StartSceneConfig.cs 8.2 KB

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  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Linq;
  4. using System.Net;
  5. namespace ET
  6. {
  7. public partial class StartSceneConfigCategory
  8. {
  9. public MultiMap<int, StartSceneConfig> Gates = new MultiMap<int, StartSceneConfig>();
  10. public MultiMap<int, StartSceneConfig> Maps = new MultiMap<int, StartSceneConfig>();
  11. public Dictionary<int, StartSceneConfig> Realms = new Dictionary<int, StartSceneConfig>();
  12. public MultiMap<int, StartSceneConfig> ProcessScenes = new MultiMap<int, StartSceneConfig>();
  13. public Dictionary<long, Dictionary<string, StartSceneConfig>> ZoneScenesByName =
  14. new Dictionary<long, Dictionary<string, StartSceneConfig>>();
  15. public Dictionary<int, StartSceneConfig> LocationConfigs = new Dictionary<int, StartSceneConfig>();
  16. public StartSceneConfig AccountConfig;
  17. public StartSceneConfig LoginCenterConfig;
  18. public StartSceneConfig NoticeConfig;
  19. // public StartSceneConfig LogConfig;
  20. public StartSceneConfig HttpConfig;
  21. public StartSceneConfig OrderConfig;
  22. public StartSceneConfig QueueConfig;
  23. public List<StartSceneConfig> Robots = new List<StartSceneConfig>();
  24. public List<StartSceneConfig> AllMaps = new List<StartSceneConfig>();
  25. public MultiMap<int, StartSceneConfig> AllUnitCaches = new MultiMap<int, StartSceneConfig>();
  26. // public Dictionary<int, StartSceneConfig> UnitCaches = new Dictionary<int, StartSceneConfig>();
  27. public Dictionary<int, StartSceneConfig> Mails = new Dictionary<int, StartSceneConfig>();
  28. //SceneType -> SceneName 只适用于只有一个服务在的场景
  29. public Dictionary<SceneType, string> SingleSceneType2Name = new Dictionary<SceneType, string>();
  30. public List<StartSceneConfig> GetByProcess(int process)
  31. {
  32. return this.ProcessScenes[process];
  33. }
  34. public StartSceneConfig GetBySceneName(int zone, string name)
  35. {
  36. return this.ZoneScenesByName[zone][name];
  37. }
  38. public StartSceneConfig GetUnitCacheConfig(long unitId)
  39. {
  40. int zone = UnitIdStruct.GetUnitZone(unitId);
  41. int n = unitId.GetHashCode() % AllUnitCaches[zone].Count;
  42. return this.AllUnitCaches[zone][n];
  43. }
  44. public StartSceneConfig GetBySceneBySceneType(int zone, SceneType sceneType)
  45. {
  46. SingleSceneType2Name.TryGetValue(sceneType, out var name);
  47. return name == null ? null : ZoneScenesByName[zone][name];
  48. }
  49. public List<StartSceneConfig> GetMapsByZone(int zone)
  50. {
  51. return this.Maps[zone];
  52. }
  53. public List<StartSceneConfig> GetGatesByZone(int zone)
  54. {
  55. return this.Gates[zone];
  56. }
  57. public override void AfterEndInit()
  58. {
  59. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  60. {
  61. this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
  62. if (!this.ZoneScenesByName.ContainsKey(startSceneConfig.Zone))
  63. {
  64. this.ZoneScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  65. }
  66. this.ZoneScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  67. if (!SingleSceneType2Name.ContainsKey(startSceneConfig.Type))
  68. {
  69. SingleSceneType2Name.Add(startSceneConfig.Type, startSceneConfig.Name);
  70. }
  71. switch (startSceneConfig.Type)
  72. {
  73. case SceneType.Account:
  74. this.AccountConfig = startSceneConfig;
  75. break;
  76. case SceneType.LoginCenter:
  77. this.LoginCenterConfig = startSceneConfig;
  78. break;
  79. case SceneType.Http:
  80. this.HttpConfig = startSceneConfig;
  81. break;
  82. case SceneType.Notice:
  83. this.NoticeConfig = startSceneConfig;
  84. break;
  85. // case SceneType.Log:
  86. // this.LogConfig = startSceneConfig;
  87. // break;
  88. case SceneType.Gate:
  89. this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
  90. break;
  91. case SceneType.Location:
  92. this.LocationConfigs.Add(startSceneConfig.Zone, startSceneConfig);
  93. break;
  94. case SceneType.Realm:
  95. this.Realms.Add(startSceneConfig.Zone, startSceneConfig);
  96. break;
  97. case SceneType.UnitCache:
  98. //this.UnitCaches.Add(startSceneConfig.Zone, startSceneConfig);
  99. this.AllUnitCaches.Add(startSceneConfig.Zone, startSceneConfig);
  100. break;
  101. case SceneType.Robot:
  102. this.Robots.Add(startSceneConfig);
  103. break;
  104. case SceneType.Map:
  105. this.AllMaps.Add(startSceneConfig);
  106. this.Maps.Add(startSceneConfig.Zone, startSceneConfig);
  107. break;
  108. case SceneType.Mail:
  109. this.Mails.Add(startSceneConfig.Zone, startSceneConfig);
  110. break;
  111. case SceneType.Order:
  112. this.OrderConfig = startSceneConfig;
  113. break;
  114. case SceneType.Queue:
  115. this.QueueConfig = startSceneConfig;
  116. break;
  117. }
  118. }
  119. }
  120. }
  121. public partial class StartSceneConfig : ISupportInitialize
  122. {
  123. public long InstanceId;
  124. public SceneType Type;
  125. public StartProcessConfig StartProcessConfig
  126. {
  127. get { return StartProcessConfigCategory.Instance.Get(this.Process); }
  128. }
  129. public StartZoneConfig StartZoneConfig
  130. {
  131. get { return StartZoneConfigCategory.Instance.Get(this.Zone); }
  132. }
  133. // 内网地址外网端口,通过防火墙映射端口过来
  134. private IPEndPoint innerIPOutPort;
  135. public IPEndPoint InnerIPOutPort
  136. {
  137. get
  138. {
  139. if (innerIPOutPort == null)
  140. {
  141. this.innerIPOutPort =
  142. NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.OuterPort}");
  143. }
  144. return this.innerIPOutPort;
  145. }
  146. }
  147. private IPEndPoint outerIPPort;
  148. private IPEndPoint startIPPort;
  149. private string httpIPPort;
  150. // 外网地址外网端口
  151. public IPEndPoint OuterIPPort
  152. {
  153. get
  154. {
  155. if (this.outerIPPort == null)
  156. {
  157. this.outerIPPort =
  158. NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.OuterPort}");
  159. }
  160. return this.outerIPPort;
  161. }
  162. }
  163. // 起服
  164. public IPEndPoint StartIPPort
  165. {
  166. get
  167. {
  168. if (this.startIPPort == null)
  169. {
  170. this.startIPPort = NetworkHelper.ToIPEndPoint($"0.0.0.0:{this.OuterPort}");
  171. }
  172. return this.startIPPort;
  173. }
  174. }
  175. public string HttpIPPort
  176. {
  177. get
  178. {
  179. if (string.IsNullOrEmpty(this.httpIPPort))
  180. {
  181. this.httpIPPort = $"http://*:{this.OuterPort}/";
  182. }
  183. return this.httpIPPort;
  184. }
  185. }
  186. public override void BeginInit()
  187. {
  188. }
  189. public override void EndInit()
  190. {
  191. this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
  192. InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint)this.Id);
  193. this.InstanceId = instanceIdStruct.ToLong();
  194. }
  195. }
  196. }