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- #if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
- using System;
- using System.Collections.Generic;
- using System.IO;
- using BestHTTP.Extensions;
- using BestHTTP.PlatformSupport.Memory;
- namespace BestHTTP.WebSocket.Frames
- {
- /// <summary>
- /// Represents an incoming WebSocket Frame.
- /// </summary>
- public struct WebSocketFrameReader
- {
- #region Properties
- public byte Header { get; private set; }
- /// <summary>
- /// True if it's a final Frame in a sequence, or the only one.
- /// </summary>
- public bool IsFinal { get; private set; }
- /// <summary>
- /// The type of the Frame.
- /// </summary>
- public WebSocketFrameTypes Type { get; private set; }
- /// <summary>
- /// The decoded array of bytes.
- /// </summary>
- public BufferSegment Data { get; private set; }
- /// <summary>
- /// Textual representation of the received Data.
- /// </summary>
- public string DataAsText { get; private set; }
- #endregion
- #region Internal & Private Functions
- internal unsafe void Read(Stream stream)
- {
- // For the complete documentation for this section see:
- // http://tools.ietf.org/html/rfc6455#section-5.2
- this.Header = ReadByte(stream);
- // The first byte is the Final Bit and the type of the frame
- IsFinal = (this.Header & 0x80) != 0;
- Type = (WebSocketFrameTypes)(this.Header & 0xF);
- byte maskAndLength = ReadByte(stream);
- // The second byte is the Mask Bit and the length of the payload data
- if ((maskAndLength & 0x80) != 0)
- throw new NotImplementedException($"Payload from the server is masked!");
- // if 0-125, that is the payload length.
- var length = (UInt64)(maskAndLength & 127);
- // If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length.
- if (length == 126)
- {
- byte[] rawLen = BufferPool.Get(2, true);
- stream.ReadBuffer(rawLen, 2);
- if (BitConverter.IsLittleEndian)
- Array.Reverse(rawLen, 0, 2);
- length = (UInt64)BitConverter.ToUInt16(rawLen, 0);
- BufferPool.Release(rawLen);
- }
- else if (length == 127)
- {
- // If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
- // most significant bit MUST be 0) are the payload length.
- byte[] rawLen = BufferPool.Get(8, true);
- stream.ReadBuffer(rawLen, 8);
- if (BitConverter.IsLittleEndian)
- Array.Reverse(rawLen, 0, 8);
- length = (UInt64)BitConverter.ToUInt64(rawLen, 0);
- BufferPool.Release(rawLen);
- }
- if (length == 0L)
- {
- Data = BufferSegment.Empty;
- return;
- }
- var buffer = BufferPool.Get((long)length, true);
- uint readLength = 0;
- try
- {
- do
- {
- int read = stream.Read(buffer, (int)readLength, (int)(length - readLength));
- if (read <= 0)
- throw ExceptionHelper.ServerClosedTCPStream();
- readLength += (uint)read;
- } while (readLength < length);
- }
- catch
- {
- BufferPool.Release(buffer);
- throw;
- }
- this.Data = new BufferSegment(buffer, 0, (int)length);
- }
- private byte ReadByte(Stream stream)
- {
- int read = stream.ReadByte();
- if (read < 0)
- throw ExceptionHelper.ServerClosedTCPStream();
- return (byte)read;
- }
- #endregion
- #region Public Functions
- /// <summary>
- /// Assembles all fragments into a final frame. Call this on the last fragment of a frame.
- /// </summary>
- /// <param name="fragments">The list of previously downloaded and parsed fragments of the frame</param>
- public void Assemble(List<WebSocketFrameReader> fragments)
- {
- // this way the following algorithms will handle this fragment's data too
- fragments.Add(this);
- UInt64 finalLength = 0;
- for (int i = 0; i < fragments.Count; ++i)
- finalLength += (UInt64)fragments[i].Data.Count;
- byte[] buffer = BufferPool.Get((long)finalLength, true);
- UInt64 pos = 0;
- for (int i = 0; i < fragments.Count; ++i)
- {
- if (fragments[i].Data.Count > 0)
- Array.Copy(fragments[i].Data.Data, fragments[i].Data.Offset, buffer, (int)pos, (int)fragments[i].Data.Count);
- fragments[i].ReleaseData();
- pos += (UInt64)fragments[i].Data.Count;
- }
- // All fragments of a message are of the same type, as set by the first fragment's opcode.
- this.Type = fragments[0].Type;
- // Reserver flags may be contained only in the first fragment
- this.Header = fragments[0].Header;
- this.Data = new BufferSegment(buffer, 0, (int)finalLength);
- }
- /// <summary>
- /// This function will decode the received data incrementally with the associated websocket's extensions.
- /// </summary>
- public void DecodeWithExtensions(WebSocket webSocket)
- {
- if (webSocket.Extensions != null)
- for (int i = 0; i < webSocket.Extensions.Length; ++i)
- {
- var ext = webSocket.Extensions[i];
- if (ext != null)
- {
- var newData = ext.Decode(this.Header, this.Data);
- if (this.Data != newData)
- {
- this.ReleaseData();
- this.Data = newData;
- }
- }
- }
- if (this.Type == WebSocketFrameTypes.Text)
- {
- if (this.Data != BufferSegment.Empty)
- {
- this.DataAsText = System.Text.Encoding.UTF8.GetString(this.Data.Data, this.Data.Offset, this.Data.Count);
- this.ReleaseData();
- }
- else
- HTTPManager.Logger.Warning("WebSocketFrameReader", "Empty Text frame received!");
- }
- }
- public void ReleaseData()
- {
- BufferPool.Release(this.Data);
- this.Data = BufferSegment.Empty;
- }
- public override string ToString()
- {
- return string.Format("[{0} Header: {1:X2}, IsFinal: {2}, Data: {3}]", this.Type.ToString(), this.Header, this.IsFinal, this.Data);
- }
- #endregion
- }
- }
- #endif
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