GameComponent.cs 286 B

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  1. namespace ET
  2. {
  3. public class GameComponent : Entity, IAwake, IUpdate
  4. {
  5. //每日重置时间,单位秒
  6. public int DailyResetSecs = 0;
  7. public int WeekResetSecs = 0;
  8. public int MouthResetSecs = 0;
  9. public int YearResetSecs = 0;
  10. }
  11. }