SuitShowView.cs 8.8 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class SuitShowView : BaseWindow
  10. {
  11. private UI_SuitShowUI _ui;
  12. private int _suitTypeId;
  13. private int _suitId;
  14. private DressUpObjUI _dressUpObjUI;
  15. private bool _actionIsPic;
  16. private List<int> _suitIds;
  17. private bool touchClick = true;
  18. //private GameObject _sceneObject;
  19. public override void Dispose()
  20. {
  21. Timers.inst.Remove(OnTimerUpDate);
  22. if (_dressUpObjUI != null)
  23. {
  24. _dressUpObjUI.Dispose();
  25. _dressUpObjUI = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_SuitShowUI.PACKAGE_NAME;
  38. _ui = UI_SuitShowUI.Create();
  39. this.viewCom = _ui.target;
  40. isfullScreen = true;
  41. //isReturnView = true;
  42. this.clickBlankToClose = false;
  43. //_dressUpObjUI = new DressUpObjUI("SceneDressUp");
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  46. _ui.m_btnChangeAction.visible = false;
  47. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  48. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. //ViewManager.GetUIView(typeof(SuitGuideListView).Name).SetAlpha(false);
  54. object[] datas = this.viewData as object[];
  55. _suitTypeId = (int)datas[0];
  56. _suitId = (int)datas[1];
  57. List<int> suitIds = datas[2] as List<int>;
  58. _ui.m_imgBonusBox.target.visible = datas.Length >= 4 ? (bool)datas[3] : true;
  59. //_ui.m_loaBg.alpha = 0;
  60. _suitIds = new List<int>();
  61. foreach (int suitId in suitIds)
  62. {
  63. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  64. {
  65. _suitIds.Add(suitId);
  66. }
  67. }
  68. SuitGuideMenuCfg cfg = CommonDataManager.Tables.TblSuitGuideMenuCfg.GetOrDefault(_suitTypeId);
  69. if (cfg == null)
  70. {
  71. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(_suitId);
  72. _ui.m_txtSuitName.text = suitCfg.Name;
  73. }
  74. else
  75. {
  76. _ui.m_txtTypeName.text = cfg.Name;
  77. }
  78. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  79. UpdateArrows();
  80. UpdateSuitView();
  81. UpdateSuitBoxStatus();
  82. }
  83. protected override void AddEventListener()
  84. {
  85. base.AddEventListener();
  86. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  87. }
  88. protected override void OnHide()
  89. {
  90. //if (_sceneObject != null)
  91. //{
  92. // PrefabManager.Instance.Restore(_sceneObject);
  93. // _sceneObject = null;
  94. //}
  95. base.OnHide();
  96. }
  97. protected override void RemoveEventListener()
  98. {
  99. base.RemoveEventListener();
  100. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  101. }
  102. private void OnClickBtnBack()
  103. {
  104. //ViewManager.GetUIView(typeof(SuitGuideListView).Name).SetAlpha(true);
  105. this.Hide();
  106. }
  107. private void OnClickImgBonusBox()
  108. {
  109. SuitUtil.ShowSuitGuideBonus(_suitId);
  110. }
  111. private void OnTimerUpDate()
  112. {
  113. OnTimerUpDate(null);
  114. //Timers.inst.Add(0.3f, 1, OnTimerUpDate);
  115. //Timers.inst.Add(0, 4, OnTimerUpDate);
  116. }
  117. private void OnTimerUpDate(object param = null)
  118. {
  119. touchClick = true;
  120. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  121. Debug.Log("suitShowView OnTimerUpDate");
  122. }
  123. private async void UpdateSuitView(bool isPic = true)
  124. {
  125. _actionIsPic = isPic;
  126. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(_suitId);
  127. _ui.m_txtSuitName.text = suitCfg.Name;
  128. if (GameGlobal.ShowPainting)
  129. {
  130. touchClick = true;
  131. //_ui.m_loaCard.url = ResPathUtil.GetLiHuiPath(suitCfg.Illustration);
  132. }
  133. else
  134. {
  135. if (_dressUpObjUI != null)
  136. {
  137. _dressUpObjUI.Dispose();
  138. _dressUpObjUI = null;
  139. }
  140. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  141. // 使用异步方式重置场景对象
  142. _dressUpObjUI.ResetSceneObjAsync(100, false, true, null, false, (sceneObj) =>
  143. {
  144. if (sceneObj != null)
  145. {
  146. Debug.Log($"sceneObj layer:{sceneObj.layer}");
  147. Debug.Log($"sceneObj name:{sceneObj.name}");
  148. //_dressUpObjUI.dressUpObj.SetOnSuitPutOnCompleteCallback(() =>
  149. //{
  150. //_dressUpObjUI.UpdateWrapper(_ui.m_holder);
  151. //UpdateSuitBoxStatus();
  152. //});
  153. // 场景对象加载完成后穿上套装
  154. _dressUpObjUI.dressUpObj.SetOnSuitPutOnCompleteCallback(OnTimerUpDate);
  155. _dressUpObjUI.dressUpObj.PutOnSuitCfg(
  156. _suitId,
  157. isPic,
  158. new int[] { ConstDressUpItemType.BEI_JING },
  159. true,
  160. false,
  161. false
  162. //(needyooasseetdown) =>
  163. //{
  164. // //ontimerupdate();
  165. // //if (needyooasseetdown)
  166. // // timers.inst.add(4f, 1, ontimerupdate);
  167. // //else
  168. // // timers.inst.add(0.3f, 1, ontimerupdate);
  169. // //timers.inst.add(0.3f, 4, ontimerupdate);
  170. // OnTimerUpDate();
  171. // Debug.Log($"----sceneObj layer:{sceneObj.layer}");
  172. // Debug.Log($"----sceneObj name:{sceneObj.name}");
  173. //}
  174. );
  175. UpdateSuitBoxStatus();
  176. }
  177. else
  178. {
  179. Debug.LogError("Failed to load scene object for suit view");
  180. }
  181. });
  182. }
  183. }
  184. private void UpdateArrows()
  185. {
  186. int index = _suitIds.IndexOf(_suitId);
  187. int count = _suitIds.Count;
  188. _ui.m_btnRight.visible = (index + 1 < count);
  189. _ui.m_btnLeft.visible = (index - 1 >= 0);
  190. }
  191. private void OnClickBtnLeft()
  192. {
  193. if (!touchClick) return;
  194. touchClick = false;
  195. int index = _suitIds.IndexOf(_suitId);
  196. int targetIndex = index - 1;
  197. if (targetIndex >= 0)
  198. {
  199. _suitId = _suitIds[targetIndex];
  200. UpdateArrows();
  201. UpdateSuitView();
  202. }
  203. UpdateSuitBoxStatus();
  204. }
  205. private void OnClickBtnRight()
  206. {
  207. if (!touchClick) return;
  208. touchClick = false;
  209. int index = _suitIds.IndexOf(_suitId);
  210. int targetIndex = index + 1;
  211. if (targetIndex < _suitIds.Count)
  212. {
  213. _suitId = _suitIds[targetIndex];
  214. UpdateArrows();
  215. UpdateSuitView();
  216. }
  217. UpdateSuitBoxStatus();
  218. }
  219. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  220. {
  221. if (eventContext == null || _suitId == (int)eventContext.data)
  222. {
  223. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  224. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  225. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  226. if (status == ConstBonusStatus.CAN_GET)
  227. {
  228. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  229. }
  230. else
  231. {
  232. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  233. }
  234. }
  235. }
  236. }
  237. }