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- using MongoDB.Bson.Serialization.Attributes;
- namespace ET
- {
- //玩家创建完触发,用于处理一些玩家创建后的逻辑---用于打数据补丁
- public class UnitPatchComponent : Entity, IAwake, IDestroy, IDeserialize, ITransfer, IUnitCache
- {
- public string StrId;
-
- public int version = 0;
- [BsonIgnore] public bool isInit = false;
- }
- }
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