_touch.data = battlePassCfg.Level;
  240. item.m_touch.touchable = true;
  241. }
  242. else
  243. {
  244. item.m_touch.onClick.Clear();
  245. item.m_touch.touchable = false;
  246. }
  247. //设置按钮状态
  248. //SetBtnState(item, battlePassCfg.level, state);
  249. //item.target.data = battlePassCfg;
  250. UI_BrocadeWeavRewardItem.ProxyEnd();
  251. FreshSpecialReward(level);
  252. }
  253. //SpecialRewardRender
  254. private static void SpecialRewardRender(int index, GObject obj)
  255. {
  256. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  257. var itemInfo = keyValuePair.Item1[index];
  258. var itemData = ItemUtil.createItemData(new ItemParamProto(){ItemId = itemInfo[0],Count = itemInfo[1]});
  259. var itemView = new ItemView(obj as GComponent);
  260. obj.data ??= itemView;
  261. itemView.SetData(itemData);
  262. itemView.ChangeTxtCountStyle();
  263. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  264. if (keyValuePair.Item2 && isBuy)
  265. {
  266. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  267. itemView.GrpGotVisible = keyValuePair.Item4;
  268. }
  269. if (!isBuy)
  270. itemView.ButtonTypeVisible = 3;
  271. else
  272. itemView.ButtonTypeVisible = 0;
  273. }
  274. //根据状态设置按钮
  275. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  276. {
  277. item.m_c1.selectedIndex = state;
  278. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  279. if (item.m_GetRewardBt.data == null)
  280. {
  281. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  282. }
  283. item.m_GetRewardBt.data = id;
  284. //继续领取
  285. if (item.m_ContinueBt.data == null)
  286. {
  287. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  288. }
  289. item.m_ContinueBt.data = id;
  290. //前往
  291. if (item.m_ComeBt.data == null)
  292. {
  293. item.m_ComeBt.enabled = false;
  294. }
  295. item.m_ComeBt.data = id;
  296. }
  297. //设置赛季剩余时间
  298. private void SetSeasonLeftTime()
  299. {
  300. Timers.inst.Remove(UpdateTime);
  301. //获取赛季结束时间
  302. Timers.inst.Add(1, 0, UpdateTime);
  303. }
  304. //UpdateTime
  305. private void UpdateTime(object param)
  306. {
  307. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  308. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  309. if (leftTime <= 0)
  310. {
  311. Timers.inst.Remove(UpdateTime);
  312. return;
  313. }
  314. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  315. }
  316. private void SetBattlePassLevel()
  317. {
  318. //获取玩家当前的通行证等级
  319. var dataManager = BattlePassTaskDataManager.Instance;
  320. var battlePassLevel = dataManager.GetBattlePassLevel();
  321. var uiExpProcess = _ui.m_LevelProcess;
  322. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  323. SetExpProcess();
  324. }
  325. private void SetExpProcess()
  326. {
  327. var dataManager = BattlePassTaskDataManager.Instance;
  328. var seasonId = dataManager.GetSeasonId();
  329. var uiExpProcess = _ui.m_LevelProcess;
  330. //获取当前等级的经验
  331. var battlePassCfg =
  332. CommonDataManager.Tables.TblBattlePassCfg.GetGroup1ByIdAndLevel(seasonId, dataManager.GetBattlePassLevel());
  333. if (battlePassCfg == null)
  334. {
  335. //已经超过了最大等级
  336. uiExpProcess.target.max = 100;
  337. uiExpProcess.target.value = 0;
  338. uiExpProcess.m_c1.selectedIndex = 1;
  339. }
  340. else
  341. {
  342. uiExpProcess.target.max = battlePassCfg[0].Value;
  343. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  344. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  345. .SetVar("maxValue", battlePassCfg[0].Value.ToString()).FlushVars();
  346. FreshReward();
  347. }
  348. }
  349. private void FreshReward()
  350. {
  351. //刷新奖励列表
  352. _rewardCfgs =
  353. new List<BattlePassCfg>(
  354. CommonDataManager.Tables.TblBattlePassCfg.GetGroup1ById(BattlePassTaskDataManager.Instance.GetSeasonId()));
  355. //去掉第一个为0的配置
  356. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  357. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  358. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  359. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  360. }
  361. private void SetOpenBattlePassBtnStatus()
  362. {
  363. //通行证是否购买
  364. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  365. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  366. }
  367. private int oldLevel;
  368. //刷新特别大奖展示
  369. private void FreshSpecialReward(int level)
  370. {
  371. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  372. var uiBattlePassReward = _ui.m_SpecialReward;
  373. if (battlePassCfg == null)
  374. {
  375. uiBattlePassReward.target.visible = false;
  376. return;
  377. }
  378. var newLeve = battlePassCfg.Level;
  379. if (newLeve == oldLevel) return;
  380. oldLevel = newLeve;
  381. uiBattlePassReward.target.visible = true;
  382. uiBattlePassReward.m_Level.text = newLeve.ToString();
  383. //设置奖励
  384. var bonusNormalArr = battlePassCfg.BonusNormal;
  385. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  386. {
  387. uiBattlePassReward.m_NormalReward.visible = true;
  388. var itemData = ItemUtil.createItemData(bonusNormalArr[0].ToGfgGameItemParam());
  389. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  390. item.SetData(itemData);
  391. item.ChangeTxtCountStyle();
  392. }
  393. else
  394. {
  395. uiBattlePassReward.m_NormalReward.visible = false;
  396. }
  397. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  398. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  399. uiBattlePassReward.m_RewardList.data = (battlePassCfg.BonusSpecial, false, state, superLevelRewardGet);
  400. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  401. }
  402. //更新织造任务按钮红点
  403. private void UpdateBtnBrocadeWeavTaskRed()
  404. {
  405. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  406. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  407. }
  408. }
  409. }