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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- namespace ET
- {
- using OneTypeSystems = UnOrderMultiMap<Type, object>;
- public sealed class EventSystem: IDisposable
- {
- private class TypeSystems
- {
- private readonly Dictionary<Type, OneTypeSystems> typeSystemsMap = new Dictionary<Type, OneTypeSystems>();
- public OneTypeSystems GetOrCreateOneTypeSystems(Type type)
- {
- OneTypeSystems systems = null;
- this.typeSystemsMap.TryGetValue(type, out systems);
- if (systems != null)
- {
- return systems;
- }
- systems = new OneTypeSystems();
- this.typeSystemsMap.Add(type, systems);
- return systems;
- }
- public OneTypeSystems GetOneTypeSystems(Type type)
- {
- OneTypeSystems systems = null;
- this.typeSystemsMap.TryGetValue(type, out systems);
- return systems;
- }
- public List<object> GetSystems(Type type, Type systemType)
- {
- OneTypeSystems oneTypeSystems = null;
- if (!this.typeSystemsMap.TryGetValue(type, out oneTypeSystems))
- {
- return null;
- }
- if (!oneTypeSystems.TryGetValue(systemType, out List<object> systems))
- {
- return null;
- }
- return systems;
- }
- }
- private static EventSystem instance;
- public static EventSystem Instance
- {
- get
- {
- if (instance == null)
- {
- instance = new EventSystem();
- }
- return instance;
- }
- }
- private readonly Dictionary<long, Entity> allEntities = new Dictionary<long, Entity>();
- private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
- private readonly Dictionary<string, Type> allTypes = new Dictionary<string, Type>();
- private readonly UnOrderMultiMapSet<Type, Type> types = new UnOrderMultiMapSet<Type, Type>();
- private readonly Dictionary<Type, List<object>> allEvents = new Dictionary<Type, List<object>>();
- private TypeSystems typeSystems = new TypeSystems();
- private Queue<long> updates = new Queue<long>();
- private Queue<long> updates2 = new Queue<long>();
- private Queue<long> loaders = new Queue<long>();
- private Queue<long> loaders2 = new Queue<long>();
- private Queue<long> lateUpdates = new Queue<long>();
- private Queue<long> lateUpdates2 = new Queue<long>();
- private EventSystem()
- {
- }
- private List<Type> GetBaseAttributes()
- {
- List<Type> attributeTypes = new List<Type>();
- foreach (var kv in this.allTypes)
- {
- Type type = kv.Value;
- if (type.IsAbstract)
- {
- continue;
- }
- if (type.IsSubclassOf(typeof (BaseAttribute)))
- {
- attributeTypes.Add(type);
- }
- }
- return attributeTypes;
- }
- public void Add(Dictionary<string, Type> addTypes)
- {
- this.allTypes.Clear();
- foreach (var kv in addTypes)
- {
- this.allTypes[kv.Key] = kv.Value;
- }
- this.types.Clear();
- List<Type> baseAttributeTypes = GetBaseAttributes();
- foreach (Type baseAttributeType in baseAttributeTypes)
- {
- foreach (var kv in this.allTypes)
- {
- Type type = kv.Value;
- if (type.IsAbstract)
- {
- continue;
- }
- object[] objects = type.GetCustomAttributes(baseAttributeType, true);
- if (objects.Length == 0)
- {
- continue;
- }
- this.types.Add(baseAttributeType, type);
- }
- }
- this.typeSystems = new TypeSystems();
- foreach (Type type in this.GetTypes(typeof (ObjectSystemAttribute)))
- {
- object obj = Activator.CreateInstance(type);
- if (obj is ISystemType iSystemType)
- {
- OneTypeSystems oneTypeSystems = this.typeSystems.GetOrCreateOneTypeSystems(iSystemType.Type());
- oneTypeSystems.Add(iSystemType.SystemType(), obj);
- }
- }
- this.allEvents.Clear();
- foreach (Type type in types[typeof (EventAttribute)])
- {
- IEvent iEvent = Activator.CreateInstance(type) as IEvent;
- if (iEvent != null)
- {
- Type eventType = iEvent.GetEventType();
- if (!this.allEvents.ContainsKey(eventType))
- {
- this.allEvents.Add(eventType, new List<object>());
- }
- this.allEvents[eventType].Add(iEvent);
- }
- }
- }
- public void Add(Assembly assembly)
- {
- this.assemblies[$"{assembly.GetName().Name}.dll"] = assembly;
- Dictionary<string, Type> dictionary = new Dictionary<string, Type>();
- foreach (Assembly ass in this.assemblies.Values)
- {
- foreach (Type type in ass.GetTypes())
- {
- dictionary[type.FullName] = type;
- }
- }
-
- this.Add(dictionary);
- }
- public HashSet<Type> GetTypes(Type systemAttributeType)
- {
- if (!this.types.ContainsKey(systemAttributeType))
- {
- return new HashSet<Type>();
- }
- return this.types[systemAttributeType];
- }
- public Dictionary<string, Type> GetTypes()
- {
- return allTypes;
- }
- public Type GetType(string typeName)
- {
- return this.allTypes[typeName];
- }
- public void RegisterSystem(Entity component, bool isRegister = true)
- {
- if (!isRegister)
- {
- this.Remove(component.InstanceId);
- return;
- }
- this.allEntities.Add(component.InstanceId, component);
- Type type = component.GetType();
- OneTypeSystems oneTypeSystems = this.typeSystems.GetOneTypeSystems(type);
- if (component is ILoad)
- {
- if (oneTypeSystems.ContainsKey(typeof (ILoadSystem)))
- {
- this.loaders.Enqueue(component.InstanceId);
- }
- }
- if (component is IUpdate)
- {
- if (oneTypeSystems.ContainsKey(typeof (IUpdateSystem)))
- {
- this.updates.Enqueue(component.InstanceId);
- }
- }
- if (component is ILateUpdate)
- {
- if (oneTypeSystems.ContainsKey(typeof (ILateUpdateSystem)))
- {
- this.lateUpdates.Enqueue(component.InstanceId);
- }
- }
- }
- public void Remove(long instanceId)
- {
- this.allEntities.Remove(instanceId);
- }
- public Entity Get(long instanceId)
- {
- Entity component = null;
- this.allEntities.TryGetValue(instanceId, out component);
- return component;
- }
- public bool IsRegister(long instanceId)
- {
- return this.allEntities.ContainsKey(instanceId);
- }
- public void Deserialize(Entity component)
- {
- List<object> iDeserializeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDeserializeSystem));
- if (iDeserializeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iDeserializeSystems.Count; ++i)
- {
- IDeserializeSystem deserializeSystem = iDeserializeSystems[i] as IDeserializeSystem;
- if (deserializeSystem == null)
- {
- continue;
- }
- try
- {
- deserializeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
-
- // GetComponentSystem
- public void GetComponent(Entity entity, Entity component)
- {
- List<object> iGetSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IGetComponentSystem));
- if (iGetSystem == null)
- {
- return;
- }
- for (int i = 0; i < iGetSystem.Count; ++i)
- {
- IGetComponentSystem getSystem = iGetSystem[i] as IGetComponentSystem;
- if (getSystem == null)
- {
- continue;
- }
- try
- {
- getSystem.Run(entity, component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
-
- // AddComponentSystem
- public void AddComponent(Entity entity, Entity component)
- {
- List<object> iAddSystem = this.typeSystems.GetSystems(entity.GetType(), typeof (IAddComponentSystem));
- if (iAddSystem == null)
- {
- return;
- }
- for (int i = 0; i < iAddSystem.Count; ++i)
- {
- IAddComponentSystem addComponentSystem = iAddSystem[i] as IAddComponentSystem;
- if (addComponentSystem == null)
- {
- continue;
- }
- try
- {
- addComponentSystem.Run(entity, component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake(Entity component)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem));
- if (iAwakeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iAwakeSystems.Count; ++i)
- {
- IAwakeSystem aAwakeSystem = iAwakeSystems[i] as IAwakeSystem;
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1>(Entity component, P1 p1)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1>));
- if (iAwakeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iAwakeSystems.Count; ++i)
- {
- IAwakeSystem<P1> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1>;
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2>(Entity component, P1 p1, P2 p2)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2>));
- if (iAwakeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iAwakeSystems.Count; ++i)
- {
- IAwakeSystem<P1, P2> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2>;
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3>(Entity component, P1 p1, P2 p2, P3 p3)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3>));
- if (iAwakeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iAwakeSystems.Count; ++i)
- {
- IAwakeSystem<P1, P2, P3> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2, P3>;
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2, p3);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Awake<P1, P2, P3, P4>(Entity component, P1 p1, P2 p2, P3 p3, P4 p4)
- {
- List<object> iAwakeSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IAwakeSystem<P1, P2, P3, P4>));
- if (iAwakeSystems == null)
- {
- return;
- }
- for (int i = 0; i < iAwakeSystems.Count; ++i)
- {
- IAwakeSystem<P1, P2, P3, P4> aAwakeSystem = iAwakeSystems[i] as IAwakeSystem<P1, P2, P3, P4>;
- if (aAwakeSystem == null)
- {
- continue;
- }
- try
- {
- aAwakeSystem.Run(component, p1, p2, p3, p4);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Load()
- {
- while (this.loaders.Count > 0)
- {
- long instanceId = this.loaders.Dequeue();
- Entity component;
- if (!this.allEntities.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iLoadSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILoadSystem));
- if (iLoadSystems == null)
- {
- continue;
- }
- this.loaders2.Enqueue(instanceId);
- for (int i = 0; i < iLoadSystems.Count; ++i)
- {
- ILoadSystem iLoadSystem = iLoadSystems[i] as ILoadSystem;
- try
- {
- iLoadSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
- }
- public void Destroy(Entity component)
- {
- List<object> iDestroySystems = this.typeSystems.GetSystems(component.GetType(), typeof (IDestroySystem));
- if (iDestroySystems == null)
- {
- return;
- }
- for (int i = 0; i < iDestroySystems.Count; ++i)
- {
- IDestroySystem iDestroySystem = iDestroySystems[i] as IDestroySystem;
- if (iDestroySystem == null)
- {
- continue;
- }
- try
- {
- iDestroySystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Update()
- {
- while (this.updates.Count > 0)
- {
- long instanceId = this.updates.Dequeue();
- Entity component;
- if (!this.allEntities.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (IUpdateSystem));
- if (iUpdateSystems == null)
- {
- continue;
- }
- this.updates2.Enqueue(instanceId);
- for (int i = 0; i < iUpdateSystems.Count; ++i)
- {
- IUpdateSystem iUpdateSystem = iUpdateSystems[i] as IUpdateSystem;
- try
- {
- iUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.updates, ref this.updates2);
- }
- public void LateUpdate()
- {
- while (this.lateUpdates.Count > 0)
- {
- long instanceId = this.lateUpdates.Dequeue();
- Entity component;
- if (!this.allEntities.TryGetValue(instanceId, out component))
- {
- continue;
- }
- if (component.IsDisposed)
- {
- continue;
- }
- List<object> iLateUpdateSystems = this.typeSystems.GetSystems(component.GetType(), typeof (ILateUpdateSystem));
- if (iLateUpdateSystems == null)
- {
- continue;
- }
- this.lateUpdates2.Enqueue(instanceId);
- for (int i = 0; i < iLateUpdateSystems.Count; ++i)
- {
- ILateUpdateSystem iLateUpdateSystem = iLateUpdateSystems[i] as ILateUpdateSystem;
- try
- {
- iLateUpdateSystem.Run(component);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
- }
- public async ETTask PublishAsync<T>(T a) where T : struct
- {
- List<object> iEvents;
- if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
- {
- return;
- }
- using (ListComponent<ETTask> list = ListComponent<ETTask>.Create())
- {
- for (int i = 0; i < iEvents.Count; ++i)
- {
- object obj = iEvents[i];
- if (!(obj is AEventAsync<T> aEvent))
- {
- Log.Error($"event error: {obj.GetType().Name}");
- continue;
- }
- list.Add(aEvent.Handle(a));
- }
- try
- {
- await ETTaskHelper.WaitAll(list);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- public void Publish<T>(T a) where T : struct
- {
- List<object> iEvents;
- if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
- {
- return;
- }
- foreach (object obj in iEvents)
- {
- if (!(obj is AEvent<T> aEvent))
- {
- Log.Error($"event error: {obj.GetType().Name}");
- continue;
- }
- aEvent.Handle(a).Coroutine();
- }
- }
- // ILRuntime消除GC使用,服务端不需要用这个
- public void PublishClass<T>(T a) where T : DisposeObject
- {
- List<object> iEvents;
- if (!this.allEvents.TryGetValue(a.GetType(), out iEvents))
- {
- return;
- }
-
- for (int i = 0; i < iEvents.Count; ++i)
- {
- object obj = iEvents[i];
- IEventClass aEvent = (IEventClass) obj;
- aEvent.Handle(a);
- }
- a.Dispose();
- }
- public override string ToString()
- {
- StringBuilder sb = new StringBuilder();
- HashSet<Type> noParent = new HashSet<Type>();
- Dictionary<Type, int> typeCount = new Dictionary<Type, int>();
- HashSet<Type> noDomain = new HashSet<Type>();
- foreach (var kv in this.allEntities)
- {
- Type type = kv.Value.GetType();
- if (kv.Value.Parent == null)
- {
- noParent.Add(type);
- }
- if (kv.Value.Domain == null)
- {
- noDomain.Add(type);
- }
- if (typeCount.ContainsKey(type))
- {
- typeCount[type]++;
- }
- else
- {
- typeCount[type] = 1;
- }
- }
- sb.AppendLine("not set parent type: ");
- foreach (Type type in noParent)
- {
- sb.AppendLine($"\t{type.Name}");
- }
- sb.AppendLine("not set domain type: ");
- foreach (Type type in noDomain)
- {
- sb.AppendLine($"\t{type.Name}");
- }
- IOrderedEnumerable<KeyValuePair<Type, int>> orderByDescending = typeCount.OrderByDescending(s => s.Value);
- sb.AppendLine("Entity Count: ");
- foreach (var kv in orderByDescending)
- {
- if (kv.Value == 1)
- {
- continue;
- }
- sb.AppendLine($"\t{kv.Key.Name}: {kv.Value}");
- }
- return sb.ToString();
- }
- public void Dispose()
- {
- instance = null;
- }
- }
- }
|