StudioBuyNumView.cs 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Studio;
  6. namespace GFGGame
  7. {
  8. public class StudioBuyNumView : BaseWindow
  9. {
  10. private UI_StudioBuyNumUI _ui;
  11. private int _limitId;
  12. private RoleLimitData _limitData;
  13. private LimitCfg _limitCfg;
  14. private int _index;
  15. private const int BUY_TYPE_0 = 0;
  16. private const int BUY_TYPE_1 = 1;
  17. private EffectUI _effectUI1;
  18. private EffectUI _effectUI2;
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. EffectUIPool.Recycle(_effectUI1);
  27. _effectUI1 = null;
  28. EffectUIPool.Recycle(_effectUI2);
  29. _effectUI2 = null;
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. _ui = UI_StudioBuyNumUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  41. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  42. _ui.m_btnBack.onClick.Add(this.Hide);
  43. AddEffect();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _limitId = (int)this.viewData;
  54. _limitData = RoleLimitDataManager.GetLimitData(_limitId);
  55. _limitCfg = CommonDataManager.Tables.TblLimitCfg.GetOrDefault(_limitId);
  56. UpdateView();
  57. }
  58. private void UpdateView()
  59. {
  60. _ui.m_c1.selectedIndex = 0;
  61. _ui.m_txtNum1.visible = false;
  62. _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.BuyNum);
  63. _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
  64. List<MonthlyCardPrivilegeCfg> privilegeCfgs = CommonDataManager.Tables.TblMonthlyCardPrivilegeCfg.GetGroup1ByParamsType(1);
  65. for (int i = 0; i < privilegeCfgs.Count; i++)
  66. {
  67. if (privilegeCfgs[i].Params1[0] == _limitId)
  68. {
  69. _ui.m_txtNum1.visible = true;
  70. string str0 = privilegeCfgs[i].Value1[0] > 0 ? string.Format("红包卡+{0}次", privilegeCfgs[i].Value1[0]) : "";
  71. string str1 = privilegeCfgs[i].Value2[0] > 0 ? string.Format("福气卡+{0}次", privilegeCfgs[i].Value2[0]) : "";
  72. _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
  73. _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.BuyNum);
  74. break;
  75. }
  76. }
  77. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.ItemID, _limitCfg.ItemID, true);
  78. if (_limitCfg.MoneyId <= 0) return;
  79. _ui.m_c1.selectedIndex = 1;
  80. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.Id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  81. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.MoneyId, moneyNum, true);
  82. }
  83. protected override void OnHide()
  84. {
  85. base.OnHide();
  86. }
  87. private void AddEffect()
  88. {
  89. //边框左上角特效
  90. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
  91. //边框右下角特效
  92. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
  93. }
  94. protected override void RemoveEventListener()
  95. {
  96. base.RemoveEventListener();
  97. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  98. }
  99. private void OnClickBtnBuy(int type)
  100. {
  101. if (_limitData.BuyTimes == _limitCfg.BuyNum)
  102. {
  103. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  104. return;
  105. }
  106. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.Id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
  107. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.ItemID) < _limitCfg.ItemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  108. {
  109. object[] sourceDatas = new object[]{ _limitCfg.ItemID, new object[] { typeof(BagView).FullName, this.viewData } };
  110. GoodsItemTipsController.ShowItemTips(_limitCfg.ItemID, sourceDatas);
  111. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  112. return;
  113. }
  114. RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
  115. }
  116. private void OnLimitChanged(EventContext context = null)
  117. {
  118. if ((int)context.data != _limitId)
  119. {
  120. return;
  121. }
  122. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  123. UpdateView();
  124. if (_limitData.BuyTimes == _limitCfg.BuyNum)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  127. this.Hide();
  128. }
  129. }
  130. }
  131. }