Player.cs 654 B

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  1. namespace ET
  2. {
  3. public enum PlayerState
  4. {
  5. Disconnect,
  6. Gate,
  7. Game,
  8. InQueue, //排队
  9. }
  10. public sealed class Player : Entity, IAwake<long, long>, IDestroy
  11. {
  12. public long AccountId { get; set; }
  13. public long UnitId { get; set; }
  14. public PlayerState PlayerState { get; set; }
  15. public Session ClientSession { get; set; }
  16. public long FriendUnitInstanceId { get; set; }
  17. public long GalleryUnitInstanceId { get; set; }
  18. public long ArenaUnitInstanceId { get; set; }
  19. public long JudgingRoundUnitInstanceId { get; set; }
  20. }
  21. }