CombTaskController.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.Task;
  8. namespace GFGGame
  9. {
  10. public class CombTaskController
  11. {
  12. private UI_CombTaskUI _ui;
  13. private List<TaskCfg> _cfgs;
  14. private int funcType;
  15. public void Dispose()
  16. {
  17. _ui = null;
  18. }
  19. public CombTaskController(UI_CombTaskUI ui)
  20. {
  21. _ui = ui;
  22. _ui.m_c1.onChanged.Add(OnCtrlChange);
  23. _ui.m_TaskList.itemRenderer = TaskItemRender;
  24. _ui.m_LivenessProcess.m_Reward20.target.onClick.Add(OnClickReward);
  25. _ui.m_LivenessProcess.m_Reward40.target.onClick.Add(OnClickReward);
  26. _ui.m_LivenessProcess.m_Reward60.target.onClick.Add(OnClickReward);
  27. _ui.m_LivenessProcess.m_Reward80.target.onClick.Add(OnClickReward);
  28. _ui.m_LivenessProcess.m_Reward100.target.onClick.Add(OnClickReward);
  29. _ui.m_GetAll.onClick.Add(OnBtnGetAllClick);
  30. }
  31. public void OnShown(int taskViewTabIndex)
  32. {
  33. _ui.m_c1.selectedIndex = taskViewTabIndex;
  34. OnCtrlChange();
  35. UpdateLivenessProcess();
  36. UpdateTask();
  37. if (_ui.m_TaskList.numItems > 0)
  38. {
  39. _ui.m_TaskList.ScrollToView(0);
  40. }
  41. }
  42. public void AddEventListener()
  43. {
  44. EventAgent.AddEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  45. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
  46. }
  47. public void RemoveEventListener()
  48. {
  49. EventAgent.RemoveEventListener(ConstMessage.LIVENESS_CHANGE, UpdateLivenessProcess);
  50. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
  51. }
  52. //OnTaskChanges
  53. private void OnTaskChanges(EventContext eventContext)
  54. {
  55. var taskIds = (List<int>)eventContext.data;
  56. if (taskIds.Select(taskId => CommonDataManager.Tables.TblTaskCfg.GetOrDefault(taskId))
  57. .Where(taskCfg => taskCfg != null)
  58. .Any(taskCfg => taskCfg.FuncType == funcType))
  59. {
  60. UpdateTask();
  61. }
  62. }
  63. //切换任务类型
  64. private void OnCtrlChange()
  65. {
  66. funcType = _ui.m_c1.selectedIndex switch
  67. {
  68. 0 =>
  69. //每日任务
  70. TaskFuncType.Daily,
  71. 1 =>
  72. //每周任务
  73. TaskFuncType.Weekly,
  74. _ => funcType
  75. };
  76. //更新任务列表
  77. UpdateTask();
  78. }
  79. //更新活跃度进度条
  80. private void UpdateLivenessProcess()
  81. {
  82. var liveness = funcType switch{
  83. TaskFuncType.Daily => RoleDataManager.DailyLiveness,
  84. TaskFuncType.Weekly => RoleDataManager.WeeklyLiveness,
  85. _ => 0
  86. };
  87. DailyTaskDataManager.Instance.GetShowLivenessBoxNum(funcType);
  88. _ui.m_LivenessProcess.target.max = 100;
  89. _ui.m_LivenessProcess.target.value = liveness;
  90. _ui.m_txtLevel.text = liveness.ToString();
  91. var cfgs = CommonDataManager.Tables.TblTaskActiveRewardCfg.GetGroup1ByFuncType(funcType);
  92. for (var i = 0; i < cfgs.Count; i++)
  93. {
  94. var boxId = cfgs[i].Id;
  95. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  96. UI_LinessRewardProcessItemBt rewardBox = null;
  97. switch (i)
  98. {
  99. case 0:
  100. rewardBox = _ui.m_LivenessProcess.m_Reward20;
  101. break;
  102. case 1:
  103. rewardBox = _ui.m_LivenessProcess.m_Reward40;
  104. break;
  105. case 2:
  106. rewardBox = _ui.m_LivenessProcess.m_Reward60;
  107. break;
  108. case 3:
  109. rewardBox = _ui.m_LivenessProcess.m_Reward80;
  110. break;
  111. case 4:
  112. rewardBox = _ui.m_LivenessProcess.m_Reward100;
  113. break;
  114. }
  115. if (rewardBox != null)
  116. {
  117. rewardBox.target.data = boxId;
  118. rewardBox.m_c1.selectedIndex = state;
  119. RedDotController.Instance.SetComRedDot(rewardBox.target, state == 1);
  120. }
  121. }
  122. }
  123. //更新任务列表
  124. private void UpdateTask()
  125. {
  126. _cfgs = TaskDataManager.Instance.GetTaskCfgs(funcType);
  127. _ui.m_TaskList.numItems = _cfgs.Count;
  128. //RedDotController.Instance.SetComRedDot(_ui.m_btnDailyTask,
  129. // TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily));
  130. //RedDotController.Instance.SetComRedDot(_ui.m_btnBattlePassTask,
  131. // TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass));
  132. }
  133. private void TaskItemRender(int index, GObject obj)
  134. {
  135. var item = UI_TaskListItem.Proxy(obj);
  136. //领取状态
  137. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].Id);
  138. item.m_c2.selectedIndex = _cfgs[index].JumpId == "" ? 1 : 0;
  139. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].Id);
  140. item.m_txtCount.text =
  141. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].Id)}/{_cfgs[index].GetTargetCount()}";
  142. if (item.m_GetRewardBt.target.data == null)
  143. {
  144. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  145. }
  146. item.m_GetRewardBt.target.data = _cfgs[index].Id;
  147. if (item.m_ComeBt.target.data == null)
  148. {
  149. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  150. }
  151. item.m_ComeBt.target.data = _cfgs[index];
  152. if (item.m_listTaskReward.data == null)
  153. {
  154. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  155. }
  156. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  157. item.m_listTaskReward.data = reward;
  158. item.m_listTaskReward.numItems = reward.Count;
  159. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  160. bool canGet = item.m_c1.selectedIndex == 1;
  161. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  162. UI_TaskListItem.ProxyEnd();
  163. }
  164. private static void ListTaskRewardItemRender(int index, GObject obj)
  165. {
  166. var rewards = (List<ItemParamProto>)obj.parent.data;
  167. var itemData = ItemUtil.createItemData(rewards[index]);
  168. var item = new ItemView(obj as GComponent);
  169. obj.data = item;
  170. item.SetData(itemData);
  171. item.ChangeTxtCountStyle();
  172. item.SetTxtCountScale = 1.3f;
  173. UI_RewardIconYellow.ProxyEnd();
  174. }
  175. private async void OnBtnGetClick(EventContext context)
  176. {
  177. if (!(context.sender is GObject btnGet)) return;
  178. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  179. if (!result) return;
  180. UpdateLivenessProcess();
  181. UpdateTask();
  182. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  183. }
  184. private void OnBtnGoClick(EventContext context)
  185. {
  186. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  187. //功能未开放
  188. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.JumpId)) return;
  189. var param = new object[taskCfg.JumpParam.Count];
  190. for (var i = 0; i < taskCfg.JumpParam.Count; i++)
  191. {
  192. param[i] = taskCfg.JumpParam[i];
  193. }
  194. ViewManager.JumpToView(taskCfg.JumpId, param, false,false);
  195. }
  196. private async void OnBtnGetAllClick()
  197. {
  198. var result = await TaskSProxy.GetAllTaskBonus(funcType);
  199. if (!result) return;
  200. UpdateLivenessProcess();
  201. UpdateTask();
  202. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  203. }
  204. private void OnClickReward(EventContext context)
  205. {
  206. int id = (int)((GObject)context.sender).data;
  207. var cfg = CommonDataManager.Tables.TblTaskActiveRewardCfg.GetOrDefault(id);
  208. var state = DailyTaskDataManager.Instance.GetBoxStateById(cfg.Id);
  209. switch (state)
  210. {
  211. case ConstBonusStatus.CAN_NOT_GET:
  212. {
  213. if(cfg.ActivityId != 0 && ActivityGlobalDataManager.Instance.IsActivityOpen(cfg.ActivityId))
  214. {
  215. // var rewards = ItemUtil.CreateItemDataList(cfg.ActiveRewardsArr);
  216. var rewards = ItemUtil.CreateItemDataList(cfg.ActiveRewards.ToGfgGameItemParam());
  217. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.Count}活跃度可领取" });
  218. }
  219. else
  220. {
  221. var rewards = ItemUtil.CreateItemDataList(cfg.Rewards.ToGfgGameItemParam());
  222. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.Count}活跃度可领取" });
  223. }
  224. break;
  225. }
  226. case ConstBonusStatus.CAN_GET:
  227. {
  228. DailyTaskSProxy.ReqLivenessBox(cfg.Id).Coroutine();
  229. break;
  230. }
  231. case ConstBonusStatus.GOT:
  232. PromptController.Instance.ShowFloatTextPrompt("不能重复领取!");
  233. break;
  234. }
  235. }
  236. }
  237. }