StoryLevelCfgArray.cs 764 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class StoryLevelCfgArray : SingletonBaseET<StoryLevelCfgArray>
  7. {
  8. public Dictionary<int, int> LevelCountDIc = new Dictionary<int, int>();
  9. public void StartScan()
  10. {
  11. Instance.LevelCountDIc.Clear();
  12. var dataArray = CommonDataManager.Tables.TblStoryLevelCfg.DataList;
  13. foreach (var cfg in dataArray)
  14. {
  15. var key = CalculateHelper.GenerateInstanceZonesLevelStateKey(cfg.Type, cfg.SubType, cfg.ChapterId);
  16. Instance.LevelCountDIc.TryGetValue(key, out int count);
  17. count++;
  18. Instance.LevelCountDIc[key] = count;
  19. }
  20. }
  21. }
  22. }