FieldView.cs 13 KB

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  1. using cfg.GfgCfg;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Field;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class FieldView : BaseWindow
  9. {
  10. private UI_FieldUI _ui;
  11. private ValueBarController _valueBarController;
  12. private FieldCfg _curCfg;
  13. private FieldDataManager _dataManager;
  14. private int _selectedIndex = 0;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_FieldUI.PACKAGE_NAME;
  33. _ui = UI_FieldUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. isReturnView = true;
  37. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  38. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  39. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  40. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  41. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  42. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  43. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  44. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  45. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  46. _ui.m_btnRule.data = 300016;
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  52. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _valueBarController.OnShown();
  58. // _valueBarController.Controller(1);
  59. _dataManager = FieldDataManager.Instance;
  60. _selectedIndex = _dataManager.difficulty;
  61. _ui.m_c1.selectedIndex = _selectedIndex;
  62. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  63. _curCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_selectedIndex];
  64. _dataManager.chapterId = _curCfg.Id;
  65. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  66. // for (int i = 0; i < cfgs.Length; i++)
  67. // {
  68. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  69. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  70. // }
  71. UpdateView();
  72. Timers.inst.Add(1, 0, UpdateShowTime);
  73. Timers.inst.AddUpdate(CheckGuide);
  74. if (InstanceZonesDataManager.isFightResultHide)
  75. UpdateStroyFightResult();
  76. }
  77. protected override void OnHide()
  78. {
  79. base.OnHide();
  80. Timers.inst.Remove(UpdateShowTime);
  81. Timers.inst.Remove(CheckGuide);
  82. _valueBarController.OnHide();
  83. }
  84. protected override void RemoveEventListener()
  85. {
  86. base.RemoveEventListener();
  87. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  88. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  89. }
  90. private void OnClickBtnBack()
  91. {
  92. _dataManager.difficulty = 0;
  93. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  94. }
  95. private void OnDifficultyChange()
  96. {
  97. int priorIndex = _ui.m_c1.selectedIndex - 1;
  98. FieldCfg selectCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_ui.m_c1.selectedIndex];
  99. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.StoryLvId);
  100. if (priorIndex >= 0 && !isPass)
  101. {
  102. _ui.m_c1.selectedIndex = _selectedIndex;
  103. StoryLevelCfg storyLevelCfg =
  104. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(selectCfg.StoryLvId);
  105. StoryChapterCfg storyChapterCfg =
  106. CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(storyLevelCfg.ChapterId);
  107. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.Order, storyLevelCfg.Order);
  108. PromptController.Instance.ShowFloatTextPrompt(str);
  109. return;
  110. }
  111. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  112. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  113. // {
  114. // _ui.m_c1.selectedIndex = _selectedIndex;
  115. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  116. // return;
  117. // }
  118. _selectedIndex = _ui.m_c1.selectedIndex;
  119. _curCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_selectedIndex];
  120. _dataManager.chapterId = _curCfg.Id;
  121. _dataManager.difficulty = _selectedIndex;
  122. // UpdateView();
  123. OnClickBtnGo();
  124. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  125. {
  126. GuideController.TryCompleteGuideIndex(ConstGuideId.FIELD, 1);
  127. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 1);
  128. }
  129. }
  130. private async void UpdateStroyFightResult()
  131. {
  132. var resultData = InstanceZonesDataManager.resultData;
  133. FieldCfg fieldCfg = CommonDataManager.Tables.TblFieldCfg.GetOrDefault(FieldDataManager.Instance.chapterId);
  134. int needPower = 0;
  135. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  136. {
  137. needPower += fieldCfg.NeedPower;
  138. }
  139. if (!resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.Num ||
  140. RoleDataManager.power < needPower)
  141. {
  142. bool result = await FieldSProxy.ReqFieldInstanceResult();
  143. if (result)
  144. {
  145. ViewManager.Show<FieldFightEndView>();
  146. }
  147. }
  148. else
  149. {
  150. FieldDataManager _dataManager = FieldDataManager.Instance;
  151. _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;
  152. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  153. if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >=
  154. _dataManager.fieldInfos.bonusMaxLimit)
  155. {
  156. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  157. .SetLeftButton(true, "取消", async (object data) =>
  158. {
  159. _dataManager.accumulateReward = 0;
  160. bool result = await FieldSProxy.ReqFieldInstanceResult();
  161. if (result)
  162. {
  163. ViewManager.Show<FieldFightEndView>();
  164. }
  165. })
  166. .SetRightButton(true, "确认", async (object data) =>
  167. {
  168. bool result = await FieldSProxy.ReqFieldInstanceResult();
  169. _dataManager.accumulateReward = 0;
  170. FieldCfg _curCfg =
  171. CommonDataManager.Tables.TblFieldCfg.DataList[FieldDataManager.Instance.difficulty];
  172. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  173. int curLevelId = StoryLevelConfigManager.GetConfigs(_curCfg.Type, 0, _curCfg.Id)[0].Id;
  174. DressUpFightType dressUpFightType = new DressUpFightType();
  175. dressUpFightType.levelID = curLevelId;
  176. dressUpFightType.teaPartID = 0;
  177. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  178. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  179. });
  180. }
  181. else
  182. {
  183. ViewManager.Show<FieldFightInfoView>();
  184. }
  185. }
  186. InstanceZonesDataManager.isFightResultHide = false;
  187. }
  188. private void UpdateView()
  189. {
  190. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  191. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  192. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  193. FieldCfg selectCfg0 = CommonDataManager.Tables.TblFieldCfg.DataList[0];
  194. FieldCfg selectCfg1 = CommonDataManager.Tables.TblFieldCfg.DataList[1];
  195. FieldCfg selectCfg2 = CommonDataManager.Tables.TblFieldCfg.DataList[2];
  196. _ui.m_btn0.m_txtConsume.text = string.Format("{0}", selectCfg0.NeedPower);
  197. _ui.m_btn1.m_txtConsume.text = string.Format("{0}", selectCfg1.NeedPower);
  198. _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.NeedPower);
  199. bool isPass0 = selectCfg0.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.StoryLvId);
  200. bool isPass1 = selectCfg1.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.StoryLvId);
  201. bool isPass2 = selectCfg2.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.StoryLvId);
  202. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  203. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  204. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  205. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  206. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  207. _ui.m_loaTaskReward.url =
  208. ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(ConstItemID.DIAMOND_RED));
  209. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  210. }
  211. private void UpdateShowTime(object param)
  212. {
  213. _ui.m_txtTime.text = string.Format("{0}后刷新",
  214. TimeUtil.FormattingTime(TimeHelper.ServerNow(),
  215. TimeUtil.GetNextWeekTime(CommonDataManager.Tables.TblGlobalCfg.RefreshTime.Split(' ')[1])));
  216. }
  217. private void OnClickBtnGo()
  218. {
  219. if (RoleDataManager.power < _curCfg.NeedPower)
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  222. return;
  223. }
  224. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  225. {
  226. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  227. .SetLeftButton(true)
  228. .SetRightButton(true, "确定", (object data) => { StartFight(); });
  229. }
  230. else
  231. {
  232. StartFight();
  233. }
  234. }
  235. private void StartFight()
  236. {
  237. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  238. int curLevelId = StoryLevelConfigManager.GetConfigs(_curCfg.Type, 0, _curCfg.Id)[0].Id;
  239. DressUpFightType dressUpFightType = new DressUpFightType();
  240. dressUpFightType.levelID = curLevelId;
  241. dressUpFightType.teaPartID = 0;
  242. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  243. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  244. }
  245. private void OnBtnTaskClick()
  246. {
  247. ViewManager.Show<FieldTaskView>();
  248. }
  249. private void CheckGuide(object param)
  250. {
  251. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  252. {
  253. UpdateToCheckGuide(null);
  254. }
  255. else
  256. {
  257. Timers.inst.Remove(CheckGuide);
  258. }
  259. }
  260. protected override void UpdateToCheckGuide(object param)
  261. {
  262. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  263. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 1, "外出进行历史考察,会有意想不到的收获哦。");
  264. }
  265. }
  266. }