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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using cfg.GfgCfg;
- using ET;
- namespace GFGGame
- {
- public class ItemUtilCS
- {
- /// <summary>
- /// 物品的大类型,对应ConstItemType
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- public static int GetItemType(int itemId)
- {
- ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
- if (itemCfg != null)
- {
- return itemCfg.ItemType;
- }
- return 0;
- }
- /// <summary>
- /// 物品子类型
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- public static int GetItemSubType(int itemId)
- {
- ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
- int subType = 0;
- if (itemCfg != null)
- {
- subType = itemCfg.SubType;
- }
- return subType;
- }
- public static Boolean IsDressUpItem(int itemId)
- {
- int itemType = GetItemType(itemId);
- return itemType == ConstItemType.DRESS_UP;
- }
- }
- }
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