QDJHGameManagerInit.cs 13 KB

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  1. using System.Collections.Generic;
  2. using JHGameSDK;
  3. using UnityEngine;
  4. namespace GFGGame.Launcher
  5. {
  6. public class QDJHGameManagerInit : SingletonBase<QDJHGameManagerInit>
  7. {
  8. public IJHGameSDKListener _jhGameSDKListener;
  9. // SDK 参数
  10. public void InitSDK()
  11. {
  12. JHGameSDKHandler eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
  13. if (eventHandler == null)
  14. {
  15. GameObject gameObject = new GameObject("JHGameSDKGameObject");
  16. gameObject.AddComponent<JHGameSDKHandler>();
  17. GameObject.DontDestroyOnLoad(gameObject);
  18. }
  19. }
  20. // // 调用JS函数的通用方法
  21. // private void CallJSFunction(string functionName, Dictionary<string, object> parameters)
  22. // {
  23. // // 将参数字典转换为JSON字符串
  24. // string jsonParams = JsonUtility.ToJson(parameters);
  25. //
  26. // // 调用JS函数
  27. // Application.ExternalCall(functionName, jsonParams);
  28. // }
  29. private void CallJSFunction(string functionName, Dictionary<string, object> parameters)
  30. {
  31. string jsonParams = JsonUtility.ToJson(parameters ?? new Dictionary<string, object>());
  32. Debug.Log($"CallJSFunction {functionName}: {jsonParams}");
  33. #if UNITY_WEBGL && !UNITY_EDITOR
  34. // 调用JSLib方法
  35. JH_CallJSFunction(functionName, jsonParams);
  36. #else
  37. // 非WebGL环境模拟调用(如编辑器)
  38. Debug.Log($"[模拟] 调用 {functionName}: {jsonParams}");
  39. #endif
  40. }
  41. /// <summary>
  42. /// 支付相关
  43. /// </summary>
  44. /// <param name="amount">充值金额 单位为分</param>
  45. /// <param name="cpProductId">商品 ID</param>
  46. /// <param name="productName">游戏货币名(如元宝,金币)</param>
  47. /// <param name="notifyUrl">充值回调地址</param>
  48. /// <param name="serverId">用户角色所在服 id</param>
  49. /// <param name="serverName">用户角色所在服务器名</param>
  50. /// <param name="roleName">角色名字</param>
  51. /// <param name="roleId">角色 id</param>
  52. /// <param name="roleLevel">角色等级</param>
  53. /// <param name="vipLevel">Vip 等级</param>
  54. /// <param name="cpOrderId">研发订单号</param>
  55. /// <param name="balance">玩家余额</param>
  56. /// <param name="extra">透传参数字段(原样返回)</param>
  57. /// <param name="fighting">战力</param>
  58. public void Recharge(int amount, string cpProductId, string productName, string notifyUrl, string serverId,
  59. string serverName, string roleName, string roleId, string roleLevel,
  60. string vipLevel, string cpOrderId, string balance, string extra = "",
  61. string fighting = "")
  62. {
  63. // 构建支付参数
  64. var parameters = new Dictionary<string, object>
  65. {
  66. { "amount", amount },
  67. { "cpProductId", cpProductId },
  68. { "productName", productName },
  69. { "notifyUrl", notifyUrl },
  70. { "serverId", serverId },
  71. { "serverName", serverName },
  72. { "roleName", roleName },
  73. { "roleId", roleId },
  74. { "roleLevel", roleLevel },
  75. { "vipLevel", vipLevel },
  76. { "cpOrderId", cpOrderId },
  77. { "balance", balance },
  78. { "extra", extra },
  79. { "fighting", fighting }
  80. };
  81. // 调用JS的JHRecharge函数
  82. CallJSFunction("JHRecharge", parameters);
  83. }
  84. /// <summary>
  85. /// 创建角色
  86. /// </summary>
  87. /// <param name="roleId">角色 id</param>
  88. /// <param name="roleName">角色名</param>
  89. /// <param name="roleLevel">角色等级</param>
  90. /// <param name="serverId">角色所在服 id</param>
  91. /// <param name="serverName">角色所在服名</param>
  92. /// <param name="vipLevel">角色 vip 等级</param>
  93. /// <param name="fighting">战力值 (若无传””)</param>
  94. /// <param name="balance">玩家余额</param>
  95. /// <param name="roleCTime">创角时间</param>
  96. public void CreateRole(string roleId, string roleName, int roleLevel, string serverId,
  97. string serverName, int vipLevel, string fighting, string balance,
  98. string roleCTime = "")
  99. {
  100. // 构建角色创建参数
  101. var parameters = new Dictionary<string, object>
  102. {
  103. { "roleId", roleId },
  104. { "roleName", roleName },
  105. { "roleLevel", roleLevel },
  106. { "serverId", serverId },
  107. { "serverName", serverName },
  108. { "vipLevel", vipLevel },
  109. { "fighting", fighting },
  110. { "balance", balance },
  111. { "roleCTime", roleCTime }
  112. };
  113. // 调用JS的JHCreateRole函数
  114. CallJSFunction("JHCreateRole", parameters);
  115. }
  116. // 角色登录
  117. public void LoginRole(string roleId, string roleName, int roleLevel, string serverId,
  118. string serverName, int vipLevel, string fighting, string balance,
  119. string roleCTime = "")
  120. {
  121. // 构建角色登录参数
  122. var parameters = new Dictionary<string, object>
  123. {
  124. { "roleId", roleId },
  125. { "roleName", roleName },
  126. { "roleLevel", roleLevel },
  127. { "serverId", serverId },
  128. { "serverName", serverName },
  129. { "vipLevel", vipLevel },
  130. { "fighting", fighting },
  131. { "balance", balance },
  132. { "roleCTime", roleCTime }
  133. };
  134. // 调用JS的JHLoginRole函数
  135. CallJSFunction("JHLoginRole", parameters);
  136. }
  137. // 角色升级
  138. public void UpgradeRole(string roleId, string roleName, int roleLevel, string serverId,
  139. string serverName, int vipLevel, string fighting, string balance,
  140. string roleCTime = "")
  141. {
  142. // 构建角色升级参数
  143. var parameters = new Dictionary<string, object>
  144. {
  145. { "roleId", roleId },
  146. { "roleName", roleName },
  147. { "roleLevel", roleLevel },
  148. { "serverId", serverId },
  149. { "serverName", serverName },
  150. { "vipLevel", vipLevel },
  151. { "fighting", fighting },
  152. { "balance", balance },
  153. { "roleCTime", roleCTime }
  154. };
  155. // 调用JS的JHUpgradeRole函数
  156. CallJSFunction("JHUpgradeRole", parameters);
  157. }
  158. // 顶号处理
  159. public void RepeatLogin()
  160. {
  161. // 调用JS的JHRepeatLogin函数
  162. CallJSFunction("JHRepeatLogin", new Dictionary<string, object>());
  163. }
  164. // 备案跳转
  165. public void CallIcpBeian()
  166. {
  167. // 调用JS的JHCallIcpBeian函数
  168. CallJSFunction("JHCallIcpBeian", new Dictionary<string, object>());
  169. }
  170. public class JHGameSDKHandler : AbJHGameSDKHandler
  171. {
  172. /// <summary>
  173. /// 测试消息
  174. /// </summary>
  175. /// <param name="message"></param>
  176. public override void ReceiveMessageAb(string message)
  177. {
  178. Debug.Log($"ReceiveMessageAb:{message}");
  179. }
  180. //通知Unity准备支付
  181. public override void OnRechargeStartAb(string message)
  182. {
  183. Debug.Log($"OnRechargeStartAb:{message}");
  184. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeStartAb(message);
  185. }
  186. //支付完成后通知Unity
  187. public override void OnRechargeCompleteAb(string message)
  188. {
  189. Debug.Log($"OnRechargeCompleteAb:{message}");
  190. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeCompleteAb(message);
  191. }
  192. //支付错误
  193. public override void OnRechargeErrorAb(string message)
  194. {
  195. Debug.Log($"OnRechargeErrorAb:{message}");
  196. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeErrorAb(message);
  197. }
  198. //创建角色实例化完成
  199. public override void OnCreateRoleStartAb(string message)
  200. {
  201. Debug.Log($"OnCreateRoleStartAb:{message}");
  202. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleStartAb(message);
  203. }
  204. //创建角色结果
  205. public override void OnCreateRoleCompleteAb(string message)
  206. {
  207. Debug.Log($"OnCreateRoleCompleteAb:{message}");
  208. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleCompleteAb(message);
  209. }
  210. //创建角色错误
  211. public override void OnCreateRoleErrorAb(string message)
  212. {
  213. Debug.Log($"OnCreateRoleErrorAb:{message}");
  214. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleErrorAb(message);
  215. }
  216. //角色登录实例化完成
  217. public override void OnLoginRoleStartAb(string message)
  218. {
  219. Debug.Log($"OnLoginRoleStartAb:{message}");
  220. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleStartAb(message);
  221. }
  222. //角色登录结果
  223. public override void OnLoginRoleCompleteAb(string message)
  224. {
  225. Debug.Log($"OnLoginRoleCompleteAb:{message}");
  226. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleCompleteAb(message);
  227. }
  228. //角色登录错误
  229. public override void OnLoginRoleErrorAb(string message)
  230. {
  231. Debug.Log($"OnLoginRoleErrorAb:{message}");
  232. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleErrorAb(message);
  233. }
  234. //角色升级回调实例化完成
  235. public override void OnUpgradeRoleStartAb(string message)
  236. {
  237. Debug.Log($"OnUpgradeRoleStartAb:{message}");
  238. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleStartAb(message);
  239. }
  240. public override void OnUpgradeRoleCompleteAb(string message)
  241. {
  242. Debug.Log($"OnUpgradeRoleCompleteAb:{message}");
  243. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleCompleteAb(message);
  244. }
  245. public override void OnUpgradeRoleErrorAb(string message)
  246. {
  247. Debug.Log($"OnUpgradeRoleErrorAb:{message}");
  248. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleErrorAb(message);
  249. }
  250. //顶号
  251. public override void OnRepeatLoginStartAb(string message)
  252. {
  253. Debug.Log($"OnRepeatLoginStartAb:{message}");
  254. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginStartAb(message);
  255. }
  256. public override void OnRepeatLoginCompleteAb(string message)
  257. {
  258. Debug.Log($"OnRepeatLoginCompleteAb:{message}");
  259. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginCompleteAb(message);
  260. }
  261. public override void OnRepeatLoginErrorAb(string message)
  262. {
  263. Debug.Log($"OnRepeatLoginErrorAb:{message}");
  264. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginErrorAb(message);
  265. }
  266. public override void OnCallIcpBeianStartAb(string message)
  267. {
  268. Debug.Log($"OnCallIcpBeianStartAb:{message}");
  269. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianStartAb(message);
  270. }
  271. public override void OnCallIcpBeianCompleteAb(string message)
  272. {
  273. Debug.Log($"OnCallIcpBeianCompleteAb:{message}");
  274. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianCompleteAb(message);
  275. }
  276. public override void OnCallIcpBeianErrorAb(string message)
  277. {
  278. Debug.Log($"OnCallIcpBeianErrorAb:{message}");
  279. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianErrorAb(message);
  280. }
  281. public override void OnInitSDKParamsAb(string message)
  282. {
  283. Debug.Log($"OnInitSDKParamsAb:{message}");
  284. QDJHGameManagerInit.Instance._jhGameSDKListener?.OnInitSDKParamsAb(message);
  285. }
  286. }
  287. }
  288. /// <summary>
  289. /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
  290. /// </summary>
  291. public enum DouYouRoleLogReportType
  292. {
  293. /// <summary>
  294. /// 进入游戏
  295. /// </summary>
  296. EnterGame = 1,
  297. /// <summary>
  298. /// 创建角色
  299. /// </summary>
  300. CreateRole = 2,
  301. /// <summary>
  302. /// 角色升级
  303. /// </summary>
  304. LevelUp = 3,
  305. /// <summary>
  306. /// 退出
  307. /// </summary>
  308. ExitGame = 4,
  309. /// <summary>
  310. /// 充值
  311. /// </summary>
  312. Pay = 5
  313. }
  314. }