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- using System.Collections.Generic;
- using JHGameSDK;
- using Unity.Plastic.Newtonsoft.Json;
- using UnityEngine;
- namespace GFGGame.Launcher
- {
- #region MyRegion
- // // 辅助类:可序列化的字典
- // [System.Serializable]
- // public class SerializableDictionary
- // {
- // public List<string> keys = new List<string>();
- // public List<object> values = new List<object>();
- //
- // public SerializableDictionary(Dictionary<string, object> dict)
- // {
- // foreach (var pair in dict)
- // {
- // keys.Add(pair.Key);
- // values.Add(pair.Value);
- // }
- // }
- // }
- #endregion
- public class QDJHGameManagerInit : SingletonBase<QDJHGameManagerInit>
- {
- public IJHGameSDKListener _jhGameSDKListener;
- // SDK 参数
- public static string UserId { get; private set; }
- public static string UserName { get; private set; }
- public static string Uuid { get; private set; }
- public static string Sign { get; private set; }
- public static string Timestamp { get; private set; }
- public static string CpExt { get; private set; }
- public void InitSDK()
- {
- JHGameSDKHandler eventHandler = GameObject.Find("JHGameSDKGameObject")?.GetComponent<JHGameSDKHandler>();
- if (eventHandler == null)
- {
- GameObject gameObject = new GameObject("JHGameSDKGameObject");
- gameObject.AddComponent<JHGameSDKHandler>();
- GameObject.DontDestroyOnLoad(gameObject);
- }
- }
- // 调用JS函数的通用方法
- private void CallJSFunction(string functionName, Dictionary<string, object> parameters)
- {
- // 将参数字典转换为JSON字符串
- string jsonParams = JsonConvert.SerializeObject(parameters);
- // 调用JS函数
- Application.ExternalCall(functionName, jsonParams);
- }
- // 从URL获取SDK参数并初始化
- public void InitializeSDKParams(Dictionary<string, object> paramsDict)
- {
- if (paramsDict.ContainsKey("user_id")) UserId = paramsDict["user_id"].ToString();
- if (paramsDict.ContainsKey("user_name")) UserName = paramsDict["user_name"].ToString();
- if (paramsDict.ContainsKey("uuid")) Uuid = paramsDict["uuid"].ToString();
- if (paramsDict.ContainsKey("sign")) Sign = paramsDict["sign"].ToString();
- if (paramsDict.ContainsKey("timestamp")) Timestamp = paramsDict["timestamp"].ToString();
- if (paramsDict.ContainsKey("cp_ext")) CpExt = paramsDict["cp_ext"].ToString();
- Debug.Log("SDK参数初始化完成");
- Debug.Log($"UserID: {UserId}, UserName: {UserName}, Uuid: {Uuid}, CpExt:{CpExt}");
- }
- // 支付相关
- public void Recharge(int amount, string productName, string notifyUrl, string serverId,
- string serverName, string roleName, string roleId, string roleLevel,
- string vipLevel, string cpOrderId, string balance, string extra = "",
- string fighting = "")
- {
- // 构建支付参数
- var parameters = new Dictionary<string, object>
- {
- { "amount", amount },
- { "productName", productName },
- { "notifyUrl", notifyUrl },
- { "serverId", serverId },
- { "serverName", serverName },
- { "roleName", roleName },
- { "roleId", roleId },
- { "roleLevel", roleLevel },
- { "vipLevel", vipLevel },
- { "cpOrderId", cpOrderId },
- { "balance", balance },
- { "extra", extra },
- { "fighting", fighting }
- };
- // 调用JS的JHRecharge函数
- CallJSFunction("JHRecharge", parameters);
- }
- // 创建角色
- public void CreateRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色创建参数
- var parameters = new Dictionary<string, object>
- {
- { "roleId", roleId },
- { "roleName", roleName },
- { "roleLevel", roleLevel },
- { "serverId", serverId },
- { "serverName", serverName },
- { "vipLevel", vipLevel },
- { "fighting", fighting },
- { "balance", balance },
- { "roleCTime", roleCTime }
- };
- // 调用JS的JHCreateRole函数
- CallJSFunction("JHCreateRole", parameters);
- }
- // 角色登录
- public void LoginRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色登录参数
- var parameters = new Dictionary<string, object>
- {
- { "roleId", roleId },
- { "roleName", roleName },
- { "roleLevel", roleLevel },
- { "serverId", serverId },
- { "serverName", serverName },
- { "vipLevel", vipLevel },
- { "fighting", fighting },
- { "balance", balance },
- { "roleCTime", roleCTime }
- };
- // 调用JS的JHLoginRole函数
- CallJSFunction("JHLoginRole", parameters);
- }
- // 角色升级
- public void UpgradeRole(string roleId, string roleName, int roleLevel, string serverId,
- string serverName, int vipLevel, string fighting, string balance,
- string roleCTime = "")
- {
- // 构建角色升级参数
- var parameters = new Dictionary<string, object>
- {
- { "roleId", roleId },
- { "roleName", roleName },
- { "roleLevel", roleLevel },
- { "serverId", serverId },
- { "serverName", serverName },
- { "vipLevel", vipLevel },
- { "fighting", fighting },
- { "balance", balance },
- { "roleCTime", roleCTime }
- };
- // 调用JS的JHUpgradeRole函数
- CallJSFunction("JHUpgradeRole", parameters);
- }
- // 顶号处理
- public void RepeatLogin()
- {
- // 调用JS的JHRepeatLogin函数
- CallJSFunction("JHRepeatLogin", new Dictionary<string, object>());
- }
- // 备案跳转
- public void CallIcpBeian()
- {
- // 调用JS的JHCallIcpBeian函数
- CallJSFunction("JHCallIcpBeian", new Dictionary<string, object>());
- }
-
- public class JHGameSDKHandler : AbJHGameSDKHandler
- {
- /// <summary>
- /// 测试消息
- /// </summary>
- /// <param name="message"></param>
- public override void ReceiveMessageAb(string message)
- {
- Debug.Log($"ReceiveMessageAb:{message}");
- }
- //通知Unity准备支付
- public override void OnRechargeStartAb(string message)
- {
- Debug.Log($"OnRechargeStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeStartAb(message);
- }
- //支付完成后通知Unity
- public override void OnRechargeCompleteAb(string message)
- {
- Debug.Log($"OnRechargeCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeCompleteAb(message);
- }
- //支付错误
- public override void OnRechargeErrorAb(string message)
- {
- Debug.Log($"OnRechargeErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRechargeErrorAb(message);
- }
- //创建角色实例化完成
- public override void OnCreateRoleStartAb(string message)
- {
- Debug.Log($"OnCreateRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleStartAb(message);
- }
- //创建角色结果
- public override void OnCreateRoleCompleteAb(string message)
- {
- Debug.Log($"OnCreateRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleCompleteAb(message);
- }
- //创建角色错误
- public override void OnCreateRoleErrorAb(string message)
- {
- Debug.Log($"OnCreateRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCreateRoleErrorAb(message);
- }
- //角色登录实例化完成
- public override void OnLoginRoleStartAb(string message)
- {
- Debug.Log($"OnLoginRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleStartAb(message);
- }
- //角色登录结果
- public override void OnLoginRoleCompleteAb(string message)
- {
- Debug.Log($"OnLoginRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleCompleteAb(message);
- }
- //角色登录错误
- public override void OnLoginRoleErrorAb(string message)
- {
- Debug.Log($"OnLoginRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnLoginRoleErrorAb(message);
- }
- //角色升级回调实例化完成
- public override void OnUpgradeRoleStartAb(string message)
- {
- Debug.Log($"OnUpgradeRoleStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleStartAb(message);
- }
- public override void OnUpgradeRoleCompleteAb(string message)
- {
- Debug.Log($"OnUpgradeRoleCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleCompleteAb(message);
- }
- public override void OnUpgradeRoleErrorAb(string message)
- {
- Debug.Log($"OnUpgradeRoleErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnUpgradeRoleErrorAb(message);
- }
- //顶号
- public override void OnRepeatLoginStartAb(string message)
- {
- Debug.Log($"OnRepeatLoginStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginStartAb(message);
- }
- public override void OnRepeatLoginCompleteAb(string message)
- {
- Debug.Log($"OnRepeatLoginCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginCompleteAb(message);
- }
- public override void OnRepeatLoginErrorAb(string message)
- {
- Debug.Log($"OnRepeatLoginErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnRepeatLoginErrorAb(message);
- }
- public override void OnCallIcpBeianStartAb(string message)
- {
- Debug.Log($"OnCallIcpBeianStartAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianStartAb(message);
- }
- public override void OnCallIcpBeianCompleteAb(string message)
- {
- Debug.Log($"OnCallIcpBeianCompleteAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianCompleteAb(message);
- }
- public override void OnCallIcpBeianErrorAb(string message)
- {
- Debug.Log($"OnCallIcpBeianErrorAb:{message}");
- QDJHGameManagerInit.Instance._jhGameSDKListener?.OnCallIcpBeianErrorAb(message);
- }
- }
- }
- /// <summary>
- /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
- /// </summary>
- public enum DouYouRoleLogReportType
- {
- /// <summary>
- /// 进入游戏
- /// </summary>
- EnterGame = 1,
- /// <summary>
- /// 创建角色
- /// </summary>
- CreateRole = 2,
- /// <summary>
- /// 角色升级
- /// </summary>
- LevelUp = 3,
- /// <summary>
- /// 退出
- /// </summary>
- ExitGame = 4,
- /// <summary>
- /// 充值
- /// </summary>
- Pay = 5
- }
- }
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