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- namespace ET
- {
- public enum PlayerState
- {
- Disconnect,
- Gate,
- Game,
- InQueue, //排队
- }
- public sealed class Player : Entity, IAwake<long, long>, IDestroy
- {
- public long AccountId { get; set; }
- public long UnitId { get; set; }
- public PlayerState PlayerState { get; set; }
- public Session ClientSession { get; set; }
- public long FriendUnitInstanceId { get; set; }
- public long GalleryUnitInstanceId { get; set; }
-
- public long ArenaUnitInstanceId { get; set; }
-
- public long JudgingRoundUnitInstanceId { get; set; }
- }
- }
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