GameController.cs 21 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. MusicManager.Instance.Stop();
  16. Debug.Log($"正在初始化 MusicManager");
  17. SoundManager.Instance.Stop();
  18. Debug.Log($"正在初始化 SoundManager");
  19. VoiceManager.Instance.Stop();
  20. Debug.Log($"正在初始化 VoiceManager");
  21. //GameObject对象池
  22. PrefabManager.Instance.Init();
  23. Debug.Log($"正在初始化 PrefabManager");
  24. //字体
  25. await FontLoader.Instance.Init();
  26. Debug.Log($"正在初始化 FontLoader");
  27. //界面
  28. UGUIManager.Instance.Init();
  29. Debug.Log($"正在初始化 UGUIManager");
  30. ViewManager.Init();
  31. Debug.Log($"正在初始化 UGUIManager");
  32. //日志
  33. LogController.Instance.Init();
  34. Debug.Log($"正在初始化 LogController");
  35. //全局
  36. GameGlobal.Init();
  37. Debug.Log($"正在初始化 GameGlobal");
  38. //sqlite
  39. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  40. //渠道
  41. QDManager.Init();
  42. Debug.Log($"正在初始化 QDManager");
  43. //全局点击效果
  44. ViewGlobal.CreatClickEffect();
  45. Debug.Log($"正在初始化 ViewGlobal");
  46. //获取游戏配置
  47. GetGameCfg();
  48. }
  49. /// <summary>
  50. /// 获取游戏配置
  51. /// </summary>
  52. public static void GetGameCfg()
  53. {
  54. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  55. url = url + "?t=" + TimeHelper.ClientNow();
  56. LauncherView.Instance.SetDesc("正在解压数据...");
  57. HttpTool.Instance.Get(url, (string data) =>
  58. {
  59. //初始化游戏配置
  60. GameConfig.InitData(data);
  61. //缓存一部分配置文件
  62. FightScoreCfgArray.Instance.Init();
  63. StudioCfgArray.Instance.Init();
  64. DailySignCfgArray.Instance.Init();
  65. DailyLoginCfgArray.Instance.Init();
  66. DressUpMenuItemCfg2Array.Instance.Init();
  67. AdCfgArray.Instance.Init();
  68. ItemTypeCfgArray.Instance.Init();
  69. GuideCfgArray.Instance.Init();
  70. SuitCfgArray.Instance.Init();
  71. ShopCfgArray.Instance.Init();
  72. SuitFosterCfgArray.Instance.Init();
  73. VipCfgArray.Instance.Init();
  74. ActivityRechargeCfgArray.Instance.Init();
  75. ActivityLuckybonusCfgArray.Instance.Init();
  76. Activity7DaysTaskCfgArray.Instance.Init();
  77. Activity7DaysCfgArray.Instance.Init();
  78. SuitGuideMenuCfgArray.Instance.Init();
  79. ActivityRecharge2CfgArray.Instance.Init();
  80. SuitFosterListCfgArray.Instance.Init();
  81. TaskCfgArray.Instance.Init();
  82. LauncherView.Instance.Close();
  83. //显示登录
  84. LoginController.ShowLogin();
  85. });
  86. }
  87. public static bool CheckLoginCache(bool doLogin)
  88. {
  89. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  90. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  91. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  92. if (lastLoginIsVisitor)
  93. {
  94. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  95. if (id >= 0)
  96. {
  97. if (doLogin)
  98. {
  99. //LoginProxy.LoginAsVisitor();
  100. }
  101. return true;
  102. }
  103. }
  104. else if (!string.IsNullOrEmpty(account))
  105. {
  106. if (!string.IsNullOrEmpty(password))
  107. {
  108. if (doLogin)
  109. {
  110. LoginController.Login(account, password, true).Coroutine();
  111. }
  112. return true;
  113. }
  114. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  115. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  116. {
  117. if (doLogin)
  118. {
  119. LoginController.LoginTest(account).Coroutine();
  120. }
  121. return true;
  122. }
  123. }
  124. return false;
  125. }
  126. public static void CheckSpecialAccount(string account)
  127. {
  128. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  129. }
  130. public static void ShowCreateRole()
  131. {
  132. ViewManager.Show<CreateRoleView>();
  133. }
  134. public static async ETTask PreEnterGameAsync()
  135. {
  136. QDManager.OnEnterGame();
  137. RoleDataHandler.StartUpdate();
  138. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  139. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  140. await ItemProxy.GetItemInfos();
  141. await RoleLimitSProxy.ReqUnitLimitInfos();
  142. await InstanceZonesSProxy.GetInstanceZonesInfos();
  143. await StorageSProxy.ReqGetClientValues();
  144. await RoleInfoSProxy.ReqPersonalInfo();
  145. await CollegeSProxy.ReqCollectUpgradeInfo();
  146. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  147. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  148. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  149. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  150. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  151. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  152. LauncherConfig.ChannelId == (int)ChannelID.Test))
  153. {
  154. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  155. .SetLeftButton(true, "不用", (obj) =>
  156. {
  157. EnterGame();
  158. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  159. })
  160. .SetRightButton(true, "跳过", (obj) =>
  161. {
  162. GameGlobal.skipGuide = true;
  163. EnterGame();
  164. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  165. });
  166. }
  167. else
  168. {
  169. if (skipGuide == 2) GameGlobal.skipGuide = true;
  170. EnterGame();
  171. }
  172. }
  173. private static void EnterGame()
  174. {
  175. LoadingView.Instance.SetProgress(100, () =>
  176. {
  177. ViewManager.Hide<LoadingView>();
  178. GameGlobal.isEnterGame = true;
  179. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  180. {
  181. ViewManager.Show<MainUIView>();
  182. }
  183. else
  184. {
  185. MainStoryDataManager.currentChapterCfgId = 10001;
  186. // GameGlobal.isFirstEntry == true
  187. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  188. {
  189. UICGView.Instance.Show();
  190. //StoryController.ShowLevelView(100001001);
  191. }
  192. else
  193. {
  194. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  195. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  196. ////新玩家选择套装
  197. //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  198. //{
  199. //ViewManager.Show<NewRoleGetSuitView>();
  200. //}
  201. }
  202. }
  203. GMController.AddShowGMViewEventListener();
  204. });
  205. }
  206. public static async void AfterShowMainUI(object param = null)
  207. {
  208. if (GameGlobal.AfterDataInited) return;
  209. await ActivitySProxy.ReqSevenDayLoginInfos();
  210. await ActivityGlobalSProxy.GetActivityInfo();
  211. await ShopSProxy.ReqShopInfo();
  212. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  213. await ActivitySProxy.GetNewPlayerOnceStatus();
  214. await ActivitySProxy.GetTipsStatus();
  215. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  216. await RoleInfoSProxy.GetThemeID();
  217. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  218. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  219. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  220. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  221. {
  222. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  223. if (result1)
  224. {
  225. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  226. }
  227. }
  228. GameGlobal.AfterDataInited = true;
  229. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  230. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  231. ItemProxy.GetItemAttributeInfos().Coroutine();
  232. ItemProxy.ReqGetItemCollect().Coroutine();
  233. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  234. MainStorySProxy.GetStoryBonusDate().Coroutine();
  235. CardSProxy.GetCardInfos().Coroutine();
  236. TaskSProxy.GetTaskInfos();
  237. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  238. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  239. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  240. MailSProxy.ReqMailCount().Coroutine();
  241. FriendSProxy.ReqAllFriendInfos().Coroutine();
  242. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  243. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  244. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  245. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  246. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  247. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  248. TimeTracingDataManager.Instance.InitRewardDic();
  249. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  250. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  251. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  252. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  253. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  254. TravelSProxy.ReqTravelInfo().Coroutine();
  255. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  256. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  257. ArenaDataManager.Instance.ReqArenaInfo();
  258. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  259. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  260. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  261. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  262. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  263. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  264. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  265. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  266. StudioSProxy.ReqStudioInfos().Coroutine();
  267. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  268. LeagueSproxy.GetTeapartyInfos().Coroutine();
  269. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  270. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  271. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  272. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  273. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  274. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  275. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  276. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  277. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  278. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  279. int dialogSpeed =
  280. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  281. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  282. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  283. StudioDataManager.Instance.npcFilingChapterId =
  284. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  285. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  286. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  287. ? false
  288. : true;
  289. }
  290. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  291. {
  292. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  293. GameGlobal.AutoSevenDayLoginView = true;
  294. GameGlobal.AutoDailySignView = true;
  295. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  296. GameGlobal.AutoAcitivtyTipsLoginView = true;
  297. GameGlobal.AutoMonthlyCardView = true;
  298. GameGlobal.AutoZGTHDCTips = true;
  299. GameGlobal.AutoZGTHTips = true;
  300. GameGlobal.AutoPearRebateTips = true;
  301. GameGlobal.AutoZCJBTips = true;
  302. GameGlobal.AutoShowCompleted = false;
  303. GameGlobal.PreDataInited = false;
  304. GameGlobal.AfterDataInited = false;
  305. QDManager.OnQuitToLoginView();
  306. GameGlobal.isVisitor = false;
  307. GameGlobal.antiAddiction = true;
  308. GameGlobal.userId = 0;
  309. GameGlobal.userAge = 0;
  310. GameGlobal.skipGuide = false;
  311. GuideDataManager.currentGuideId = 0;
  312. MainDataManager.Instance.ViewType = 0;
  313. RoleDataHandler.StopUpdate();
  314. CardDataManager.Clear();
  315. ItemDataManager.Clear();
  316. ViewManager.Clear();
  317. DecomposeDataManager.Instance.Clear();
  318. PhotographDataManager.Instance.Clear();
  319. SkillDataManager.Instance.Clear();
  320. SuitFosterDataManager.Instance.Clear();
  321. StudioDataManager.Instance.Clear();
  322. StorageDataManager.Instance.Clear();
  323. ShopDataManager.Instance.Clear();
  324. DressUpMenuItemDataManager.Clear();
  325. GuideDataManager.Clear();
  326. GetSuitItemController.Clear();
  327. FriendDataManager.Instance.Clear();
  328. RedDotController.Instance.Clear();
  329. BagDataManager.Instance.Clear();
  330. PoemPhotoDataManager.Instance.Clear();
  331. PoemGalleryDataManager.Instance.Clear();
  332. RoleInfoManager.Instance.Clear();
  333. DailyTaskDataManager.Instance.Clear();
  334. TravelDataManager.Instance.Clear();
  335. ArenaDataManager.Instance.Clear();
  336. ChatDataManager.Instance.Clear();
  337. ActivityDataManager.Instance.Clear();
  338. ActivityGlobalDataManager.Instance.Clear();
  339. EnduringGiftBoxDataManager.Instance.Clear();
  340. LimitedTimeGiftBoxDataManager.Instance.Clear();
  341. BattlePassTaskDataManager.Instance.Clear();
  342. TaskDataManager.Instance.Clear();
  343. LeagueDataManager.Instance.Clear();
  344. ActivityAfuGiftDataManager.Instance.Clear();
  345. FightDataManager.Instance.Clear();
  346. MainDataManager.Instance.Clear();
  347. NewYearRedEnvelopeDataManager.Instance.Clear();
  348. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  349. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  350. FieldWorkDataManager.Instance.IsAutoStart = false;
  351. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  352. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  353. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  354. if (logout)
  355. {
  356. QDManager.Logout();
  357. }
  358. ViewManager.Hide<GuideView>();
  359. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  360. {
  361. ViewManager.Show<LoginView>(null, true);
  362. GameController.CheckUpdateVersion(true);
  363. }
  364. }
  365. //断线重连后需要处理的事情
  366. public static async void OnReconnected()
  367. {
  368. //重连成功请求邮件和公告等离线后会变更的数据
  369. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  370. MailSProxy.ReqMailCount().Coroutine();
  371. FriendSProxy.ReqAllFriendInfos().Coroutine();
  372. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  373. TaskSProxy.GetTaskInfos();
  374. ArenaDataManager.Instance.ReqArenaInfo();
  375. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  376. {
  377. await LeagueSproxy.ReqGetLeagueInfo();
  378. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  379. LeagueSproxy.GetTeapartyInfos().Coroutine();
  380. LeagueSproxy.ReqJoinAnswer().Coroutine();
  381. }
  382. }
  383. public static void GoBackToMainView()
  384. {
  385. MainDataManager.Instance.ViewType = 0;
  386. ViewManager.Show<MainUIView>(null, true);
  387. }
  388. public static void ShowExitAlert(Action sureCallback = null)
  389. {
  390. AlertSystem.Show("我会想你的")
  391. .SetLeftButton(true, "继续游戏")
  392. .SetRightButton(true, "退出游戏", (object data) =>
  393. {
  394. if (sureCallback != null)
  395. {
  396. sureCallback.Invoke();
  397. }
  398. else
  399. {
  400. Application.Quit();
  401. }
  402. });
  403. }
  404. public static void CheckUpdateVersion(bool force = false)
  405. {
  406. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  407. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  408. {
  409. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  410. }
  411. }
  412. private static IEnumerator CheckVersion(string packageName, bool force)
  413. {
  414. var package = YooAssets.GetPackage(packageName);
  415. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  416. {
  417. GameGlobal.promotedVersion = package.GetPackageVersion();
  418. }
  419. var operation = package.UpdatePackageVersionAsync();
  420. yield return operation;
  421. if (operation.Status == EOperationStatus.Succeed)
  422. {
  423. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  424. if (!string.IsNullOrEmpty(operation.PackageVersion)
  425. && !string.IsNullOrEmpty(operation.PackageVersion)
  426. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  427. {
  428. GameGlobal.promotedVersion = operation.PackageVersion;
  429. if (force)
  430. {
  431. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  432. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  433. }
  434. else
  435. {
  436. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  437. .SetLeftButton(true, "稍后更新")
  438. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  439. }
  440. }
  441. }
  442. }
  443. }
  444. }