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- <!DOCTYPE html>
- <html lang="en-us">
- <head>
- <meta charset="utf-8">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>Unity WebGL Player | 万世镜</title>
- <link rel="shortcut icon" href="TemplateData/favicon.ico">
- <link rel="stylesheet" href="TemplateData/style.css">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
- <meta name="screen-orientation" content="portrait">
- <!-- 引入H5SDK -->
- <script type="text/javascript" src="https://cdn.jihuigame.com/sdk/h5sdk-1.0.3.js"></script>
- </head>
- <body>
- <div id="unity-container" class="unity-desktop">
- <canvas id="unity-canvas" width=960 height=600></canvas>
- <div id="unity-loading-bar">
- <div id="unity-logo"></div>
- <div id="unity-progress-bar-empty">
- <div id="unity-progress-bar-full"></div>
- </div>
- </div>
- <div id="unity-warning"> </div>
- <div id="unity-footer">
- <div id="unity-webgl-logo"></div>
- <div id="unity-fullscreen-button"></div>
- <div id="unity-build-title">万世镜</div>
- </div>
- </div>
-
- <!-- 添加SDK交互的div -->
- <div id="sdk-container" style="display:none;"></div>
-
- <script>
- window.onload = function() {
- if (screen.orientation && screen.orientation.lock) {
- screen.orientation.lock('portrait').catch(e => console.log(e));
- }
- // 调整Canvas尺寸适配竖屏
- var canvas = document.querySelector('canvas');
- if (canvas) {
- canvas.style.width = '100%';
- canvas.style.height = '100vh';
- }
- };
- </script>
-
- <script>
- var container = document.querySelector("#unity-container");
- var canvas = document.querySelector("#unity-canvas");
- var loadingBar = document.querySelector("#unity-loading-bar");
- var progressBarFull = document.querySelector("#unity-progress-bar-full");
- var fullscreenButton = document.querySelector("#unity-fullscreen-button");
- var warningBanner = document.querySelector("#unity-warning");
-
- // SDK相关的全局变量
- var sdkParams = null;
-
- // 从URL获取SDK参数
- function getSDKParamsFromUrl() {
- var urlParams = new URLSearchParams(window.location.search);
- return {
- user_id: urlParams.get('user_id'),
- user_name: urlParams.get('user_name'),
- uuid: urlParams.get('uuid'),
- sign: urlParams.get('sign'),
- timestamp: urlParams.get('timestamp'),
- cp_ext: urlParams.get('cp_ext')
- };
- }
-
- // 初始化SDK参数
- function initSDKParams() {
- sdkParams = getSDKParamsFromUrl();
- console.log("SDK Params:", sdkParams);
-
- // 这里可以添加将参数传递给Unity的逻辑
- // 例如通过UnityInstance.SendMessage
- }
-
- // 显示临时消息横幅
- function unityShowBanner(msg, type) {
- function updateBannerVisibility() {
- warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
- }
- var div = document.createElement('div');
- div.innerHTML = msg;
- warningBanner.appendChild(div);
- if (type == 'error') div.style = 'background: red; padding: 10px;';
- else {
- if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
- setTimeout(function() {
- warningBanner.removeChild(div);
- updateBannerVisibility();
- }, 5000);
- }
- updateBannerVisibility();
- }
- var buildUrl = "Build";
- var loaderUrl = buildUrl + "/webgl.loader.js";
- var config = {
- dataUrl: buildUrl + "/webgl.data.gz",
- frameworkUrl: buildUrl + "/webgl.framework.js.gz",
- codeUrl: buildUrl + "/webgl.wasm.gz",
- streamingAssetsUrl: "StreamingAssets",
- companyName: "gfg",
- productName: "万世镜",
- productVersion: "1.0",
- showBanner: unityShowBanner,
- };
- if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
- container.className = "unity-mobile";
- config.devicePixelRatio = 1;
- unityShowBanner('WebGL builds are not supported on mobile devices.');
- } else {
- canvas.style.width = "960px";
- canvas.style.height = "600px";
- }
- canvas.style.background = "url('" + buildUrl + "/webgl.jpg') center / cover";
- loadingBar.style.display = "block";
- var script = document.createElement("script");
- script.src = loaderUrl;
- script.onload = () => {
- createUnityInstance(canvas, config, (progress) => {
- progressBarFull.style.width = 100 * progress + "%";
- }).then((unityInstance) => {
- loadingBar.style.display = "none";
- fullscreenButton.onclick = () => {
- unityInstance.SetFullscreen(1);
- };
-
- // Unity实例加载完成后初始化SDK
- initSDKParams();
-
- // 这里可以添加将unityInstance保存为全局变量的代码
- // window.unityInstance = unityInstance;
-
- }).catch((message) => {
- alert(message);
- });
- };
- document.body.appendChild(script);
- </script>
-
- <!-- 添加SDK交互的JavaScript代码 -->
- <script>
- // 这部分代码将在Unity加载完成后执行
- function setupSDKCallbacks(unityInstance) {
- // 支付回调示例
- window.JHRecharge = function(params) {
- console.log("调用支付:", params);
- // 这里可以添加支付前的Unity交互逻辑
- // 例如通知Unity准备支付
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRechargeStart', JSON.stringify(params));
- }
-
- // 调用SDK支付
- JHGameSDK.recharge(params).then(function(res) {
- console.log('支付结果:', res);
- // 支付完成后通知Unity
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRechargeComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('支付错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRechargeError', JSON.stringify(error));
- }
- });
- };
-
- // 创建角色回调
- window.JHCreateRole = function(params) {
- console.log("创建角色:", params);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCreateRoleStart', JSON.stringify(params));
- }
-
- JHGameSDK.createRole(params).then(function(res) {
- console.log('创建角色结果:', res);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCreateRoleComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('创建角色错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCreateRoleError', JSON.stringify(error));
- }
- });
- };
-
- // 角色登录回调
- window.JHLoginRole = function(params) {
- console.log("角色登录:", params);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnLoginRoleStart', JSON.stringify(params));
- }
-
- JHGameSDK.loginRole(params).then(function(res) {
- console.log('角色登录结果:', res);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnLoginRoleComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('角色登录错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnLoginRoleError', JSON.stringify(error));
- }
- });
- };
-
- // 角色升级回调
- window.JHUpgradeRole = function(params) {
- console.log("角色升级:", params);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnUpgradeRoleStart', JSON.stringify(params));
- }
-
- JHGameSDK.upgradeRole(params).then(function(res) {
- console.log('角色升级结果:', res);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnUpgradeRoleComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('角色升级错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnUpgradeRoleError', JSON.stringify(error));
- }
- });
- };
-
- // 顶号回调
- window.JHRepeatLogin = function() {
- console.log("顶号处理");
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRepeatLoginStart', '');
- }
-
- JHGameSDK.repeatLogin().then(function(res) {
- console.log('顶号结果:', res);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRepeatLoginComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('顶号错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnRepeatLoginError', JSON.stringify(error));
- }
- });
- };
-
- // 备案跳转回调
- window.JHCallIcpBeian = function() {
- console.log("备案跳转");
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCallIcpBeianStart', '');
- }
-
- JHGameSDK.call({target:"icpbeian"}).then((res) => {
- console.log('备案跳转结果:', res);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCallIcpBeianComplete', JSON.stringify(res));
- }
- }).catch(function(error) {
- console.error('备案跳转错误:', error);
- if (unityInstance) {
- unityInstance.SendMessage('SDKManager', 'OnCallIcpBeianError', JSON.stringify(error));
- }
- });
- };
- }
- </script>
- </body>
- </html>
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