ImportArtResTool.cs 9.9 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.IO;
  4. using System;
  5. using System.Collections.Generic;
  6. using GFGGame;
  7. namespace GFGEditor
  8. {
  9. public class ImportArtResTool
  10. {
  11. public static string ResRootDirName = "正式资源";
  12. public static string ResRootDirNameDressUp = "正式资源";
  13. public static string ResRootPath { get { return $"../../../gfg/{ResRootDirName}/"; } }
  14. public static string ResRootPathDressUp { get { return $"../../../gfg/{ResRootDirNameDressUp}/"; } }
  15. public static string ragule = @"^[0-9a-zA-Z_]{1,}$";
  16. public static string Md5FilePath = "Assets/MD5";
  17. private static string[] FieldGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/" }; } }
  18. public static string FieldGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/Icon/";
  19. public static string FieldGuideIconMd5FileSaveName = "FieldGuideIconMd5";
  20. private static string[] MusicSrcPaths { get { return new string[] { ResRootPath + "music/" }; } }
  21. public static string MusicTargetPath = $"{ResPathUtil.MUSIC_DIR_PATH}/";
  22. public static string MusicMd5FileSaveName = "MusicMd5";
  23. private static string[] ItemIconSrcPaths { get { return new string[] { ResRootPath + "icon/" }; } }
  24. public static string ItemIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Icon/";
  25. public static string IconMd5FileSaveName = "IconMd5";
  26. private static string[] DressUpSrcPaths { get { return new string[] { ResRootPathDressUp + "suit/" }; } }
  27. public static string DressUpTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
  28. public static string DressUpMd5FileSaveName = "DressUpMd5";
  29. private static string[] NpcHeadSrcPaths { get { return new string[] { ResRootPath + "npc/对战头像/" }; } }
  30. public static string NpcHeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Head/";
  31. public static string HeadMd5FileSaveName = "HeadMd5";
  32. private static string[] NpcPicSrcPaths { get { return new string[] { ResRootPath + "npc/对战立绘/" }; } }
  33. public static string NpcPicTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicF/";
  34. public static string PicFMd5FileSaveName = "PicFMd5";
  35. private static string[] NpcPicSSrcPaths { get { return new string[] { ResRootPath + "npc/对话立绘/" }; } }
  36. public static string NpcPicSTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicS/";
  37. public static string PicSMd5FileSaveName = "PicSMd5";
  38. private static string[] BgSrcPaths { get { return new string[] { ResRootPathDressUp + "scene/" }; } }
  39. public static string BgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
  40. public static string BgMd5FileSaveName = "BgMd5";
  41. private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } }
  42. public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
  43. public static string CardBgMd5FileSaveName = "CardBgMd5";
  44. private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
  45. public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
  46. public static string CardMd5FileSaveName = "CardMd5";
  47. public static string[] DressUpAnimationSrcPaths { get { return new string[] { ResRootPathDressUp + $"ArtProject/{ResPathUtil.ANIMATION_DIR_PATH}/" }; } }
  48. public static string DressUpAnimationTargetPath = $"{ResPathUtil.ANIMATION_DIR_PATH}/";
  49. public static string[] EffectSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.EFFECT_DIR_PATH}/" }; } }
  50. public static string EffectTargetPath = $"{ResPathUtil.EFFECT_DIR_PATH}/";
  51. public static string[] MaterialSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Material_DIR_PATH}/" }; } }
  52. public static string MaterialTargetPath = $"{ResPathUtil.Material_DIR_PATH}/";
  53. public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Texture_DIR_PATH}/" }; } }
  54. public static string TextureTargetPath = $"{ResPathUtil.Texture_DIR_PATH}/";
  55. public static void Import()
  56. {
  57. //音乐
  58. EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1);
  59. ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName);
  60. //图鉴图标
  61. EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1);
  62. ImportRes(FieldGuideIconSrcPaths, FieldGuideIconTargetPath, FieldGuideIconMd5FileSaveName);
  63. //物品图标
  64. EditorUtility.DisplayProgressBar("进度", "正在导入物品图标", 1);
  65. ImportRes(ItemIconSrcPaths, ItemIconTargetPath, IconMd5FileSaveName);
  66. // 换装部件
  67. EditorUtility.DisplayProgressBar("进度", "正在裁减换装部件", 1);
  68. ImportClipImage();
  69. //NPC头像
  70. EditorUtility.DisplayProgressBar("进度", "正在导入NPC头像", 1);
  71. ImportRes(NpcHeadSrcPaths, NpcHeadTargetPath, HeadMd5FileSaveName);
  72. //背景
  73. EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1);
  74. ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName);
  75. //卡牌背景
  76. EditorUtility.DisplayProgressBar("进度", "正在导入卡牌背景", 1);
  77. ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName);
  78. //卡牌icon
  79. EditorUtility.DisplayProgressBar("进度", "正在导入卡牌图标", 1);
  80. ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
  81. //动画
  82. EditorUtility.DisplayProgressBar("进度", "正在导入动作动画", 1);
  83. ImportFileAndDir(DressUpAnimationSrcPaths, DressUpAnimationTargetPath, new string[] { ".moc3" });
  84. //特效
  85. EditorUtility.DisplayProgressBar("进度", "正在导入特效动画", 1);
  86. ImportFileAndDir(EffectSrcPaths, EffectTargetPath);
  87. //材质
  88. EditorUtility.DisplayProgressBar("进度", "正在导入特效材质", 1);
  89. ImportFileAndDir(MaterialSrcPaths, MaterialTargetPath);
  90. //图片
  91. EditorUtility.DisplayProgressBar("进度", "正在导入特效图片", 1);
  92. ImportFileAndDir(TextureSrcPaths, TextureTargetPath);
  93. //NPC对话立绘
  94. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对话立绘", 1);
  95. List<string> files = ImportRes(NpcPicSSrcPaths, NpcPicSTargetPath, PicSMd5FileSaveName);
  96. //NPC对战立绘
  97. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对战立绘", 1);
  98. files = ImportRes(NpcPicSrcPaths, NpcPicTargetPath, PicFMd5FileSaveName);
  99. if (files != null && files.Count > 0)
  100. {
  101. EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", "");
  102. }
  103. EditorUtility.ClearProgressBar();
  104. AssetDatabase.Refresh();
  105. Debug.LogWarning("导入美术资源成功!");
  106. }
  107. public static List<string> ImportRes(string[] sourceDirs, string targetDir, string saveName)
  108. {
  109. List<string> files = null;
  110. if (!Directory.Exists(targetDir))
  111. {
  112. Directory.CreateDirectory(targetDir);
  113. }
  114. foreach (string dir in sourceDirs)
  115. {
  116. files = FileUtil.CopyFilesTo(dir, targetDir, saveName, new string[] { ".png", ".jpg", ".mp3" }, ragule);
  117. foreach (var file in files)
  118. {
  119. Debug.LogFormat("更新{0}", file);
  120. }
  121. }
  122. return files;
  123. }
  124. public static void ImportClipImage()
  125. {
  126. ImportClip(DressUpSrcPaths, DressUpTargetPath);
  127. }
  128. public static void ImportClip(string[] sourceDirs, string targetDir)
  129. {
  130. //换装部件
  131. if (!Directory.Exists(targetDir))
  132. {
  133. Directory.CreateDirectory(targetDir);
  134. }
  135. Dictionary<string, string> sourceImageMD5 = new Dictionary<string, string>();
  136. sourceImageMD5 = ImagesClip.ReadSourceImagesMD5(DressUpMd5FileSaveName);
  137. foreach (string dir in sourceDirs)
  138. {
  139. GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
  140. {
  141. string fileName = Path.GetFileName(file);
  142. if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
  143. {
  144. return;
  145. }
  146. if (!File.Exists(targetDir + fileName) || !sourceImageMD5.ContainsKey(file) || sourceImageMD5[file] != FileUtil.md5file(file))
  147. {
  148. sourceImageMD5[file] = FileUtil.md5file(file);
  149. ImagesClip.CutImageWhitePart(file, targetDir, fileName);
  150. }
  151. });
  152. }
  153. ImagesClip.WriteSourceImagesMD5(sourceImageMD5, DressUpMd5FileSaveName);
  154. AssetDatabase.Refresh();
  155. }
  156. public static List<string> ImportFileAndDir(string[] sourceDirs, string targetDir, string[] excludeExtentions = null)
  157. {
  158. List<string> files = null;
  159. if (!Directory.Exists(targetDir))
  160. {
  161. Directory.CreateDirectory(targetDir);
  162. }
  163. foreach (string dir in sourceDirs)
  164. {
  165. files = FileUtil.CopyDirsAndFilesInSubDirTo(dir, targetDir, excludeExtentions, ragule);
  166. foreach (var file in files)
  167. {
  168. Debug.LogFormat("更新{0}", file);
  169. }
  170. }
  171. return files;
  172. }
  173. }
  174. }