GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. try
  16. {
  17. MusicManager.Instance.Stop();
  18. }
  19. catch (Exception e)
  20. {
  21. Debug.LogError("调试1" + e);
  22. throw;
  23. }
  24. try
  25. {
  26. SoundManager.Instance.Stop();
  27. }
  28. catch (Exception e)
  29. {
  30. Debug.LogError("调试2" + e);
  31. throw;
  32. }
  33. try
  34. {
  35. VoiceManager.Instance.Stop();
  36. }
  37. catch (Exception e)
  38. {
  39. Debug.LogError("调试3" + e);
  40. throw;
  41. }
  42. //GameObject对象池
  43. try
  44. {
  45. PrefabManager.Instance.Init();
  46. }
  47. catch (Exception e)
  48. {
  49. Debug.LogError("调试4" + e);
  50. throw;
  51. }
  52. try
  53. {
  54. //字体
  55. await FontLoader.Instance.Init();
  56. }
  57. catch (Exception e)
  58. {
  59. Debug.LogError("调试5" + e);
  60. throw;
  61. }
  62. try
  63. {
  64. // 初始化并加载Luban配置
  65. CommonDataManager.InitLoginConfigs(() =>
  66. {
  67. // 配置加载完成后的回调
  68. Debug.Log("Luban 进入游戏前配置加载完成!");
  69. //界面
  70. try
  71. {
  72. UGUIManager.Instance.StartInitialization();
  73. }
  74. catch (Exception e)
  75. {
  76. Debug.LogError("调试6" + e);
  77. throw;
  78. }
  79. });
  80. }
  81. catch (Exception e)
  82. {
  83. Debug.LogError($"Luban配置加载失败: {e}");
  84. throw;
  85. }
  86. await FontLoader.Instance.Init2();
  87. }
  88. public static bool CheckLoginCache(bool doLogin)
  89. {
  90. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  91. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  92. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  93. if (lastLoginIsVisitor)
  94. {
  95. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  96. if (id >= 0)
  97. {
  98. if (doLogin)
  99. {
  100. //LoginProxy.LoginAsVisitor();
  101. }
  102. return true;
  103. }
  104. }
  105. else if (!string.IsNullOrEmpty(account))
  106. {
  107. if (!string.IsNullOrEmpty(password))
  108. {
  109. if (doLogin)
  110. {
  111. LoginController.Login(account, password, true).Coroutine();
  112. }
  113. return true;
  114. }
  115. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  116. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  117. {
  118. if (doLogin)
  119. {
  120. LoginController.LoginTest(account).Coroutine();
  121. }
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. public static void CheckSpecialAccount(string account)
  128. {
  129. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  130. }
  131. public static void ShowCreateRole()
  132. {
  133. ViewManager.Show<CreateRoleView>();
  134. }
  135. public static async ETTask PreEnterGameAsync()
  136. {
  137. QDManager.OnEnterGame();
  138. RoleDataHandler.StartUpdate();
  139. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  140. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  141. await ItemProxy.GetItemInfos();
  142. await RoleLimitSProxy.ReqUnitLimitInfos();
  143. await InstanceZonesSProxy.GetInstanceZonesInfos();
  144. await StorageSProxy.ReqGetClientValues();
  145. await RoleInfoSProxy.ReqPersonalInfo();
  146. await CollegeSProxy.ReqCollectUpgradeInfo();
  147. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  148. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  149. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  150. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  151. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  152. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  153. LauncherConfig.ChannelId == (int)ChannelID.Test))
  154. {
  155. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  156. .SetLeftButton(true, "不用", (obj) =>
  157. {
  158. EnterGame();
  159. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  160. })
  161. .SetRightButton(true, "跳过", (obj) =>
  162. {
  163. GameGlobal.skipGuide = true;
  164. EnterGame();
  165. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  166. });
  167. }
  168. else
  169. {
  170. if (skipGuide == 2) GameGlobal.skipGuide = true;
  171. EnterGame();
  172. }
  173. }
  174. private static void EnterGame()
  175. {
  176. LoadingView.Instance.SetProgress(100, () =>
  177. {
  178. ViewManager.Hide<LoadingView>();
  179. GameGlobal.isEnterGame = true;
  180. var isFa = MainStoryDataManager.CheckOpenMainUI();
  181. if (isFa || GameGlobal.skipGuide)
  182. {
  183. ViewManager.Show<MainUIView>();
  184. }
  185. else
  186. {
  187. MainStoryDataManager.currentChapterCfgId = 10001;
  188. // GameGlobal.isFirstEntry == true
  189. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  190. {
  191. //UICGView.Instance.Show();
  192. StoryController.ShowLevelView(100001001);
  193. }
  194. else
  195. {
  196. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  197. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  198. // //新玩家选择套装
  199. // if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  200. // {
  201. // ViewManager.Show<NewRoleGetSuitView>();
  202. // }
  203. }
  204. }
  205. GMController.AddShowGMViewEventListener();
  206. });
  207. }
  208. public static async void AfterShowMainUI(object param = null)
  209. {
  210. if (GameGlobal.AfterDataInited) return;
  211. await ActivitySProxy.ReqSevenDayLoginInfos();
  212. await ActivityGlobalSProxy.GetActivityInfo();
  213. await ShopSProxy.ReqShopInfo();
  214. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  215. await ActivitySProxy.GetNewPlayerOnceStatus();
  216. await ActivitySProxy.GetTipsStatus();
  217. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  218. await RoleInfoSProxy.GetThemeID();
  219. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  220. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  221. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  222. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  223. {
  224. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  225. if (result1)
  226. {
  227. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  228. }
  229. }
  230. GameGlobal.AfterDataInited = true;
  231. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  232. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  233. ItemProxy.GetItemAttributeInfos().Coroutine();
  234. ItemProxy.ReqGetItemCollect().Coroutine();
  235. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  236. MainStorySProxy.GetStoryBonusDate().Coroutine();
  237. CardSProxy.GetCardInfos().Coroutine();
  238. TaskSProxy.GetTaskInfos();
  239. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  240. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  241. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  242. MailSProxy.ReqMailCount().Coroutine();
  243. FriendSProxy.ReqAllFriendInfos().Coroutine();
  244. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  245. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  246. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  247. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  248. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  249. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  250. TimeTracingDataManager.Instance.InitRewardDic();
  251. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  252. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  253. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  254. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  255. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  256. TravelSProxy.ReqTravelInfo().Coroutine();
  257. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  258. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  259. ArenaDataManager.Instance.ReqArenaInfo();
  260. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  261. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  262. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  263. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  264. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  265. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  266. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  267. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  268. StudioSProxy.ReqStudioInfos().Coroutine();
  269. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  270. LeagueSproxy.GetTeapartyInfos().Coroutine();
  271. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  272. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  273. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  274. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  275. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  276. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  277. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  278. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  279. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  280. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  281. int dialogSpeed =
  282. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  283. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  284. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  285. StudioDataManager.Instance.npcFilingChapterId =
  286. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].Id : filingChapterId;
  287. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  288. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  289. ? false
  290. : true;
  291. }
  292. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  293. {
  294. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  295. GameGlobal.AutoSevenDayLoginView = true;
  296. GameGlobal.AutoDailySignView = true;
  297. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  298. GameGlobal.AutoAcitivtyTipsLoginView = true;
  299. GameGlobal.AutoMonthlyCardView = true;
  300. GameGlobal.AutoZGTHDCTips = true;
  301. GameGlobal.AutoZGTHTips = true;
  302. GameGlobal.AutoPearRebateTips = true;
  303. GameGlobal.AutoZCJBTips = true;
  304. GameGlobal.AutoShowCompleted = false;
  305. GameGlobal.PreDataInited = false;
  306. GameGlobal.AfterDataInited = false;
  307. QDManager.OnQuitToLoginView();
  308. GameGlobal.isVisitor = false;
  309. GameGlobal.antiAddiction = true;
  310. GameGlobal.userId = 0;
  311. GameGlobal.userAge = 0;
  312. GameGlobal.skipGuide = false;
  313. GuideDataManager.currentGuideId = 0;
  314. MainDataManager.Instance.ViewType = 0;
  315. RoleDataHandler.StopUpdate();
  316. CardDataManager.Clear();
  317. ItemDataManager.Clear();
  318. ViewManager.Clear();
  319. DecomposeDataManager.Instance.Clear();
  320. PhotographDataManager.Instance.Clear();
  321. SkillDataManager.Instance.Clear();
  322. SuitFosterDataManager.Instance.Clear();
  323. StudioDataManager.Instance.Clear();
  324. StorageDataManager.Instance.Clear();
  325. ShopDataManager.Instance.Clear();
  326. DressUpMenuItemDataManager.Clear();
  327. GuideDataManager.Clear();
  328. GetSuitItemController.Clear();
  329. FriendDataManager.Instance.Clear();
  330. RedDotController.Instance.Clear();
  331. BagDataManager.Instance.Clear();
  332. PoemPhotoDataManager.Instance.Clear();
  333. PoemGalleryDataManager.Instance.Clear();
  334. RoleInfoManager.Instance.Clear();
  335. DailyTaskDataManager.Instance.Clear();
  336. TravelDataManager.Instance.Clear();
  337. ArenaDataManager.Instance.Clear();
  338. ChatDataManager.Instance.Clear();
  339. ActivityDataManager.Instance.Clear();
  340. ActivityGlobalDataManager.Instance.Clear();
  341. EnduringGiftBoxDataManager.Instance.Clear();
  342. LimitedTimeGiftBoxDataManager.Instance.Clear();
  343. BattlePassTaskDataManager.Instance.Clear();
  344. TaskDataManager.Instance.Clear();
  345. LeagueDataManager.Instance.Clear();
  346. ActivityAfuGiftDataManager.Instance.Clear();
  347. FightDataManager.Instance.Clear();
  348. MainDataManager.Instance.Clear();
  349. NewYearRedEnvelopeDataManager.Instance.Clear();
  350. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  351. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  352. // FieldWorkDataManager.Instance.IsAutoStart = false;
  353. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  354. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  355. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  356. if (logout)
  357. {
  358. QDManager.Logout();
  359. }
  360. ViewManager.Hide<GuideView>();
  361. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  362. {
  363. ViewManager.Show<LoginView>(null, true);
  364. GameController.CheckUpdateVersion(true);
  365. }
  366. }
  367. //断线重连后需要处理的事情
  368. public static async void OnReconnected()
  369. {
  370. //重连成功请求邮件和公告等离线后会变更的数据
  371. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  372. MailSProxy.ReqMailCount().Coroutine();
  373. FriendSProxy.ReqAllFriendInfos().Coroutine();
  374. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  375. TaskSProxy.GetTaskInfos();
  376. ArenaDataManager.Instance.ReqArenaInfo();
  377. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  378. {
  379. await LeagueSproxy.ReqGetLeagueInfo();
  380. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  381. LeagueSproxy.GetTeapartyInfos().Coroutine();
  382. LeagueSproxy.ReqJoinAnswer().Coroutine();
  383. }
  384. }
  385. public static void GoBackToMainView()
  386. {
  387. MainDataManager.Instance.ViewType = 0;
  388. ViewManager.Show<MainUIView>(null, true);
  389. }
  390. public static void ShowExitAlert(Action sureCallback = null)
  391. {
  392. AlertSystem.Show("我会想你的")
  393. .SetLeftButton(true, "继续游戏")
  394. .SetRightButton(true, "退出游戏", (object data) =>
  395. {
  396. if (sureCallback != null)
  397. {
  398. sureCallback.Invoke();
  399. }
  400. else
  401. {
  402. Application.Quit();
  403. }
  404. });
  405. }
  406. public static void CheckUpdateVersion(bool force = false)
  407. {
  408. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  409. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  410. {
  411. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  412. }
  413. }
  414. private static IEnumerator CheckVersion(string packageName, bool force)
  415. {
  416. var package = YooAssets.GetPackage(packageName);
  417. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  418. {
  419. GameGlobal.promotedVersion = package.GetPackageVersion();
  420. }
  421. var operation = package.UpdatePackageVersionAsync();
  422. yield return operation;
  423. if (operation.Status == EOperationStatus.Succeed)
  424. {
  425. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  426. if (!string.IsNullOrEmpty(operation.PackageVersion)
  427. && !string.IsNullOrEmpty(operation.PackageVersion)
  428. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  429. {
  430. GameGlobal.promotedVersion = operation.PackageVersion;
  431. if (force)
  432. {
  433. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  434. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  435. }
  436. else
  437. {
  438. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  439. .SetLeftButton(true, "稍后更新")
  440. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  441. }
  442. }
  443. }
  444. }
  445. }
  446. }