EventSystem.cs 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. using System.Text;
  6. namespace ET
  7. {
  8. using OneTypeSystems = UnOrderMultiMap<Type, object>;
  9. public sealed class EventSystem: IDisposable
  10. {
  11. private class TypeSystems
  12. {
  13. private readonly Dictionary<Type, OneTypeSystems> typeSystemsMap = new Dictionary<Type, OneTypeSystems>();
  14. public OneTypeSystems GetOrCreateOneTypeSystems(Type type)
  15. {
  16. OneTypeSystems systems = null;
  17. this.typeSystemsMap.TryGetValue(type, out systems);
  18. if (systems != null)
  19. {
  20. return systems;
  21. }
  22. systems = new OneTypeSystems();
  23. this.typeSystemsMap.Add(type, systems);
  24. return systems;
  25. }
  26. public OneTypeSystems GetOneTypeSystems(Type type)
  27. {
  28. OneTypeSystems systems = null;
  29. this.typeSystemsMap.TryGetValue(type, out systems);
  30. return systems;
  31. }
  32. public List<object> GetSystems(Type type, Type systemType)
  33. {
  34. OneTypeSystems oneTypeSystems = null;
  35. if (!this.typeSystemsMap.TryGetValue(type, out oneTypeSystems))
  36. {
  37. return null;
  38. }
  39. if (!oneTypeSystems.TryGetValue(systemType, out List<object> systems))
  40. {
  41. return null;
  42. }
  43. return systems;
  44. }
  45. }
  46. private static EventSystem instance;
  47. public static EventSystem Instance
  48. {
  49. get
  50. {
  51. if (instance == null)
  52. {
  53. instance = new EventSystem();
  54. }
  55. return instance;
  56. }
  57. }
  58. private readonly Dictionary<long, Entity> allEntities = new Dictionary<long, Entity>();
  59. private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
  60. private readonly Dictionary<string, Type> allTypes = new Dictionary<string, Type>();
  61. private readonly UnOrderMultiMapSet<Type, Type> types = new UnOrderMultiMapSet<Type, Type>();
  62. private readonly Dictionary<Type, List<object>> allEvents = new Dictionary<Type, List<object>>();
  63. private TypeSystems typeSystems = new TypeSystems();
  64. private Queue<long> updates = new Queue<long>();
  65. private Queue<long> updates2 = new Queue<long>();
  66. private Queue<long> loaders = new Queue<long>();
  67. private Queue<long> loaders2 = new Queue<long>();
  68. private Queue<long> lateUpdates = new Queue<long>();
  69. private Queue<long> lateUpdates2 = new Queue<long>();
  70. private EventSystem()
  71. {
  72. }
  73. private List<Type> GetBaseAttributes()
  74. {
  75. List<Type> attributeTypes = new List<Type>();
  76. foreach (var kv in this.allTypes)
  77. {
  78. Type type = kv.Value;
  79. if (type.IsAbstract)
  80. {
  81. continue;
  82. }
  83. if (type.IsSubclassOf(typeof (BaseAttribute)))
  84. {
  85. attributeTypes.Add(type);
  86. }
  87. }
  88. return attributeTypes;
  89. }
  90. public void Add(Dictionary<string, Type> addTypes)
  91. {
  92. this.allTypes.Clear();
  93. foreach (var kv in addTypes)
  94. {
  95. this.allTypes[kv.Key] = kv.Value;
  96. }
  97. this.types.Clear();
  98. List<Type> baseAttributeTypes = GetBaseAttributes();
  99. foreach (Type baseAttributeType in baseAttributeTypes)
  100. {
  101. foreach (var kv in this.allTypes)
  102. {
  103. Type type = kv.Value;
  104. if (type.IsAbstract)
  105. {
  106. continue;
  107. }
  108. object[] objects = type.GetCustomAttributes(baseAttributeType, true);
  109. if (objects.Length == 0)
  110. {
  111. continue;
  112. }
  113. this.types.Add(baseAttributeType, type);
  114. }
  115. }
  116. this.typeSystems = new TypeSystems();
  117. foreach (Type type in this.GetTypes(typeof (ObjectSystemAttribute)))
  118. {
  119. object obj = Activator.CreateInstance(type);
  120. if (obj is ISystemType iSystemType)
  121. {
  122. OneTypeSystems oneTypeSystems = this.typeSystems.GetOrCreateOneTypeSystems(iSystemType.Type());
  123. oneTypeSystems.Add(iSystemType.SystemType(), obj);
  124. }
  125. }
  126. this.allEvents.Clear();
  127. foreach (Type type in types[typeof (EventAttribute)])
  128. {
  129. IEvent iEvent = Activator.CreateInstance(type) as IEvent;
  130. if (iEvent != null)
  131. {
  132. Type eventType = iEvent.GetEventType();
  133. if (!this.allEvents.ContainsKey(eventType))
  134. {
  135. this.allEvents.Add(eventType, new List<object>());
  136. }
  137. this.allEvents[eventType].Add(iEvent);
  138. }
  139. }
  140. }
  141. public void Add(Assembly assembly)
  142. {
  143. this.assemblies[$"{assembly.GetName().Name}.dll"] = assembly;
  144. Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
  145. foreach (Assembly ass in this.assemblies.Values)
  146. {
  147. foreach (Type type in ass.GetTypes())
  148. {
  149. dictionary[type.FullName] = type;
  150. }
  151. }
  152. this.Add(dictionary);
  153. }
  154. public HashSet<Type> GetTypes(Type systemAttributeType)
  155. {
  156. if (!this.types.ContainsKey(systemAttributeType))
  157. {
  158. return new HashSet<Type>();
  159. }
  160. return this.types[systemAttributeType];
  161. }
  162. public Dictionary<string, Type> GetTypes()
  163. {
  164. return allTypes;
  165. }
  166. public Type GetType(string typeName)
  167. {
  168. return this.allTypes[typeName];
  169. }
  170. public void RegisterSystem(Entity component, bool isRegister = true)
  171. {
  172. if (!isRegister)
  173. {
  174. this.Remove(component.InstanceId);
  175. return;
  176. }
  177. this.allEntities.Add(component.InstanceId, component);
  178. Type type = component.GetType();
  179. OneTypeSystems oneTypeSystems = this.typeSystems.GetOneTypeSystems(type);
  180. if (component is ILoad)
  181. {
  182. if (oneTypeSystems.ContainsKey(typeof (ILoadSystem)))
  183. {
  184. this.loaders.Enqueue(component.InstanceId);
  185. }
  186. }
  187. if (component is IUpdate)
  188. {
  189. if (oneTypeSystems.ContainsKey(typeof (IUpdateSystem)))
  190. {
  191. this.updates.Enqueue(component.InstanceId);
  192. }
  193. }
  194. if (component is ILateUpdate)
  195. {
  196. if (oneTypeSystems.ContainsKey(typeof (ILateUpdateSystem)))
  197. {
  198. this.lateUpdates.Enqueue(component.InstanceId);
  199. }
  200. }
  201. }
  202. public void Remove(long instanceId)
  203. {
  204. this.allEntities.Remove(instanceId);
  205. }
  206. public Entity Get(long instanceId)
  207. {
  208. Entity component = null;
  209. this.allEntities.TryGetValue(instanceId, out component);
  210. return component;
  211. }
  212. public bool IsRegister(long instanceId)
  213. {
  214. return this.allEntities.ContainsKey(instanceId);
  215. }
  216. public void Deserialize(Entity component)
  217. {
  218. List<object> iDeserializeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDeserializeSystem));
  219. if (iDeserializeSystems == null)
  220. {
  221. return;
  222. }
  223. for (int i = 0; i < iDeserializeSystems.Count; ++i)
  224. {
  225. IDeserializeSystem deserializeSystem = iDeserializeSystems[i] as IDeserializeSystem;
  226. if (deserializeSystem == null)
  227. {
  228. continue;
  229. }
  230. try
  231. {
  232. deserializeSystem.Run(component);
  233. }
  234. catch (Exception e)
  235. {
  236. Log.Error(e);
  237. }
  238. }
  239. }
  240. // GetComponentSystem
  241. public void GetComponent(Entity entity, Entity component)
  242. {
  243. List<object> iGetSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IGetComponentSystem));
  244. if (iGetSystem == null)
  245. {
  246. return;
  247. }
  248. for (int i = 0; i < iGetSystem.Count; ++i)
  249. {
  250. IGetComponentSystem getSystem = iGetSystem[i] as IGetComponentSystem;
  251. if (getSystem == null)
  252. {
  253. continue;
  254. }
  255. try
  256. {
  257. getSystem.Run(entity, component);
  258. }
  259. catch (Exception e)
  260. {
  261. Log.Error(e);
  262. }
  263. }
  264. }
  265. // AddComponentSystem
  266. public void AddComponent(Entity entity, Entity component)
  267. {
  268. List<object> iAddSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IAddComponentSystem));
  269. if (iAddSystem == null)
  270. {
  271. return;
  272. }
  273. for (int i = 0; i < iAddSystem.Count; ++i)
  274. {
  275. IAddComponentSystem addComponentSystem = iAddSystem[i] as IAddComponentSystem;
  276. if (addComponentSystem == null)
  277. {
  278. continue;
  279. }
  280. try
  281. {
  282. addComponentSystem.Run(entity, component);
  283. }
  284. catch (Exception e)
  285. {
  286. Log.Error(e);
  287. }
  288. }
  289. }
  290. public void Awake(Entity component)
  291. {
  292. List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem));
  293. if (iAwakeSystems == null)
  294. {
  295. return;
  296. }
  297. for (int i = 0; i < iAwakeSystems.Count; ++i)
  298. {
  299. IAwakeSystem aAwakeSystem = iAwakeSystems[i] as IAwakeSystem;
  300. if (aAwakeSystem == null)
  301. {
  302. continue;
  303. }
  304. try
  305. {
  306. aAwakeSystem.Run(component);
  307. }
  308. catch (Exception e)
  309. {
  310. Log.Error(e);
  311. }
  312. }
  313. }
  314. public void Awake<P1>(Entity component, P1 p1)
  315. {
  316. List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1>));
  317. if (iAwakeSystems == null)
  318. {
  319. return;
  320. }
  321. for (int i = 0; i < iAwakeSystems.Count; ++i)
  322. {
  323. IAwakeSystem<P1> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1>;
  324. if (aAwakeSystem == null)
  325. {
  326. continue;
  327. }
  328. try
  329. {
  330. aAwakeSystem.Run(component, p1);
  331. }
  332. catch (Exception e)
  333. {
  334. Log.Error(e);
  335. }
  336. }
  337. }
  338. public void Awake<P1, P2>(Entity component, P1 p1, P2 p2)
  339. {
  340. List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2>));
  341. if (iAwakeSystems == null)
  342. {
  343. return;
  344. }
  345. for (int i = 0; i < iAwakeSystems.Count; ++i)
  346. {
  347. IAwakeSystem<P1, P2> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2>;
  348. if (aAwakeSystem == null)
  349. {
  350. continue;
  351. }
  352. try
  353. {
  354. aAwakeSystem.Run(component, p1, p2);
  355. }
  356. catch (Exception e)
  357. {
  358. Log.Error(e);
  359. }
  360. }
  361. }
  362. public void Awake<P1, P2, P3>(Entity component, P1 p1, P2 p2, P3 p3)
  363. {
  364. List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3>));
  365. if (iAwakeSystems == null)
  366. {
  367. return;
  368. }
  369. for (int i = 0; i < iAwakeSystems.Count; ++i)
  370. {
  371. IAwakeSystem<P1, P2, P3> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2, P3>;
  372. if (aAwakeSystem == null)
  373. {
  374. continue;
  375. }
  376. try
  377. {
  378. aAwakeSystem.Run(component, p1, p2, p3);
  379. }
  380. catch (Exception e)
  381. {
  382. Log.Error(e);
  383. }
  384. }
  385. }
  386. public void Awake<P1, P2, P3, P4>(Entity component, P1 p1, P2 p2, P3 p3, P4 p4)
  387. {
  388. List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3, P4>));
  389. if (iAwakeSystems == null)
  390. {
  391. return;
  392. }
  393. for (int i = 0; i < iAwakeSystems.Count; ++i)
  394. {
  395. IAwakeSystem<P1, P2, P3, P4> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2, P3, P4>;
  396. if (aAwakeSystem == null)
  397. {
  398. continue;
  399. }
  400. try
  401. {
  402. aAwakeSystem.Run(component, p1, p2, p3, p4);
  403. }
  404. catch (Exception e)
  405. {
  406. Log.Error(e);
  407. }
  408. }
  409. }
  410. public void Load()
  411. {
  412. while (this.loaders.Count > 0)
  413. {
  414. long instanceId = this.loaders.Dequeue();
  415. Entity component;
  416. if (!this.allEntities.TryGetValue(instanceId, out component))
  417. {
  418. continue;
  419. }
  420. if (component.IsDisposed)
  421. {
  422. continue;
  423. }
  424. List<object> iLoadSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILoadSystem));
  425. if (iLoadSystems == null)
  426. {
  427. continue;
  428. }
  429. this.loaders2.Enqueue(instanceId);
  430. for (int i = 0; i < iLoadSystems.Count; ++i)
  431. {
  432. ILoadSystem iLoadSystem = iLoadSystems[i] as ILoadSystem;
  433. try
  434. {
  435. iLoadSystem.Run(component);
  436. }
  437. catch (Exception e)
  438. {
  439. Log.Error(e);
  440. }
  441. }
  442. }
  443. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  444. }
  445. public void Destroy(Entity component)
  446. {
  447. List<object> iDestroySystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDestroySystem));
  448. if (iDestroySystems == null)
  449. {
  450. return;
  451. }
  452. for (int i = 0; i < iDestroySystems.Count; ++i)
  453. {
  454. IDestroySystem iDestroySystem = iDestroySystems[i] as IDestroySystem;
  455. if (iDestroySystem == null)
  456. {
  457. continue;
  458. }
  459. try
  460. {
  461. iDestroySystem.Run(component);
  462. }
  463. catch (Exception e)
  464. {
  465. Log.Error(e);
  466. }
  467. }
  468. }
  469. public void Update()
  470. {
  471. while (this.updates.Count > 0)
  472. {
  473. long instanceId = this.updates.Dequeue();
  474. Entity component;
  475. if (!this.allEntities.TryGetValue(instanceId, out component))
  476. {
  477. continue;
  478. }
  479. if (component.IsDisposed)
  480. {
  481. continue;
  482. }
  483. List<object> iUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IUpdateSystem));
  484. if (iUpdateSystems == null)
  485. {
  486. continue;
  487. }
  488. this.updates2.Enqueue(instanceId);
  489. for (int i = 0; i < iUpdateSystems.Count; ++i)
  490. {
  491. IUpdateSystem iUpdateSystem = iUpdateSystems[i] as IUpdateSystem;
  492. try
  493. {
  494. iUpdateSystem.Run(component);
  495. }
  496. catch (Exception e)
  497. {
  498. Log.Error(e);
  499. }
  500. }
  501. }
  502. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  503. }
  504. public void LateUpdate()
  505. {
  506. while (this.lateUpdates.Count > 0)
  507. {
  508. long instanceId = this.lateUpdates.Dequeue();
  509. Entity component;
  510. if (!this.allEntities.TryGetValue(instanceId, out component))
  511. {
  512. continue;
  513. }
  514. if (component.IsDisposed)
  515. {
  516. continue;
  517. }
  518. List<object> iLateUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILateUpdateSystem));
  519. if (iLateUpdateSystems == null)
  520. {
  521. continue;
  522. }
  523. this.lateUpdates2.Enqueue(instanceId);
  524. for (int i = 0; i < iLateUpdateSystems.Count; ++i)
  525. {
  526. ILateUpdateSystem iLateUpdateSystem = iLateUpdateSystems[i] as ILateUpdateSystem;
  527. try
  528. {
  529. iLateUpdateSystem.Run(component);
  530. }
  531. catch (Exception e)
  532. {
  533. Log.Error(e);
  534. }
  535. }
  536. }
  537. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  538. }
  539. public async ETTask PublishAsync<T>(T a) where T : struct
  540. {
  541. List<object> iEvents;
  542. if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
  543. {
  544. return;
  545. }
  546. using (ListComponent<ETTask> list = ListComponent<ETTask>.Create())
  547. {
  548. for (int i = 0; i < iEvents.Count; ++i)
  549. {
  550. object obj = iEvents[i];
  551. if (!(obj is AEventAsync<T> aEvent))
  552. {
  553. Log.Error($"event error: {obj.GetType().Name}");
  554. continue;
  555. }
  556. list.Add(aEvent.Handle(a));
  557. }
  558. try
  559. {
  560. await ETTaskHelper.WaitAll(list);
  561. }
  562. catch (Exception e)
  563. {
  564. Log.Error(e);
  565. }
  566. }
  567. }
  568. public void Publish<T>(T a) where T : struct
  569. {
  570. List<object> iEvents;
  571. if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
  572. {
  573. return;
  574. }
  575. foreach (object obj in iEvents)
  576. {
  577. if (!(obj is AEvent<T> aEvent))
  578. {
  579. Log.Error($"event error: {obj.GetType().Name}");
  580. continue;
  581. }
  582. aEvent.Handle(a).Coroutine();
  583. }
  584. }
  585. // ILRuntime消除GC使用,服务端不需要用这个
  586. public void PublishClass<T>(T a) where T : DisposeObject
  587. {
  588. List<object> iEvents;
  589. if (!this.allEvents.TryGetValue(a.GetType(), out iEvents))
  590. {
  591. return;
  592. }
  593. for (int i = 0; i < iEvents.Count; ++i)
  594. {
  595. object obj = iEvents[i];
  596. IEventClass aEvent = (IEventClass) obj;
  597. aEvent.Handle(a);
  598. }
  599. a.Dispose();
  600. }
  601. public override string ToString()
  602. {
  603. StringBuilder sb = new StringBuilder();
  604. HashSet<Type> noParent = new HashSet<Type>();
  605. Dictionary<Type, int> typeCount = new Dictionary<Type, int>();
  606. HashSet<Type> noDomain = new HashSet<Type>();
  607. foreach (var kv in this.allEntities)
  608. {
  609. Type type = kv.Value.GetType();
  610. if (kv.Value.Parent == null)
  611. {
  612. noParent.Add(type);
  613. }
  614. if (kv.Value.Domain == null)
  615. {
  616. noDomain.Add(type);
  617. }
  618. if (typeCount.ContainsKey(type))
  619. {
  620. typeCount[type]++;
  621. }
  622. else
  623. {
  624. typeCount[type] = 1;
  625. }
  626. }
  627. sb.AppendLine("not set parent type: ");
  628. foreach (Type type in noParent)
  629. {
  630. sb.AppendLine($"\t{type.Name}");
  631. }
  632. sb.AppendLine("not set domain type: ");
  633. foreach (Type type in noDomain)
  634. {
  635. sb.AppendLine($"\t{type.Name}");
  636. }
  637. IOrderedEnumerable<KeyValuePair<Type, int>> orderByDescending = typeCount.OrderByDescending(s => s.Value);
  638. sb.AppendLine("Entity Count: ");
  639. foreach (var kv in orderByDescending)
  640. {
  641. if (kv.Value == 1)
  642. {
  643. continue;
  644. }
  645. sb.AppendLine($"\t{kv.Key.Name}: {kv.Value}");
  646. }
  647. return sb.ToString();
  648. }
  649. public void Dispose()
  650. {
  651. instance = null;
  652. }
  653. }
  654. }