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- #if (!UNITY_WEBGL || UNITY_EDITOR) && !BESTHTTP_DISABLE_ALTERNATE_SSL && !BESTHTTP_DISABLE_HTTP2 && !BESTHTTP_DISABLE_WEBSOCKET
- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using BestHTTP.Connections.HTTP2;
- using BestHTTP.Extensions;
- using BestHTTP.Logger;
- using BestHTTP.PlatformSupport.Memory;
- using BestHTTP.WebSocket.Frames;
- namespace BestHTTP.WebSocket
- {
- /// <summary>
- /// Implements RFC 8441 (https://tools.ietf.org/html/rfc8441) to use Websocket over HTTP/2
- /// </summary>
- public sealed class OverHTTP2 : WebSocketBaseImplementation, IHeartbeat
- {
- public override int BufferedAmount { get => this._bufferedAmount; }
- internal volatile int _bufferedAmount;
- public override bool IsOpen => this.State == WebSocketStates.Open;
- public override int Latency { get { return this.Parent.StartPingThread ? base.Latency : (int)this.http2Handler.Latency; } }
- private List<WebSocketFrameReader> IncompleteFrames = new List<WebSocketFrameReader>();
- private HTTP2Handler http2Handler;
- /// <summary>
- /// True if we sent out a Close message to the server
- /// </summary>
- internal volatile bool closeSent;
- /// <summary>
- /// When we sent out the last ping.
- /// </summary>
- private DateTime lastPing = DateTime.MinValue;
- private bool waitingForPong = false;
- /// <summary>
- /// A circular buffer to store the last N rtt times calculated by the pong messages.
- /// </summary>
- private CircularBuffer<int> rtts = new CircularBuffer<int>(WebSocketResponse.RTTBufferCapacity);
- private PeekableIncomingSegmentStream incomingSegmentStream = new PeekableIncomingSegmentStream();
- private ConcurrentQueue<WebSocketFrameReader> CompletedFrames = new ConcurrentQueue<WebSocketFrameReader>();
- internal ConcurrentQueue<WebSocketFrame> frames = new ConcurrentQueue<WebSocketFrame>();
- public OverHTTP2(WebSocket parent, Uri uri, string origin, string protocol) : base(parent, uri, origin, protocol)
- {
- // use https scheme so it will be served over HTTP/2. Thre request's Tag will be set to this class' instance so HTTP2Handler will know it has to create a HTTP2WebSocketStream instance to
- // process the request.
- string scheme = "https";
- int port = uri.Port != -1 ? uri.Port : 443;
- base.Uri = new Uri(scheme + "://" + uri.Host + ":" + port + uri.GetRequestPathAndQueryURL());
- }
- internal void SetHTTP2Handler(HTTP2Handler handler) => this.http2Handler = handler;
- protected override void CreateInternalRequest()
- {
- HTTPManager.Logger.Verbose("OverHTTP2", "CreateInternalRequest", this.Parent.Context);
- base._internalRequest = new HTTPRequest(base.Uri, HTTPMethods.Connect, OnInternalRequestCallback);
- base._internalRequest.Context.Add("WebSocket", this.Parent.Context);
- base._internalRequest.SetHeader(":protocol", "websocket");
- // The request MUST include a header field with the name |Sec-WebSocket-Key|. The value of this header field MUST be a nonce consisting of a
- // randomly selected 16-byte value that has been base64-encoded (see Section 4 of [RFC4648]). The nonce MUST be selected randomly for each connection.
- base._internalRequest.SetHeader("sec-webSocket-key", WebSocket.GetSecKey(new object[] { this, InternalRequest, base.Uri, new object() }));
- // The request MUST include a header field with the name |Origin| [RFC6454] if the request is coming from a browser client.
- // If the connection is from a non-browser client, the request MAY include this header field if the semantics of that client match the use-case described here for browser clients.
- // More on Origin Considerations: http://tools.ietf.org/html/rfc6455#section-10.2
- if (!string.IsNullOrEmpty(base.Origin))
- base._internalRequest.SetHeader("origin", base.Origin);
- // The request MUST include a header field with the name |Sec-WebSocket-Version|. The value of this header field MUST be 13.
- base._internalRequest.SetHeader("sec-webSocket-version", "13");
- if (!string.IsNullOrEmpty(base.Protocol))
- base._internalRequest.SetHeader("sec-webSocket-protocol", base.Protocol);
- // Disable caching
- base._internalRequest.SetHeader("cache-control", "no-cache");
- base._internalRequest.SetHeader("pragma", "no-cache");
- #if !BESTHTTP_DISABLE_CACHING
- base._internalRequest.DisableCache = true;
- #endif
- base._internalRequest.OnHeadersReceived += OnHeadersReceived;
- // set a fake upload stream, so HPACKEncoder will not set the END_STREAM flag
- base._internalRequest.UploadStream = new MemoryStream(0);
- base._internalRequest.UseUploadStreamLength = false;
- this.LastMessageReceived = DateTime.Now;
- base._internalRequest.Tag = this;
- if (this.Parent.OnInternalRequestCreated != null)
- {
- try
- {
- this.Parent.OnInternalRequestCreated(this.Parent, base._internalRequest);
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "CreateInternalRequest", ex, this.Parent.Context);
- }
- }
- }
- private void OnHeadersReceived(HTTPRequest req, HTTPResponse resp, Dictionary<string, List<string>> newHeaders)
- {
- HTTPManager.Logger.Verbose("OverHTTP2", $"OnHeadersReceived - StatusCode: {resp?.StatusCode}", this.Parent.Context);
- if (resp != null && resp.StatusCode == 200)
- {
- if (this.Parent.Extensions != null)
- {
- for (int i = 0; i < this.Parent.Extensions.Length; ++i)
- {
- var ext = this.Parent.Extensions[i];
- try
- {
- if (ext != null && !ext.ParseNegotiation(resp))
- this.Parent.Extensions[i] = null; // Keep extensions only that successfully negotiated
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "ParseNegotiation", ex, this.Parent.Context);
- // Do not try to use a defective extension in the future
- this.Parent.Extensions[i] = null;
- }
- }
- }
- this.State = WebSocketStates.Open;
- if (this.Parent.OnOpen != null)
- {
- try
- {
- this.Parent.OnOpen(this.Parent);
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "OnOpen", ex, this.Parent.Context);
- }
- }
- if (this.Parent.StartPingThread)
- {
- this.LastMessageReceived = DateTime.Now;
- SendPing();
- }
- }
- else
- req.Abort();
- }
- private static bool CanReadFullFrame(PeekableIncomingSegmentStream stream)
- {
- if (stream.Length < 2)
- return false;
- stream.BeginPeek();
- if (stream.PeekByte() == -1)
- return false;
- int maskAndLength = stream.PeekByte();
- if (maskAndLength == -1)
- return false;
- // The second byte is the Mask Bit and the length of the payload data
- var HasMask = (maskAndLength & 0x80) != 0;
- // if 0-125, that is the payload length.
- var Length = (UInt64)(maskAndLength & 127);
- // If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length.
- if (Length == 126)
- {
- byte[] rawLen = BufferPool.Get(2, true);
- for (int i = 0; i < 2; i++)
- {
- int data = stream.PeekByte();
- if (data < 0)
- return false;
- rawLen[i] = (byte)data;
- }
- if (BitConverter.IsLittleEndian)
- Array.Reverse(rawLen, 0, 2);
- Length = (UInt64)BitConverter.ToUInt16(rawLen, 0);
- BufferPool.Release(rawLen);
- }
- else if (Length == 127)
- {
- // If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
- // most significant bit MUST be 0) are the payload length.
- byte[] rawLen = BufferPool.Get(8, true);
- for (int i = 0; i < 8; i++)
- {
- int data = stream.PeekByte();
- if (data < 0)
- return false;
- rawLen[i] = (byte)data;
- }
- if (BitConverter.IsLittleEndian)
- Array.Reverse(rawLen, 0, 8);
- Length = (UInt64)BitConverter.ToUInt64(rawLen, 0);
- BufferPool.Release(rawLen);
- }
- // Header + Mask&Length
- Length += 2;
- // 4 bytes for Mask if present
- if (HasMask)
- Length += 4;
- return stream.Length >= (long)Length;
- }
- internal void OnReadThread(BufferSegment buffer)
- {
- this.LastMessageReceived = DateTime.Now;
- this.incomingSegmentStream.Write(buffer);
- while (CanReadFullFrame(this.incomingSegmentStream))
- {
- WebSocketFrameReader frame = new WebSocketFrameReader();
- frame.Read(this.incomingSegmentStream);
- if (HTTPManager.Logger.Level == Logger.Loglevels.All)
- HTTPManager.Logger.Verbose("OverHTTP2", "Frame received: " + frame.ToString(), this.Parent.Context);
- if (!frame.IsFinal)
- {
- if (this.Parent.OnIncompleteFrame == null)
- IncompleteFrames.Add(frame);
- else
- CompletedFrames.Enqueue(frame);
- continue;
- }
- switch (frame.Type)
- {
- // For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4
- // A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1.
- case WebSocketFrameTypes.Continuation:
- // Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase.
- if (this.Parent.OnIncompleteFrame == null)
- {
- frame.Assemble(IncompleteFrames);
- // Remove all incomplete frames
- IncompleteFrames.Clear();
- // Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual.
- goto case WebSocketFrameTypes.Binary;
- }
- else
- {
- CompletedFrames.Enqueue(frame);
- }
- break;
- case WebSocketFrameTypes.Text:
- case WebSocketFrameTypes.Binary:
- frame.DecodeWithExtensions(this.Parent);
- CompletedFrames.Enqueue(frame);
- break;
- // Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame.
- case WebSocketFrameTypes.Ping:
- if (!closeSent && this.State != WebSocketStates.Closed)
- {
- // copy data set to true here, as the frame's data is released back to the pool after the switch
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.Pong, frame.Data, true, true, true));
- }
- break;
- case WebSocketFrameTypes.Pong:
- // https://tools.ietf.org/html/rfc6455#section-5.5
- // A Pong frame MAY be sent unsolicited. This serves as a
- // unidirectional heartbeat. A response to an unsolicited Pong frame is
- // not expected.
- if (!waitingForPong)
- break;
- waitingForPong = false;
- // the difference between the current time and the time when the ping message is sent
- TimeSpan diff = DateTime.Now - lastPing;
- // add it to the buffer
- this.rtts.Add((int)diff.TotalMilliseconds);
- // and calculate the new latency
- base.Latency = CalculateLatency();
- break;
- // If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response.
- case WebSocketFrameTypes.ConnectionClose:
- HTTPManager.Logger.Information("OverHTTP2", "ConnectionClose packet received!", this.Parent.Context);
- CompletedFrames.Enqueue(frame);
- if (!closeSent)
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.ConnectionClose, BufferSegment.Empty));
-
- this.State = WebSocketStates.Closed;
- break;
- }
- }
- }
- private void OnInternalRequestCallback(HTTPRequest req, HTTPResponse resp)
- {
- HTTPManager.Logger.Verbose("OverHTTP2", $"OnInternalRequestCallback - this.State: {this.State}", this.Parent.Context);
- // If it's already closed, all events are called too.
- if (this.State == WebSocketStates.Closed)
- return;
- if (this.State == WebSocketStates.Connecting && HTTPManager.HTTP2Settings.WebSocketOverHTTP2Settings.EnableImplementationFallback)
- {
- this.Parent.FallbackToHTTP1();
- return;
- }
- string reason = string.Empty;
- switch (req.State)
- {
- case HTTPRequestStates.Finished:
- HTTPManager.Logger.Information("OverHTTP2", string.Format("Request finished. Status Code: {0} Message: {1}", resp.StatusCode.ToString(), resp.Message), this.Parent.Context);
- if (resp.StatusCode == 101)
- {
- // The request upgraded successfully.
- return;
- }
- else
- reason = string.Format("Request Finished Successfully, but the server sent an error. Status Code: {0}-{1} Message: {2}",
- resp.StatusCode,
- resp.Message,
- resp.DataAsText);
- break;
- // The request finished with an unexpected error. The request's Exception property may contain more info about the error.
- case HTTPRequestStates.Error:
- reason = "Request Finished with Error! " + (req.Exception != null ? ("Exception: " + req.Exception.Message + req.Exception.StackTrace) : string.Empty);
- break;
- // The request aborted, initiated by the user.
- case HTTPRequestStates.Aborted:
- reason = "Request Aborted!";
- break;
- // Connecting to the server is timed out.
- case HTTPRequestStates.ConnectionTimedOut:
- reason = "Connection Timed Out!";
- break;
- // The request didn't finished in the given time.
- case HTTPRequestStates.TimedOut:
- reason = "Processing the request Timed Out!";
- break;
- default:
- return;
- }
- if (this.State != WebSocketStates.Connecting || !string.IsNullOrEmpty(reason))
- {
- if (this.Parent.OnError != null)
- {
- try
- {
- this.Parent.OnError(this.Parent, reason);
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "OnError", ex, this.Parent.Context);
- }
- }
- else if (!HTTPManager.IsQuitting)
- HTTPManager.Logger.Error("OverHTTP2", reason, this.Parent.Context);
- }
- else if (this.Parent.OnClosed != null)
- {
- try
- {
- this.Parent.OnClosed(this.Parent, (ushort)WebSocketStausCodes.NormalClosure, "Closed while opening");
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "OnClosed", ex, this.Parent.Context);
- }
- }
- this.State = WebSocketStates.Closed;
- }
- public override void StartOpen()
- {
- HTTPManager.Logger.Verbose("OverHTTP2", "StartOpen", this.Parent.Context);
- if (this.Parent.Extensions != null)
- {
- try
- {
- for (int i = 0; i < this.Parent.Extensions.Length; ++i)
- {
- var ext = this.Parent.Extensions[i];
- if (ext != null)
- ext.AddNegotiation(base.InternalRequest);
- }
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "Open", ex, this.Parent.Context);
- }
- }
- base.InternalRequest.Send();
- HTTPManager.Heartbeats.Subscribe(this);
- this.State = WebSocketStates.Connecting;
- }
- public override void StartClose(ushort code, string message)
- {
- HTTPManager.Logger.Verbose("OverHTTP2", "StartClose", this.Parent.Context);
- if (this.State == WebSocketStates.Connecting)
- {
- if (this.InternalRequest != null)
- this.InternalRequest.Abort();
- this.State = WebSocketStates.Closed;
- if (this.Parent.OnClosed != null)
- this.Parent.OnClosed(this.Parent, code, message);
- }
- else
- {
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.ConnectionClose, WebSocket.EncodeCloseData(code, message), true, false, false));
- this.State = WebSocketStates.Closing;
- }
- }
- public override void Send(string message)
- {
- if (message == null)
- throw new ArgumentNullException("message must not be null!");
- int count = System.Text.Encoding.UTF8.GetByteCount(message);
- byte[] data = BufferPool.Get(count, true);
- System.Text.Encoding.UTF8.GetBytes(message, 0, message.Length, data, 0);
- SendAsText(data.AsBuffer(0, count));
- }
- public override void Send(byte[] buffer)
- {
- if (buffer == null)
- throw new ArgumentNullException("data must not be null!");
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.Binary, new BufferSegment(buffer, 0, buffer.Length)));
- }
- public override void Send(byte[] data, ulong offset, ulong count)
- {
- if (data == null)
- throw new ArgumentNullException("data must not be null!");
- if (offset + count > (ulong)data.Length)
- throw new ArgumentOutOfRangeException("offset + count >= data.Length");
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.Binary, new BufferSegment(data, (int)offset, (int)count), true, true));
- }
- public override void Send(WebSocketFrame frame)
- {
- if (this.State == WebSocketStates.Closed || closeSent)
- return;
- this.frames.Enqueue(frame);
- this.http2Handler.SignalRunnerThread();
- this._bufferedAmount += frame.Data.Count;
- if (frame.Type == WebSocketFrameTypes.ConnectionClose)
- this.closeSent = true;
- }
- public override void SendAsBinary(BufferSegment data)
- {
- Send(WebSocketFrameTypes.Binary, data);
- }
- public override void SendAsText(BufferSegment data)
- {
- Send(WebSocketFrameTypes.Text, data);
- }
- private void Send(WebSocketFrameTypes type, BufferSegment data)
- {
- Send(new WebSocketFrame(this.Parent, type, data, true, true, false));
- }
- private int CalculateLatency()
- {
- if (this.rtts.Count == 0)
- return 0;
- int sumLatency = 0;
- for (int i = 0; i < this.rtts.Count; ++i)
- sumLatency += this.rtts[i];
- return sumLatency / this.rtts.Count;
- }
- internal void PreReadCallback()
- {
- if (this.Parent.StartPingThread)
- {
- DateTime now = DateTime.Now;
- if (!waitingForPong && now - LastMessageReceived >= TimeSpan.FromMilliseconds(this.Parent.PingFrequency))
- SendPing();
- if (waitingForPong && now - lastPing > this.Parent.CloseAfterNoMessage)
- {
- if (this.State != WebSocketStates.Closed)
- {
- HTTPManager.Logger.Warning("OverHTTP2",
- string.Format("No message received in the given time! Closing WebSocket. LastPing: {0}, PingFrequency: {1}, Close After: {2}, Now: {3}",
- this.lastPing, TimeSpan.FromMilliseconds(this.Parent.PingFrequency), this.Parent.CloseAfterNoMessage, now), this.Parent.Context);
- CloseWithError("No message received in the given time!");
- }
- }
- }
- }
- public void OnHeartbeatUpdate(TimeSpan dif)
- {
- DateTime now = DateTime.Now;
- switch (this.State)
- {
- case WebSocketStates.Connecting:
- if (now - this.InternalRequest.Timing.Start >= this.Parent.CloseAfterNoMessage)
- {
- if (HTTPManager.HTTP2Settings.WebSocketOverHTTP2Settings.EnableImplementationFallback)
- {
- this.State = WebSocketStates.Closed;
- this.InternalRequest.OnHeadersReceived = null;
- this.InternalRequest.Callback = null;
- this.Parent.FallbackToHTTP1();
- }
- else
- {
- CloseWithError("WebSocket Over HTTP/2 Implementation failed to connect in the given time!");
- }
- }
- break;
- default:
- while (CompletedFrames.TryDequeue(out var frame))
- {
- // Bugs in the clients shouldn't interrupt the code, so we need to try-catch and ignore any exception occurring here
- try
- {
- switch (frame.Type)
- {
- case WebSocketFrameTypes.Continuation:
- if (HTTPManager.Logger.Level == Loglevels.All)
- HTTPManager.Logger.Verbose("OverHTTP2", "HandleEvents - OnIncompleteFrame", this.Parent.Context);
- if (this.Parent.OnIncompleteFrame != null)
- this.Parent.OnIncompleteFrame(this.Parent, frame);
- break;
- case WebSocketFrameTypes.Text:
- // Any not Final frame is handled as a fragment
- if (!frame.IsFinal)
- goto case WebSocketFrameTypes.Continuation;
- if (HTTPManager.Logger.Level == Loglevels.All)
- HTTPManager.Logger.Verbose("OverHTTP2", $"HandleEvents - OnText(\"{frame.DataAsText}\")", this.Parent.Context);
- if (this.Parent.OnMessage != null)
- this.Parent.OnMessage(this.Parent, frame.DataAsText);
- break;
- case WebSocketFrameTypes.Binary:
- // Any not Final frame is handled as a fragment
- if (!frame.IsFinal)
- goto case WebSocketFrameTypes.Continuation;
- if (HTTPManager.Logger.Level == Loglevels.All)
- HTTPManager.Logger.Verbose("OverHTTP2", $"HandleEvents - OnBinary({frame.Data})", this.Parent.Context);
- if (this.Parent.OnBinary != null)
- {
- var data = new byte[frame.Data.Count];
- Array.Copy(frame.Data.Data, frame.Data.Offset, data, 0, frame.Data.Count);
- this.Parent.OnBinary(this.Parent, data);
- }
- if (this.Parent.OnBinaryNoAlloc != null)
- this.Parent.OnBinaryNoAlloc(this.Parent, frame.Data);
- break;
- case WebSocketFrameTypes.ConnectionClose:
- HTTPManager.Logger.Verbose("OverHTTP2", "HandleEvents - Calling OnClosed", this.Parent.Context);
- if (this.Parent.OnClosed != null)
- {
- try
- {
- UInt16 statusCode = 0;
- string msg = string.Empty;
- // If we received any data, we will get the status code and the message from it
- if (/*CloseFrame != null && */ frame.Data != BufferSegment.Empty && frame.Data.Count >= 2)
- {
- if (BitConverter.IsLittleEndian)
- Array.Reverse(frame.Data.Data, frame.Data.Offset, 2);
- statusCode = BitConverter.ToUInt16(frame.Data.Data, frame.Data.Offset);
- if (frame.Data.Count > 2)
- msg = Encoding.UTF8.GetString(frame.Data.Data, frame.Data.Offset + 2, frame.Data.Count - 2);
- frame.ReleaseData();
- }
- this.Parent.OnClosed(this.Parent, statusCode, msg);
- this.Parent.OnClosed = null;
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "HandleEvents - OnClosed", ex, this.Parent.Context);
- }
- }
- HTTPManager.Heartbeats.Unsubscribe(this);
- break;
- }
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", string.Format("HandleEvents({0})", frame.ToString()), ex, this.Parent.Context);
- }
- finally
- {
- frame.ReleaseData();
- }
- }
- break;
- }
- }
- /// <summary>
- /// Next interaction relative to *now*.
- /// </summary>
- public TimeSpan GetNextInteraction()
- {
- if (waitingForPong)
- return TimeSpan.MaxValue;
- return (LastMessageReceived + TimeSpan.FromMilliseconds(this.Parent.PingFrequency)) - DateTime.Now;
- }
- private void SendPing()
- {
- HTTPManager.Logger.Information("OverHTTP2", "Sending Ping frame, waiting for a pong...", this.Parent.Context);
- lastPing = DateTime.Now;
- waitingForPong = true;
- Send(new WebSocketFrame(this.Parent, WebSocketFrameTypes.Ping, BufferSegment.Empty));
- }
- private void CloseWithError(string message)
- {
- HTTPManager.Logger.Verbose("OverHTTP2", $"CloseWithError(\"{message}\")", this.Parent.Context);
- this.State = WebSocketStates.Closed;
- if (this.Parent.OnError != null)
- {
- try
- {
- this.Parent.OnError(this.Parent, message);
- }
- catch (Exception ex)
- {
- HTTPManager.Logger.Exception("OverHTTP2", "OnError", ex, this.Parent.Context);
- }
- }
- this.InternalRequest.Abort();
- }
- }
- }
- #endif
|