StudioFilingRewardView.cs 5.3 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using System.Collections.Generic;
  7. using cfg.GfgCfg;
  8. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  9. namespace GFGGame
  10. {
  11. public class StudioFilingRewardView : BaseWindow
  12. {
  13. private UI_StudioFilingRewardUI _ui;
  14. private List<int> rewardList;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. EffectUIPool.Recycle(_effectUI1);
  25. _effectUI1 = null;
  26. EffectUIPool.Recycle(_effectUI2);
  27. _effectUI2 = null;
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  34. _ui = UI_StudioFilingRewardUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  39. _ui.m_list.itemRenderer = RenderListItem;
  40. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  41. _ui.m_btnBack.onClick.Add(this.Hide);
  42. AddEffect();
  43. }
  44. protected override void AddEventListener()
  45. {
  46. base.AddEventListener();
  47. EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetCommonGameResPath("ty_tc_l");
  53. _ui.m_txtScore.text = string.Format("本章评分: {0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  54. UpdateView();
  55. }
  56. private void UpdateView()
  57. {
  58. _ui.m_list.numItems = CommonDataManager.Tables.TblFilingRewardCfg
  59. .GetGroup1ById(StudioDataManager.Instance.filingChapterId).Count;
  60. _ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. _ui.m_list.ScrollToView(0);
  66. }
  67. private void AddEffect()
  68. {
  69. //边框左上角特效
  70. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
  71. //边框右下角特效
  72. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
  73. }
  74. protected override void RemoveEventListener()
  75. {
  76. base.RemoveEventListener();
  77. EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);
  78. }
  79. private void RenderListItem(int index, GObject obj)
  80. {
  81. FilingRewardCfg cfg = CommonDataManager.Tables.TblFilingRewardCfg.GetGroup1ById(StudioDataManager.Instance.filingChapterId)[index];
  82. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  83. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.Score);
  84. rewardList = StudioDataManager.Instance.GetFilingRewardList(StudioDataManager.Instance.filingChapterId);
  85. if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_GET)
  86. {
  87. item.m_canGet.visible = true;
  88. }
  89. else if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_NOT_GET)
  90. {
  91. item.m_canGet.visible = false;
  92. }
  93. else
  94. {
  95. item.m_canGet.visible = false;
  96. }
  97. item.m_listReward.data = index;
  98. item.m_listReward.itemRenderer = RenderListRewardItem;
  99. item.m_listReward.numItems = cfg.Items.Count;
  100. // item.m_listReward.SetScale(0.6f, 0.6f);
  101. UI_ListRewardItem.ProxyEnd();
  102. }
  103. private void RenderListRewardItem(int index, GObject obj)
  104. {
  105. int rewardIndex = (int)obj.parent.data;
  106. var rewards = CommonDataManager.Tables.TblFilingRewardCfg.GetGroup1ById(StudioDataManager.Instance.filingChapterId)[rewardIndex].Items;
  107. ItemData reward = ItemUtil.createItemData(rewards[index].ToGfgGameItemParam());//_rewardDatas[index];
  108. if (obj.data == null)
  109. {
  110. obj.data = new ItemView(obj as GComponent);
  111. }
  112. (obj.data as ItemView).SetData(reward);
  113. (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;
  114. //(obj.data as ItemView).SetComItemScale = 0.6f;
  115. //(obj.data as ItemView).SetTxtCountPos(175, 135);
  116. }
  117. private void OnBtnGetClcik()
  118. {
  119. if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");
  122. return;
  123. }
  124. StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();
  125. }
  126. }
  127. }